Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Defining the middlegame  





2 Aims of the middlegame  





3 Transition to the endgame  





4 See also  





5 Notes  





6 Reference works  



6.1  Classical middlegame textbooks  





6.2  Modern texts  
















Chess middlegame






العربية
Azərbaycanca
Беларуская
Беларуская (тарашкевіца)
Български
Català
Čeština
Dansk
Deutsch
Español
Euskara
فارسی
Français
Italiano
עברית
Қазақша
Latviešu
Lëtzebuergesch
Lietuvių
Македонски

Nederlands
Polski
Português
Русский
Shqip
Simple English
Slovenčina
Slovenščina
کوردی
Suomi
Svenska
Türkçe
Українська
Tiếng Vit

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


a

b

c

d

e

f

g

h

8

a8 black rook

d8 black queen

h8 black king

a7 black pawn

b7 black knight

e7 black bishop

f7 black pawn

g7 black rook

h7 black pawn

e6 black pawn

f6 white knight

g6 black pawn

c5 black pawn

e5 white pawn

f5 black bishop

g5 white queen

d4 black pawn

f4 white pawn

f3 white knight

g3 white rook

a2 white pawn

b2 white pawn

c2 white pawn

g2 white pawn

h2 white pawn

c1 white bishop

f1 white rook

g1 white king

8

7

7

6

6

5

5

4

4

3

3

2

2

1

1

a

b

c

d

e

f

g

h

Middlegame position from the game Joseph BlackburneSiegbert Tarrasch, Breslau, 1889, after 26.Qg5. Black played 26...Nd6.

The middlegame is the portion of a chess game between the opening and the endgame. It is generally considered to begin when each player has completed the development of all or most of their pieces and brought their king to relative safety, and it is generally considered to end when only a few pieces remain on the board. However, there is no clear line between the opening and middlegame or between the middlegame and endgame. At master level, the opening analysis may go well into the middlegame; likewise, the middlegame blends into the endgame.

Theory on the middlegame is less developed than the opening or endgames. Since middlegame positions are unique from game to game, memorization of theoretical variations is not possible as it is in the opening. Likewise, there are usually too many pieces on the board for theoretical positions to be completely analyzed as can be done in the simpler endgames.

Defining the middlegame[edit]

Views vary on when the opening ends and the middlegame begins. In general, the opening is defined as ending when the development of pieces is mostly complete.

Similarly, there are differing opinions and criteria for when the middlegame ends and the endgame begins (see the start of the endgame). Factors such as control of the center are less important in the endgame than the middlegame. In endgames the number of pieces and pawns is much reduced, though even after queens are traded, it is possible to have a middlegame without queens. The endgame is often said to begin when the kings can safely play an active role.

Aims of the middlegame[edit]

The Middle Game in ChessbyReuben Fine lists three major factors in the middlegame: king safety, force (material), and mobility, although not all of these factors are of equal importance. If king safety is a serious issue, a well-executed attack on the king can render other considerations, including material advantages, irrelevant. Material is another important consideration: Fine notes that—if all other things are equal—any material advantage will usually be decisive. According to Fine, a material advantage will usually not give a direct mating attack unless the advantage is very large (arook or more); rather, it can be used as a means of gaining more material and a decisive endgame advantage. To gain mobility is to ensure that the pieces have a wide scope of action and targets to focus on. The concept is largely strategic in nature, and involves such concepts as space, pawn weaknesses (since weak pawns can compel pieces to defensive duties, reducing their mobility), and securing outposts for the pieces.

The strategy required for middlegame play varies considerably. Some middlegame positions feature closed centres featuring maneuvering behind the lines, while other middlegames are wide open, where both players attempt to gain the initiative. Dan Heisman noted three features which can seriously alter the way the middlegame is played.[1]

First, if the kings are castled on opposite wings, and queens remain on the board, the position can be very violent, with both players aiming to assault the enemy king. Material considerations are often secondary to pursuing the attack, and it can even be advantageous to lose pawns in front of the enemy king in order to open up lines for the rooks and queen.

Second, positions where the pawn structure is static and locked can also feature mutual attacks, since players often elect to play on the side where they have more space (playing on the side of the board in which their pawns are pointing). Time is often less of a concern in such middlegames, allowing lengthy maneuvers. Players attempt to strengthen their positions and weaken their opponent's. Both players need to be on the lookout for pawn breaks, and the possibility of taking advantage of the open files which may arise from them.

Third, if one player has an overwhelming material advantage and is clearly winning, the stronger player can usually afford to violate several of the normal middlegame principles in order to trade down to an endgame. For example, trading queens even at the cost of a ruined pawn structure may be a viable option.

