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Contents

   



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1 Gameplay  





2 Reception  





3 References  














Big Trouble in Little China (video game)






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Big Trouble in Little China
European Commodore cover art
Publisher(s)Electric Dreams Software
Designer(s)Mev Dinc
Platform(s)Amstrad CPC, Commodore 64, ZX Spectrum
Release1986: Spectrum
1987: Amstrad, C64
Genre(s)Beat 'em up
Mode(s)Single-player

Big Trouble in Little China is a side-scrolling beat 'em up designed by Mev Dinc and published by Electric Dreams Software in 1986 for the Amstrad CPC, Commodore 64,[1] and ZX Spectrum.[2] It is a tie-in licence for the film of the same name.

Gameplay[edit]

The player controls one of the three main protagonists and may switch between them during play. The characters progresses from right to left – an unusual orientation in this genre of game[3] – fighting oncoming enemies. Initially, the three characters fight unarmed, but each has a weapon of choice that can be collected. Jack Burton can use a gun with limited ammunition, and Wang Chi can wield swords which eventually break. The third character, Egg Shen, initially fires weak magic bolts which improve with range and strength when he finds a magic potion.[4]

Reception[edit]

Big Trouble in Little China received diverse critical reception. Your Sinclair awarded 8 out of 10, highlighting smooth scrolling and good sprite animation, only criticising the unbalanced difficulty with some enemies.[5] In a later retrospective on tie-in licences, Your Sinclair found the animation to be poor, with little variety in enemy types, and amended their score to 52%.[3] Conversely, Sinclair User gave only 1 star out of 5, describing the characters as poorly depicted, with no atmosphere or sound effects.[6]

References[edit]

  • ^ "Big Trouble in Little China". World of Spectrum. Retrieved 2009-04-28.
  • ^ a b Davies, Jonathan (December 1990). "The YS Complete Guide to Film and TV Licences" (60). Archived from the original on 2009-04-11. Retrieved 2009-04-29. {{cite journal}}: Cite journal requires |journal= (help)
  • ^ "Big Trouble in Little China review". CRASH: 121. May 1987.
  • ^ Lee, Tony (June 1987). "Big Trouble in Little China review". Your Sinclair (18). Archived from the original on 2009-03-19. Retrieved 2009-04-29.
  • ^ Moss, Andy (June 1987). "Big Trouble in Little China review". Sinclair User (63): 62. Billed as a shoot 'em, zap 'em, hack 'em game, it is an extremely lame example of this genre. A definite miss.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Big_Trouble_in_Little_China_(video_game)&oldid=1169038220"

    Categories: 
    1986 video games
    Amstrad CPC games
    Beat 'em ups
    Commodore 64 games
    Electric Dreams Software games
    Single-player video games
    Video games based on films
    Video games developed in the United Kingdom
    Video games set in San Francisco
    ZX Spectrum games
    Hidden categories: 
    CS1 errors: missing periodical
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



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