Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Research on COBRA  





2 References  














COBRA (consumer theory)







Add links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


COBRA (consumers' online brand related activities) is a theoretical framework related to understanding consumer's behavioural engagement with brands on social media.[1] [2] COBRA in literature is defined as a “set of brand-related online activities on the part of the consumer that vary in the degree to which the consumer interacts with social media and engages in the consumption, contribution, and creation of media content”. (Schivinski, Christodoulides, & Dabrowski, 2016, p. 66).[3]

Conceptually, the COBRAs concept draws from the work of Shao (2009).[4] The author explored boundaries, in which consumers engage with user-generated media. Shao (2009) suggested that people engage with such media in three ways: by consuming, by participating, and by producing brand-related media.

The concept was further investigated in a qualitative research conducted by Muntinga, Moorman, and Smit in 2011.[2] In their study, the researchers had analyzed data from 20 consumers and suggested three dimensions of analysis: consumption, contribution, and creation.

To validate the COBRAs framework, Schivinski, Christodoulides, and Dabrowski (2016) [3] developed a survey instrument to measure the consumer’s engagement with brand-related social-media content, based on three dimensions (i.e., consumption, contribution, and creation) established by Muntinga, Moorman, and Smit (2011). Examples of the application of COBRAs follows:[3]

Consumption: when consumers see a picture or watch a YouTube video displaying a specific brand, e.g., Harley DavidsonorCoca-Cola. In doing so, consumers are consuming brand-related media;[5]

Contribution: when consumers engage with online brand-related media by commenting on a post or “Liking” a piece of content, they are moving from the stage of “observer” to a “media contributor”.

Creation: when consumers decide to upload a picture of a brand or product on Facebook, they are creating brand-related content.

Research on COBRA[edit]

Research on COBRA is rooted in engagement theories of marketing. Researchers have demonstrated that COBRA is both an emotional [6] and cognitive process [7] that results from the consumer's interactions with brands on social media. The type and intensity of the engagement with firms, services, brands, and products influence consumer behaviour in terms of consuming, contributing, and creation brand-related content on social media.[8]

In addition, it has been shown that COBRAs are differently motivated, depending on the specific type of social media platform.[9]

References[edit]

  1. ^ Shao, Guosong (2009). "Understanding the appeal of user-generated media: a uses and gratification perspective". Internet Research. 19 (1): 7–25. doi:10.1108/10662240910927795. ISSN 1066-2243. S2CID 17291486.
  • ^ a b Muntinga, Daniël G.; Moorman, Marjolein; Smit, Edith G. (2011). "Introducing COBRAs: Exploring motivations for brand-related social media use". International Journal of Advertising. 30 (1): 13–46. doi:10.2501/IJA-30-1-013-046. ISSN 1759-3948. S2CID 82881875.
  • ^ a b c Schivinski, Bruno; Christodoulides, George; Dabrowski, Dariusz (2016-03-01). "Measuring Consumers' Engagement With Brand-Related Social-Media Content". Journal of Advertising Research. 56 (1): 64–80. doi:10.2501/JAR-2016-004. ISSN 0021-8499. S2CID 167329509.
  • ^ Shao, Guosong (2009-01-30). "Understanding the appeal of user‐generated media: a uses and gratification perspective". Internet Research. 19 (1): 7–25. doi:10.1108/10662240910927795. ISSN 1066-2243. S2CID 17291486.
  • ^ Woodside, Arch G.; Sood, Suresh; Miller, Kenneth E. (February 2008). "When consumers and brands talk: Storytelling theory and research in psychology and marketing". Psychology and Marketing. 25 (2): 97–145. doi:10.1002/mar.20203.
  • ^ Hollebeek, Linda D.; Glynn, Mark S.; Brodie, Roderick J. (2014-05-01). "Consumer Brand Engagement in Social Media: Conceptualization, Scale Development and Validation". Journal of Interactive Marketing. 28 (2): 149–165. doi:10.1016/j.intmar.2013.12.002. hdl:10292/8516. ISSN 1094-9968. S2CID 9152905.
  • ^ Schivinski, Bruno; Muntinga, Daan G.; Pontes, Halley M.; Lukasik, Przemyslaw (2019-02-10). "Influencing COBRAs: the effects of brand equity on the consumer's propensity to engage with brand-related content on social media" (PDF). Journal of Strategic Marketing. 29: 1–23. doi:10.1080/0965254X.2019.1572641. ISSN 0965-254X. S2CID 169721474.
  • ^ Schivinski, Bruno (2019-09-05). "Eliciting brand-related social media engagement: A conditional inference tree framework". Journal of Business Research. 130: 594–602. doi:10.1016/j.jbusres.2019.08.045. ISSN 0148-2963. S2CID 203045048.
  • ^ Buzeta, Cristian; De Pelsmacker, Patrick; Dens, Nathalie (2020-06-27). "Motivations to Use Different Social Media Types and Their Impact on Consumers' Online Brand-Related Activities (COBRAs)". Journal of Interactive Marketing. 52: 79–98. doi:10.1016/j.intmar.2020.04.004. hdl:10067/1700090151162165141. ISSN 1094-9968. S2CID 225024608.

  • t
  • e

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=COBRA_(consumer_theory)&oldid=1193878837"

    Categories: 
    Consumer behaviour
    Social media
    Brand management
    Brands
    Sociology of technology
    Marketing stubs
    Hidden category: 
    All stub articles
     



    This page was last edited on 6 January 2024, at 02:44 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki