Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 History in Japan  



1.1  Early history  





1.2  Postwar  







2 Journals and publications  





3 See also  





4 References  





5 External links  














Contents tourism








 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Contents tourism (コンテンツツーリズム, kontentsu tsūrizumu) is a term used in Japanese media and tourism studies to describe tourism involving places which are the setting of works of literature, films, television dramas, manga, anime, and video games.[1][2][3]

The vocabulary of contents tourism often changes to fit the variety of content, such as film tourism, anime tourism, and literary tourism.[4] Seichi Junrei (聖地巡礼, lit.'pilgrimage to sacred places') often appears in discussions of anime tourism, which is often used to describes visits to locations that inspired anime or other otaku-oriented media and, by its word choice, compares visiting these sites to making pilgrimages to sites of religious importance.[5]

The first use of the term 'contents tourism' was in a 2005 report published by the joint efforts of the Ministry of Land, Infrastructure, Transport and Tourism, the Ministry of Economy, Trade, and Industry, and the Agency for Cultural Affairs titled Survey Report on Regional Development through the Production and Use of Video and Other Content (映像等コンテンツの制作・活用による地域振興のあり方に関する調査報告書).[6]

History in Japan[edit]

Early history[edit]

The specific origins of contents tourism are unclear, but can be traced back with some stretching of the analogy to the existence of utamakurainwaka poetry. Even after the middle ages, stories and travel continued to be linked through various media, especially travelogues. The meisho ("famous places") in the Tale of Genji, Tale of the Heike, the works of Bashō, and Ogura Hyakunin Isshu are sometimes associated with the idea of literary contents tourism by scholars.[3] Recently, meibutsu ("famous things") have often become branded as cross-promotional items to appeal to modern contents tourists. Many anime have featured meibutsu in the narrative, such as Golden Kamuy, Yakunara Mug Cup Mo, and Oishinbo. Series such as Sengoku Basara, Hakuouki, and Chihayafuru have caused a wave of new appreciation by young people for particular cultural artifacts and pre-existing heritage sites, sometimes by tapping into the reki-jo audience and creating appealing ikemen character designs for historic figures.[3][7]

Postwar[edit]

The popularity of films and television after World War II led to a practice of tourism to locations where films and television dramas such as NHK's Taiga drama and asadora were shot, which became a major form of Japanese tourism in the 20th century.[8] This practice included tourism to the sites of on-location shoots, like Onomichi after it appeared in Tokyo Story and film sets like Toei Kyoto Studio Park. In 2000, the first Japanese film commission was established in Osaka.[9] Since then, many municipal governments in Japan have been courting producers of films, television dramas, and television commercials to select their regions as filming locations.

Since the mid-2000s, Seichi Junrei, a phrase invented in the Japanese blogosphere which draws a comparison between anime tourism and pilgrimages to holy sites, has become more popular.[10] Within contents tourism, discussion of seichi junrei has become an increasingly popular touchstone for mass media.[11][12] After it gained popularity as a niche grassroots hobby among Japanese bloggers, local governments and chambers of commerce sought out deals with animation producers for scouting trips, collaborations, and licensing to facilitate an official embracing of seichi junrei as a means to drive local tourism and revitalization.[3] It was during this phase, alongside the birth of Cool Japan, that 'contents tourism' emerged as a useful term to contextualize seichi junrei, relating it to other forms of Japanese media tourism past and present. Anime tourism was even further legitimized and brought into the mainstream with the 2016 arrival of the Anime Tourism Association, a supergroup with members belonging to Japan's tourism industry and contents production companies which releases a list of 88 "Anime Spots" every year.

Revitalization and tourism driven by Japanese idol culture and the concept of the regional idol, circularly depicted in anime media such as Love Live! and Zombie Land Saga, which in turn triggered seichi junrei, is in some ways related to contents tourism.[13] The popularity of the Akihabara stage shows of AKB48 was one of the drivers for the increase in popularity of Akihabara as a tourist destination.[3][14]

Journals and publications[edit]

Works related to contents tourism have frequently been published in Japan Forum.

