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Contents

   



(Top)
 


1 Gameplay  





2 PC version  





3 Creatures  





4 Reception  





5 Sequel  





6 See also  





7 References  





8 External links  














Bugdom






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Bugdom
Developer(s)Macintosh
Pangea Software
Windows
Hoplite Research (2000)
Ideas From the Deep (2003)
Publisher(s)Macintosh
Pangea Software
Windows
On Deck Interactive (2000)
Ideas From the Deep (2003)
Programmer(s)Brian Greenstone
Artist(s)Scott Harper
Composer(s)Mike Beckett
Platform(s)Mac OS 9, Microsoft Windows
Release

December 1, 1999

  • Macintosh
    • NA: December 1, 1999
Microsoft Windows
  • NA: October 27, 2000
  • WW: March 24, 2003 (Re-release)
  • Genre(s)Platformer
    Mode(s)Single player

    Bugdom is a 1999 platform video game originally created by Pangea Software for Mac OS 9. It was included with the iMac DV 2000 and later iBook models. The Microsoft Windows version, released in 2000, was developed by Hoplite Research and published by On Deck Interactive, a division of Gathering of Developers.[1] Bugdom was generally well received by critics, being praised for its graphics, gameplay and soundtrack but criticized for certain technical glitches as well as gameplay repetition, and sold fairly well.

    Bugdom's story centers on the Bugdom, a kingdom inhabited by insects that appears as an outdoors bug environment. Originally, the kingdom was peacefully ruled by the rollie pollies and ladybugs, but not long ago, the kingdom was overthrown by the tyrannic and pompous King Thorax, leader of an evil clan of fire ants, as well as their evil follower bugs recruited prior to the kingdom's downfall. Thorax now rules the kingdom with an iron fist, and the ladybugs have been imprisoned in spider web cages scattered across the environment. The player assumes the role of Rollie McFly, who has survived the ambush of the kingdom by taking refuge in the lawn area. Rollie must travel to Thorax's anthill on the distant reaches of the Bugdom, while freeing various trapped ladybugs along the way.[2]

    A sequel, Bugdom 2, was released on December 30, 2002.[3]

    In December 2020, an open source version of Bugdom that uses OpenGL was released for modern systems (MacOS X, Linux, Windows) by Iliyas Jorio with the approval of PangeaSoft.[4] In February 2021, Jorio also released a ported version of PangeaSoft's game Nanosaur.[5]

    Gameplay

    [edit]

    The game is set in an outdoors bug environment, in the Bugdom, a kingdom once ruled by bugs, namely the rollie pollies and ladybugs that was overthrown by a clan of fire ants who captured all of the Lady Bugs and held them as prisoners, leaving their leader, King Thorax, to rule the land.[2] The player visits several colorful locations throughout the kingdom, namely a lawn (levels 1 and 2), a pond (level 3), a forest which resembles a bug's interpretation of a garden (levels 4 and 5), a beehive (levels 6 and 7), a nighttime-themed level (level 8), and an anthill (levels 9 and 10).

    Players navigate through ten different stages as Rollie. Rollie has the ability to jump, kick, and roll, the latter two of which can be used to attack most hostile enemies. Nuts are scattered throughout the level which, upon being opened, have power-ups, keys, clovers, buddy bugs, or enemies. Gates can only be opened when Rollie has the appropriate colored key. Lady bugs are trapped at several points of each level and can be freed by kicking their web cages. When Rollie reaches the level exit, a hollow log to be exact, the players score is tallied based on the number of ladybugs freed, the number of clovers found, and if all four pieces of the blue clover has been found. In Level 9, if you found all 4 gold clovers in the entire game, which are levels 2, 6, 8, and 9, they will be tallied in that level.

