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Contents

   



(Top)
 


1 Gameplay  





2 Development  





3 Ports  





4 Reception  





5 Legacy  





6 References  



6.1  Bibliography  







7 External links  














Boulder Dash (video game)






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Boulder Dash
Developer(s)
  • Beam Software (Game Boy)
  • Publisher(s)
  • EU: Mirrorsoft
  • Designer(s)
    • Peter Liepa
  • Chris Gray
  • Programmer(s)
    • Kazunori Ishiguri
  • Toshiyuki Sakai
  • Hisatada Ohta (1990 arcade)
  • Composer(s)
    • Azusa Hara
  • Fuse (1990 arcade)
  • Platform(s)

    Atari 8-bit

    Release

    March 1984

    • Atari 8-bit
    • UK: August 1985
  • C64
    • NA: April 1984
  • UK: 1984
  • Apple II
  • PC-88
    • JP: October 1984
  • FM-7
    • JP: November 1984
  • ColecoVision
    • NA: December 1984
  • Arcade
  • JP: August 1985
  • JP: May 1990 (1990 arcade)
  • IBM PC
  • 1984
  • ZX Spectrum
  • CPC
    • UK: August 1985
  • MSX
  • 1985
  • Super Cassette Vision
  • BBC, Electron
  • NES
    • JP: March 23, 1990
  • NA: June 1990
  • EU: 1990
  • Game Boy
    • JP: September 21, 1990
  • EU: 1990
  • Atari 2600
  • June 2012
  • Intellivision
    • NA: March 18, 2015
  • Genre(s)Puzzle, maze[3]
    Mode(s)Single-player

    Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers.[4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.[5]

    Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade video game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine.

    As of September 2017, BBG Entertainment owns the intellectual property rights to Boulder Dash.[6]

    The game's name is a pun on balderdash.[4]

    Gameplay[edit]

    Rockford drops a series of boulders on butterflies which explode into diamonds and fall down the shafts.

    Boulder Dash takes place in a series of caves, each of which is laid out as rectangular grid of blocks. The player guides the player character, Rockford, with a joystickorarrow keys. In each cave, Rockford has to collect a set number of diamonds within a time limit. Player has to avoid falling rocks and other obstacles, including amoeba, butterflies, and fireflies. When enough diamonds have been collected, the exit door opens, and going through this exit door completes the cave.[7]

    Development[edit]

    As an aspiring game developer, Peter Liepa reached out to a local publisher called Inhome Software. They put him in touch with a young man—Chris Gray—who had submitted a game programmed in BASIC that was not commercial quality, but had potential.[8] The project began with the intention of converting this game to machine language and releasing it through Inhome, but according to Liepa, the game was very primitive.[9] He decided to expand the concept and add more interesting dynamics, and he wrote the new version in Forth[10] in about six months.[11] When it became clear that the game was worth releasing, Liepa rewrote Boulder Dash in 6502 assembly language.[12]

    Dissatisfied with the lack of a contact from Inhome Software, Liepa searched for a new publisher.[13] He settled on First Star Software, which, according to him, was very happy to publish the game.[14]

    Ports[edit]

    The game was licensed by Exidy for use with their Max-A-Flex arcade cabinet. Released in 1984, it allows buying 30 seconds of game time.[15] This was the first home computer game to be converted to an arcade console.[15]

    Reception[edit]

    Review scores
    PublicationScore
    Crash93% (ZX Spectrum)[16]
    Computer and Video Games34/40 (ZX Spectrum)[7]
    97% (ColecoVision)[17]
    Sinclair User5/10 (ZX Spectrum)[18]
    Your Sinclair8/10 (ZX Spectrum)[19]
    Zzap!6497% (Commodore 64)[20]
    Computer GamesB+ (home computers)[3]
    Home Computing Weekly5/5 (ZX Spectrum)[21]

    II Computing said that "bright, colorful animation coupled with a breezy story line make this game more than just a momentary diversion".[22] Computer Games magazine called it an "incredible addicting maze game" along the lines of Dig Dug, but faster and more exciting.[3]

    Mean Machines gave the Game Boy port of Boulder Dash a score of 90%, praising it as "one of the finest video games ever written", describing the game as "one to buy as soon as possible" and noting its faithfulness to the original Commodore 64 version.[23] The same publication reviewed the NES version favourably, stating that it was "an extremely impressive title" and "one of the greatest games ever written". It was given a 92% rating.[24]

    The ZX Spectrum version of Boulder Dash received a positive review from Computer and Video Games magazine. The reviewer found the game's sounds and graphics to be adequate, though noted that slow screen scrolling was an issue. Despite this, the reviewer praised the game's "incredible playability" and addictive nature.[7]

    The ZX Spectrum version was placed ninth in the Your Sinclair Top 100 Speccy Games Of All Time (Ever) by journalist Stuart Campbell.[25] In 1993, Commodore Force ranked the game at number 17 on its list of the top 100 Commodore 64 games.[26]