The International Journal of Contents Tourism (IJCT), affiliated with Hokkaido University professors Takayoshi Yamamura and Philip Seaton, is an English-language scholarly journal focused on the discussion of contents tourism and seichi junrei. Yamamura and Seaton's book Contents Tourism in Japan was pivotal to the popularization of the buzzword.

See also[edit]

References[edit]

  1. ^ Seaton, Philip; Yamamura, Takayoshi (2015-01-02). "Japanese Popular Culture and Contents Tourism – Introduction". Japan Forum. 27 (1): 1–11. doi:10.1080/09555803.2014.962564. ISSN 0955-5803.
  • ^ Graburn, Nelson; Yamamura, Takayoshi (2020-01-02). "Contents tourism: background, context, and future". Journal of Tourism and Cultural Change. 18 (1): 1–11. doi:10.1080/14766825.2020.1707460. ISSN 1476-6825.
  • ^ a b c d e Seaton, Phillip; Yamamura, Takayoshi; Sugawa-Shimada, Akiko; Jang, Kyunjae (2017). Contents Tourism in Japan - Pilgrimages to "Sacred Sites" of Popular Culture. New York: Cambria Press. ISBN 9781604979732.
  • ^ Yamamura, Takayoshi; Seaton, Philip, eds. (2020-01-14), "Contents Tourism and Pop Culture Fandom: Transnational Tourist Experiences", Contents Tourism and Pop Culture Fandom, Channel View Publications, doi:10.21832/9781845417239, ISBN 978-1-84541-723-9, retrieved 2023-12-10
  • ^ Chang, Cheng-Heng; Hsu, Chung-Ming (2020). "Seichi Junrei". Heritage and Religion in East Asia (1st ed.). Routledge. ISBN 9781003031291.
  • ^ "映像等コンテンツの制作・活用による地域振興のあり方に関する調査". Ministry of Land, Infrastructure, Transport and Tourism of Japan (in Japanese). Retrieved 2023-12-10.
  • ^ Yamamura, Takayoshi (2015-08-10). "Revitalization of Historical Heritage Using Pop Culture in Japan: Shiroishi City and the Game/Anime Sengoku Basara". Tourism Analysis. 20 (3): 327–332. doi:10.3727/108354215X14356694891933.
  • ^ Scherer, Elisabeth; Thelen, Timo (2020-01-02). "On countryside roads to national identity: Japanese morning drama series (asadora) and contents tourism". Japan Forum. 32 (1): 6–29. doi:10.1080/09555803.2017.1411378. ISSN 0955-5803.
  • ^ "Business Introduction". Osaka Film Council (in Japanese). Retrieved 2023-12-10.
  • ^ Tohru, Sakai (2017-04-28). "Anime "Pilgrimages" Create New Tourist Destinations". nippon.com. Retrieved 2023-12-10.
  • ^ Lombardi, Linda (2018-12-12). "Anime is turning quiet corners of the world into major tourist attractions". Polygon. Retrieved 2023-12-10.
  • ^ Xiaojun, Yi (2019-09-15). "Japan's anime tourism: A blend of cash and chaos". The Japan Times. Archived from the original on 2020-06-16. Retrieved 2023-12-10.
  • ^ Tajima, Yuki (2018), Beniwal, Anju; Jain, Rashmi; Spracklen, Karl (eds.), "Japanese Idol Culture for 'Contents Tourism' and Regional Revitalization: A Case Study of Regional Idols", Global Leisure and the Struggle for a Better World, Leisure Studies in a Global Era, Cham: Springer International Publishing, pp. 117–139, doi:10.1007/978-3-319-70975-8_6, ISBN 978-3-319-70975-8, retrieved 2023-12-10
  • ^ "Akihabara". Travel Japan. Japan National Tourism Association. Retrieved 2023-12-10.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Contents_tourism&oldid=1226524759"

    Categories: 
    Types of tourism
    Media studies
    Tourism in Japan
    Hidden categories: 
    CS1 Japanese-language sources (ja)
    Articles with short description
    Short description matches Wikidata
    Articles containing Japanese-language text
     



    This page was last edited on 31 May 2024, at 05:31 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki