The background of Jones and Jones Multimedia employees included theatre, fiction, literature, and art, and the company's video game output (including this game) combined these aspects together. They aimed to include genuine art and historical information to make it appealing and long-lasting. They set the game in locations that had an air of mystery and fascination. The team spent more than a year doing art history research to have a better understanding of the architectural worlds which were being created in the game. They turned their research into 3D representations; while they didn't recreate existing structures, they incorporated elements that they observed. The team aimed to add 2D animation and sound effects to as many screens as possible to give a sense of a lived-in world, for instance a bird flying across the sky. A unique game engine was made for the title.[1]
Quandary thought the game's short length let it down.[3]Just Adventure and Adventure Gamers described the game as a watered-down Timelapse-type experience.[4][5]Game Revolution thought the graphics were underwhelming.[6] Adventure Classic Gaming criticised the game's "plodding, chatty, confused storyline".[7]Computer Gaming World said it "wants to be Myst" and fails at it.[8]PC PowerPlay deemed the game a "dry, humorless, dull, and pretty monotonous" Myst-clone.[9] It received a score of 78 from FamilyPC.[10]
^Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World. No. 177. pp. 91, 93, 96–105.