    IGN reviewed the Virtual Console release of the Commodore 64 version. Although the graphics and sound were both found to be dated they enjoyed the game stating that it "still feels as fresh as it did in 1984". They concluded by stating "though it doesn't look like much, Boulder Dash rocks".[27]

    Boulder Dash was included in the top 30 Commodore 64 games by C't Magazin in Germany.[28]

    The game sold more than 500,000 copies by August 1994.[29]

    Legacy[edit]

    Boulder Dash was the first in a long series of games:

    References[edit]

    1. ^ a b "Year-End Index" (PDF). Computer Entertainer. Vol. 3, no. 10. January 1985. p. 156.
  • ^ "Boulder Dash". First Star Software.
  • ^ a b c "1985 Software Buyer's Guide". Computer Games. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8, 51–8.
  • ^ a b Weber, Arno (November 2005). "Interview: Peter Liepa". Boulder-dash.nl. Retrieved March 8, 2024.
  • ^ "Boulder Dash". The International Arcade Museum. Retrieved October 6, 2013.
  • ^ "Boulder Dash is now owned by BBG Entertainment". BBG Entertainment. Munich. September 19, 2017. Retrieved July 7, 2024.
  • ^ a b c "Boulder Dash". Computer and Video Games. No. 40. February 1985. p. 42.
  • ^ Liepa, 7:05.
  • ^ Liepa, 7:48.
  • ^ Liepa, 5:09.
  • ^ Liepa, 10:28.
  • ^ Liepa, 5:15.
  • ^ Liepa, 12:37.
  • ^ Liepa, 14:00.
  • ^ a b c d e f g h i j k l m n o p Campbell, Stuart (2008). "The Definitive Boulder Dash". Retro Gamer (53): 32–41.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  • ^ "Complete Games Guide" (PDF). Computer and Video Games. No. Complete Guide to Consoles. 16 October 1989. pp. 46–77.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  • ^ "Boulderdash". Ysrnry.co.uk. Archived from the original on June 16, 2013. Retrieved December 6, 2012.
  • ^ "Zzap!64 100th Issue Pull-Out Special Page 5". Zzap!64. Retrieved December 6, 2012.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved December 6, 2012.
  • ^ Shapiro, Neil (Oct–Nov 1985). "Of Jewels and Ghouls and Butterflies and Strategies of War". II Computing. pp. 24–26. Retrieved January 28, 2015.
  • ^ Rignall, Julian; Richard Leadbetter (June 1991). "Boulderdash review". Mean Machines (9). Archived from the original on December 21, 2016. Retrieved June 4, 2009.
  • ^ "Boulderdash - Nintendo Entertainment System - Mean Machines review". www.meanmachinesmag.co.uk. Archived from the original on 2007-10-27.
  • ^ Campbell, Stuart (January 1992). "The YS Top 100 Speccy Games Of All Time (Ever) - Number 24 to 2". Your Sinclair. No. 73. Future Publishing. Retrieved 10 May 2018.
  • ^ "Top Ton!". Commodore Force. Autumn 1993. p. 33. Retrieved 2017-09-03.
  • ^ "Boulder Dash Review". 23 June 2009.
  • ^ "C't-Auswahl: Die 30 besten Spiele für den Commodore 64". 4 August 2017.
  • ^ "Video game industry set to out-glitz Hollywood". Edmonton Journal. August 25, 1994. p. 56. Retrieved August 24, 2021 – via Newspapers.com.
  • ^ "Oh! FM-7 Museum". Retropc.net. Retrieved December 6, 2012.
  • ^ Boulder Dash Construction Kit manual page 6
  • ^ "Super Boulder Dash Manual" (PDF). Electronic Arts. Retrieved June 1, 2019.
  • ^ "Rockford". World of Spectrum. Retrieved November 23, 2008.
  • ^ arn (May 6, 2009). "First Look at 'Boulder Dash' for the iPhone". TouchArcade. Retrieved July 7, 2024.
  • ^ "Boulder Dash XL Announced". Bluesnews. November 9, 2010.
  • ^ "Boulder Dash - The Collection for Android Announced". Archived from the original on 2011-09-26. Retrieved 2011-09-24.
  • ^ "First Star Software's Boulder Dash Is Heading To The Atari 2600 | RetroCollect". www.retrocollect.com. Archived from the original on 2013-12-14.
  • ^ Hilliard, Kyle (January 21, 2014). "Original Boulder Dash Creators Team-Up For Mobile Remake". Game Informer. GameStop. Retrieved January 21, 2014.
  • ^ "Boulder Dash Officially Released for Intellivision 30 Years Later | RetroCollect". Archived from the original on 2016-03-18. Retrieved 2019-08-03.
  • ^ "Boulder Dash Deluxe Launches First on Atari VCS | BBG-Entertainment". 10 February 2021.
  • ^ "Boulder Dash Deluxe launches September 9 for Xbox One, Switch, and PC". 12 August 2021.
  • Bibliography[edit]

    External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Boulder_Dash_(video_game)&oldid=1233168618"

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