    PC version

    [edit]

    The PC version was originally developed by Hoplite Research and published by On Deck Interactive, a division of Gathering of Developers.[1] Following the acquiring of Gathering via Take-Two Interactive in 2002, the game was ported again by Ideas From the Deep.[6] However, Take-Two Interactive apparently continued publishing illegal copies of Bugdom, prompting Ideas From the Deep to contact the FBI's crime division. Despite this, Take-Two Interactive continued to publish copies following the debate.[citation needed]

    Creatures

    [edit]

    Many insects are out to kill Rollie so he must survive and save the Bugdom. Some bugs help though.

    Reception

    [edit]
    Review score
    PublicationScore
    Macworld[7]

    Pangea Software considers Bugdom to be their most popular Mac game. The Mac OS version of Bugdom received generally positive reviews, according to a 70% on GameRankings.[8] Dziga Robilev of IGN rated Bugdom a 7/10, calling it "one of the best crafted platform games available for the Mac."[9] However, Robilev also stated "The only thing holding this baby back is that the levels themselves don't offer enough variety. There is a lot of the same activity being performed over and over again. Still, the game is a fun play and younger gamers will definitely have a good time with it."[9] MacMagazin rated the game a 6/6 Mac score, saying "We are sure: Bugdom will be the summer hit this year among the Mac games."[10] iMacSidian rated the game a 5/5, saying "Bugdom really fills the huge gap of platform games for the Mac... The graphics are absolutely top notch - you have to see it to believe it."[10] Mac Gamer's Ledge rated the game a 4.5 out of 5 score, calling it "a feast for the eyes and ears."[10] AppleLinks called the game's musical score "fantastic" and called the game "one of the first games that really can be enjoyed by both children and adults."[10] Inside Mac Games rated the game a 4/5, saying "Bugdom is certainly a great game... and it is good enough to rival many of the Nintendo 64 and PlayStation titles that it is similar to. Its easy-to-grasp controls and interface are almost totally transparent, even to new users, and the feel of the game is just plush and polished - as is the look.[11]

    Sequel

    [edit]

    A 2002 sequel, Bugdom 2, stars a grasshopper named Skip who attempts to retrieve his stolen knapsack from a large Bully Bee. As of March 1, 2002, it has sold over 30,000 copies worldwide, prompting Pangea to rerelease the game as a shareware release.[12]

    See also

    [edit]

    References

    [edit]
    1. ^ a b Walker, Trey (October 27, 2000). "Bugdom Coming to PCs". GameSpot. Retrieved February 2, 2015.
  • ^ a b Bugdom - Description. Pangea Software. 1999-12-01.
  • ^ "IGN: Bugdom II". IGN. 2009. Retrieved 2009-09-19.
  • ^ Jorio, Iliyas (2021-06-06), jorio/Bugdom, retrieved 2021-06-06
  • ^ Jorio, Iliyas (2021-06-06), jorio/Nanosaur, retrieved 2021-06-06
  • ^ "Bugdom Ships!". Ideas From the Deep. March 24, 2003. Archived from the original on February 11, 2015. Retrieved February 2, 2015.
  • ^ Breen, Christopher (December 1999). "1999 Macworld Game Hall Of Fame". Macworld. Archived from the original on June 11, 2001.
  • ^ "GameRankings: Bugdom". GameRankings. 2009. Retrieved 2009-09-21.
  • ^ a b Robilev, Dziga (2002-06-07). "IGN: Bugdom Review". IGN. Retrieved 2007-10-10.
  • ^ a b c d "Pangea Software: Bugdom Reviews". Pangea Software. 2009. Retrieved 2009-09-19.
  • ^ Eilers, Michael. "Bugdom". Inside Mac Games. Archived from the original on August 15, 2000. Retrieved June 13, 2023.
  • ^ Deniz, Tuncer (2002-03-01). "Bugdom Goes Shareware". Inside Mac Games. Retrieved 2009-09-19.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Bugdom&oldid=1220784771"

    Categories: 
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    This page was last edited on 25 April 2024, at 21:57 (UTC).

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