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Contents

   



(Top)
 


1 Cocoa Touch in relation to other layers  





2 Main features  





3 Main frameworks  





4 Ports  





5 References  














Cocoa Touch






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From Wikipedia, the free encyclopedia
 


Cocoa Touch
Developer(s)Apple Inc.
Operating systemiOS
TypeSoftware framework
LicenseProprietary
Websitedeveloper.apple.com/technologies/ios/cocoa-touch.html Edit this on Wikidata

Cocoa Touch is the application development environment[1] for building software programs to run on iOS for the iPhone and iPod Touch, iPadOS for the iPad, watchOS for the Apple Watch, and tvOS for the Apple TV, from Apple Inc.

Cocoa Touch provides an abstraction layer of iOS, the operating system for the iPhone, iPod Touch, and iPad. Cocoa Touch is based on the macOS Cocoa API toolset and, like it, is primarily written in the Objective-C language. Cocoa Touch allows the use of hardware and features that are not found in macOS computers and are thus unique to the iOS range of devices. Just like Cocoa, Cocoa Touch follows a Model–View–Controller (MVC) software architecture.

Cocoa Touch contains a different set of graphical control elements from Cocoa. Tools for developing applications based on Cocoa Touch are included in the iOS SDK.

Cocoa Touch in relation to other layers[edit]

iOS, watchOS, and tvOS technologies can be seen as a set of layers, with Cocoa Touch at the highest level and the Core OS/kernel at the bottom.

A hierarchical view of the iOS, watchOS, and tvOS technologies can be shown as follows:

  1. Cocoa Touch
  2. Media / Application Services
  3. Core Services
  4. Core OS / iOS kernel

Main features[edit]

Some of the main features and technologies of Cocoa Touch are:

  • App Extension
  • Data Management
  • Handoff
  • Document Picker
  • AirDrop
  • TextKit
  • UIKit Dynamics
  • Multitasking
  • Auto Layout
  • Storyboards
  • UI State Preservation
  • Apple Push Notification Service
  • Local Notifications
  • Gesture Recognisers
  • Standard System View Controllers
  • Main frameworks[edit]

    Cocoa Touch provides the key frameworks for developing applications on devices running iOS. Some of these key frameworks are:

  • UIKit (based on Application Kit)
  • GameKit
  • iAd (discontinued in 2016)
  • MapKit
  • Address Book UI
  • EventKit UI
  • Message UI
  • Notification Center
  • PushKit
  • Twitter
  • Ports[edit]

    Microsoft's WinObjC, the GNUstep-based iOS bridge for the Universal Windows Platform, contains a working implementation of Cocoa Touch frameworks like Foundation, UIKit, and MapKit released under the MIT License.[2] One of the UIKit implementations is based on XAML.[3]

    Various efforts have tried to bring UIKit, the modified AppKit from Cocoa Touch, to macOS:

    References[edit]

    1. ^ "Cocoa (Touch)". developer.apple.com. Retrieved 2019-11-21.
  • ^ "microsoft/WinObjC/Frameworks: Objective-C for Windows". GitHub. Retrieved 17 February 2020.
  • ^ "WinObjC: Migrating UIKit Controls to XAML". GitHub.
  • ^ Heber, Sean. "BigZaphod/Chameleon: Chameleon is a port of Apple's UIKit for iOS (and some minimal related frameworks) to Mac OS X." GitHub.
  • ^ "ZeeZide/UXKit: Write code that works on both, UIKit and AppKit". GitHub. ZeeZide. 19 December 2019. Retrieved 17 February 2020.
  • ^ Hall, Zac (5 February 2015). "UIKit-like framework called UXKit used in Photos for Mac". 9to5Mac.
  • ^ Demasi, Adam (7 June 2018). "A quick look at UIKit on macOS".
  • ^ "Mac Catalyst". Apple Developer Documentation. Retrieved 17 February 2020.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Cocoa_Touch&oldid=1219884096"

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    This page was last edited on 20 April 2024, at 12:43 (UTC).

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