Various lifestyle publications covering cannabis and video games,[1][2] vice versa,[3] or both.[4] The fusion can result in altered game play styles and objectives, exemplified by "Chicken Dreams," a cinematic performance artwork inside Grand Theft Auto V discovered by Imran Hafiz.[4]
Various eSports leagues and video gaming venues acknowledge cannabis use among video game players in various ways.[5][6][7][8]
Various research surveys report that video game addiction and cannabis abuse behaviors mutually increase each other.[12][13] Problems with the pairing of video game addition and cannabis abuse can be especially prominent in adolescents.[14][15][16]
Showcasing cannabis is highly taboo in media narratives. Because of this, mainstream censors will approve video games where the objective is murder, but prohibit video games which present cannabis use as normal.[17] One video game about cannabis is an industrial production and marketing similator.[18]
^Sim, Timothy; Gentile, Douglas A.; Bricolo, Francesco; Serpelloni, Giovanni; Gulamoydeen, Farah (13 January 2012). "A Conceptual Review of Research on the Pathological Use of Computers, Video Games, and the Internet". International Journal of Mental Health and Addiction. 10 (5): 748–769. doi:10.1007/s11469-011-9369-7. hdl:10397/6445. S2CID6228232.
^Liebregts, Nienke; van der Pol, Peggy; van Laar, Margriet; de Graaf, Ron; van den Brink, Wim; Korf, Dirk J. (February 2015). "The role of leisure and delinquency in frequent cannabis use and dependence trajectories among young adults". International Journal of Drug Policy. 26 (2): 143–152. doi:10.1016/j.drugpo.2014.07.014. PMID25171910.
^Gallimberti, Luigi; Buja, Alessandra; Chindamo, Sonia; Rabensteiner, Andrea; Terraneo, Alberto; Marini, Elena; Pérez, Luis Javier Gómez; Baldo, Vincenzo (1 September 2016). "Problematic Use of Video Games and Substance Abuse in Early Adolescence: A Cross-sectional Study". American Journal of Health Behavior. 40 (5): 594–603. doi:10.5993/AJHB.40.5.6. PMID27561862.