Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Plot  





2 Gameplay  





3 Reception  





4 References  





5 External links  














Bubble Memories






Español
Français

Italiano
Ladin


 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Bubble Memories:
The Story of Bubble Bobble III
Arcade poster
Developer(s)Taito
Publisher(s)Taito
Designer(s)Takahiro Fujito
Programmer(s)Harumi Kasuga
Takafumi Kaneko
Artist(s)Uoosy Marler
Akiyoshi Takada
Mari Fukusaki
Miwa Kamiya
Takaaki Furukawa
Makoto Fujita
Composer(s)Yasuko Yamada
SeriesBubble Bobble
Platform(s)Arcade
Release
  • JP: February 7, 1996 (Ver 2.3)
  • EU: February 15, 1996
  • Genre(s)Platform
    Mode(s)Up to 2 players simultaneously
    Arcade systemTaito F3 System

    Bubble Memories: The Story of Bubble Bobble III (バブルメモリーズ, Baburu Memorīzu) is a video gamebyTaito released to arcades in February 1996.[1] It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. It was released in 2007 for PlayStation 2 in Japan only as part of the Taito Memories II Volume 1 compilation.

    Plot

    [edit]
    Unlike other Bubble Bobble games, players may create large bubbles that can capture several enemies at once.[2]

    One day, the twins Bubby and Bobby, intermarried with Bub and Bob, playing together to the tower where they live, are transformed into bubble-blowing dragons by the evil Dark Super Great Dragon that takes possession of the tower. The twins must climb the 80 floors of the tower to take seven colorful potions, free it from his clutches and regain their human forms.

    Bub and Bob are young boys in the intro, indicating that this is a prequel to the series.[3]

    Gameplay

    [edit]

    Bub and Bob are once again transformed into bubble dragons and have to climb up the Rainbow Tower[4] to fight the Super Dark Great Dragon, while collecting potions to turn back into human form.

    Bubble Memories: The Story of Bubble Bobble III does very little to change the gameplay of the series, except for introducing giant enemies on some levels, different bosses, and a way to blow giant bubbles after charging up (especially for killing the giant enemies). Giant bubbles can be blown by charging up the character,[2] the bubble button is held until the character's horns begin flashing and then releasing the button. There are a total of 80 levels, while the last 10 levels can only be accessed by collecting 7 potions. The potions are located in invisible tiles on every fifth level, and missing any of the 7 potions will lead to the bad end at level 70, where the players' dragons are turned into monsters. If all 7 potions are gathered at level 70, the players continue on to fight the final boss. Reviewers indicate that later levels introduce puzzle elements, requiring players to use their bubbles in new ways to proceed.[5]

    Reception

    [edit]

    In Japan, Game Machine listed Bubble Memories on their May 15, 1996 issue as being the twenty-first most-successful arcade game of the month.[6]

    References

    [edit]
    1. ^ "Bubble Memories The Story Of Bubble Bobble III". The International Arcade Museum. Retrieved 2009-10-04.
  • ^ a b Dawkes, Adam (September 2004). "Bubble Trouble". Retro Gamer. No. 8. Imagine Publishing. pp. 36–41.
  • ^ Campbell, Stuart (July 2006). "The Definitive Bubble Bobble". Retro Gamer. No. 28. Imagine Publishing. pp. 58–68.
  • ^ Taito Corporation. Bubble Memories. Scene: Intro text. The way being left for the two who have been changed into bubble dragons is to go on a journey to the Rainbow Tower.
  • ^ "Bubble Memories – Hardcore Gaming 101". Retrieved 2024-02-23.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 518. Amusement Press, Inc. 15 May 1996. p. 21.
  • [edit]
  • icon 1990s

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Bubble_Memories&oldid=1234011098"

    Categories: 
    1996 video games
    Arcade video games
    Bubble Bobble
    Cooperative video games
    Platformers
    Taito arcade games
    Taito F3 System games
    Video games developed in Japan
    Hidden categories: 
    CS1 Japanese-language sources (ja)
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles containing Japanese-language text
    KLOV game ID same as Wikidata
     



    This page was last edited on 12 July 2024, at 03:15 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki