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(Top)
 


1 Gameplay  



1.1  NES version  





1.2  Amiga/Atari ST version  







2 Reception  





3 References  














Captain Planet and the Planeteers (video game)






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From Wikipedia, the free encyclopedia
 


Captain Planet and the Planeteers
NES cover art of Captain Planet
Developer(s)Chris Gray Enterprises[1]
Publisher(s)Mindscape[1]
Composer(s)Peter Stone, Nick Eastridge (NES)
Antony Crowther, Ben Daglish (Amiga/ST)
Platform(s)NES[1]
Amiga[2]
Amstrad CPC
ZX Spectrum
Mega Drive
ReleaseNES:
  • EU: August 20, 1992[1]
  • ZX Spectrum:
    Amiga:
    Mega Drive:
    Genre(s)2D action platformer[1]
    Mode(s)Single-player

    Captain Planet and the Planeteers is a video game released for various platforms in the early 1990s, loosely based on the environmentalist animated series Captain Planet and the Planeteers and developed by Mindscape Inc. Three versions were developed to suit three different platform capabilities, each with markedly different gameplay. The Amiga and Atari ST versions were released in late 1991, and the ZX Spectrum, Amstrad CPC, Nintendo Entertainment System, and Sega Mega Drive versions were released in 1992.

    Gameplay[edit]

    NES version[edit]

    The NES version has five levels, each of which are divided into two different types of stages. The first involves controlling the international teen heroes, the Planeteers, flying their Eco-Jet to an enemy fortress, while avoiding instant death by touching any of the scenery, projectiles, or birds. The second stage involves controlling Captain Planet, fighting toward an ecovillain from the TV series.

    The NES version's levels are set in the Yellowstone National Park, the Atlantic Ocean, Africa, and Antarctica.[3]

    Amiga/Atari ST version[edit]

    The Amiga/Atari version has five stages, one for each Planeteer, and a final stage controlling Captain Planet. Each Planeteer stage has at least one objective, and some have two: to clean up pollution using the Planeteer's magic ring power, or to rescue a particular type of animal using a Planeteer vehicle. Completing the objectives opens the exit gate for the level; touching environmental hazards or the unusual monsters costs a life, failing the objective by killing any of the animals will crack the Planeteer's ring depicted at the bottom of the screen (in the Amiga version), opening the level's exit gate early. The final level allows the player to control Captain Planet, who must be navigated to the end of the stage by using and swapping powers held in bubbles throughout the level. He has an ecovillain boss fight, with either Hoggish Greedly, Dr. Blight and her computer MAL, Looten Plunder and his assistant Argos Bleak, or Duke Nukem.

    Reception[edit]

    The computer magazine Crash rated the game 88 out of 100.[4] Sega Pro gave the game a mixed review, rating it 59 out of 100 and describing it as "dull and repetitive".[5]

    References[edit]

    1. ^ a b c d e f Captain Planet NES version information at GameFAQs
  • ^ a b Captain Planet Amiga information at GameFAQs
  • ^ "Captain Planet and the Planeteers". Gamefaqs. January 2005. Retrieved 13 March 2015.
  • ^ Crash Magazine 097.
  • ^ Paragon Publishing (July 1993). Sega Pro Issue 21.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Captain_Planet_and_the_Planeteers_(video_game)&oldid=1189364291"

    Categories: 
    1991 video games
    Amiga games
    Amstrad CPC games
    Captain Planet
    Gray Matter (company) games
    Nintendo Entertainment System games
    Platformers
    Sega Genesis games
    Video games based on animated television series
    Video games based on Hanna-Barbera series and characters
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    This page was last edited on 11 December 2023, at 10:58 (UTC).

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