Transition to the endgame[edit]

Not all games reach the endgame, since an attack on the king, or a combination leading to large material gains can end the game while it is still in the middlegame. At other times, an advantage needs to be pursued in the endgame, and learning how to make favorable exchanges leading to a favorable endgame is an important skill.

The last thing that happens in the middlegame is the setup for endgame. Since many endgames involve the promotion of a pawn, it is usually good to keep that in mind when making trades during the middlegame. For example, World Champion Max Euwe considered a preponderance of pawns on the queenside (queenside majority) an advantage because this might be used to create a passed pawn.[2]

See also[edit]

Notes[edit]

  1. ^ Heisman, Dan. "Novice Nook: The Six Common Chess States" (PDF). chesscafe.com. Retrieved 2009-03-21.
  • ^ "Pawn Majority". chesslodge.com. February 17, 2007. Retrieved 2009-03-21.
  • Reference works[edit]

    Classical middlegame textbooks[edit]

    Works mostly written before 1970.

    Modern texts[edit]

    Outline

  • Chess titles
  • Computer chess
  • Correspondence chess
  • FIDE
  • Glossary
  • Online chess
  • Rating system
  • Variants
  • World records
  • Equipment

  • Dubrovnik chess set
  • Staunton chess set
  • Chess pieces
  • Chess clock
  • Chess table
  • Score sheets
  • History

  • Göttingen manuscript
  • Charlemagne chessmen
  • Lewis chessmen
  • Romantic chess
  • Hypermodernism
  • Soviet chess school
  • Top player comparison
  • Geography of chess
  • Notable games
  • List of chess players
  • Women in chess
  • Chess museums
  • Rules

  • Cheating in chess
  • Check
  • Checkmate
  • Draw
  • En passant
  • Pawn promotion
  • Time control
  • Touch-move rule
  • White and Black
  • Terms

  • Chess notation
  • Fianchetto
  • Gambit
  • Key square
  • King walk
  • Open file
  • Outpost
  • Pawns
  • Swindle
  • Tempo
  • Transposition
  • Trap
  • Tactics

  • Battery
  • Block
  • Checkmate patterns
  • Combination
  • Decoy
  • Deflection
  • Desperado
  • Discovered attack
  • Double check
  • Fork
  • Interference
  • Overloading
  • Pawn storm
  • Pin
  • Sacrifice
  • Skewer
  • Undermining
  • Windmill
  • X-ray
  • Zwischenzug
  • Strategy

  • Exchange
  • Initiative
  • Middlegame
  • Pawn structure
  • Piece values
  • Prophylaxis
  • School of chess
  • Openings

    Flank opening

  • Bird's Opening
  • Dunst Opening
  • English Opening
  • Grob's Attack
  • Larsen's Opening
  • Zukertort Opening
  • King's Pawn Game

  • Caro–Kann Defence
  • French Defence
  • Modern Defence
  • Nimzowitsch Defence
  • Open Game
  • Owen's Defence
  • Pirc Defence
  • Scandinavian Defense
  • Sicilian Defence
  • Queen's Pawn Game

  • Colle System
  • Dutch Defence
  • English Defence
  • Indian Defence
  • London System
  • Richter–Veresov Attack
  • Queen's Gambit
  • Torre Attack
  • Trompowsky Attack
  • Other

  • List of chess gambits
  • Irregular
  • Endgames

  • King and pawn vs king
  • Opposite-coloured bishops
  • Pawnless endgame
  • Queen and pawn vs queen
  • Queen vs pawn
  • Rook and bishop vs rook
  • Rook and pawn vs rook
  • Strategy
  • Study
  • Tablebase
  • Two knights endgame
  • Wrong bishop
  • Wrong rook pawn
  • Tournaments

  • Chess Olympiad
  • World Chess Championship
  • Other world championships
  • Computer chess championships
  • Art and media

  • Chess aesthetics
  • Chess in the arts
  • Chess books
  • Chess libraries
  • Chess newspaper columns
  • Chess periodicals
  • Related

  • Chess boxing
  • Chess club
  • Chess composer
  • Chess engine
  • Chess problem
  • Chess prodigy
  • Simultaneous exhibition
  • Solving chess
  • Category

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Chess_middlegame&oldid=1208442882"

    Category: 
    Chess theory
    Hidden categories: 
    Articles with short description
    Short description is different from Wikidata
    Articles with GND identifiers
    Articles with NKC identifiers
     



    This page was last edited on 17 February 2024, at 14:45 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki