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Contents

   



(Top)
 


1 History  



1.1  Culture Brain Excel era  







2 Subsidiary  





3 Games  



3.1  Nintama Rantarō series  





3.2  Baseball Simulator series  





3.3  Hiryū no Ken series  





3.4  Super Chinese series  





3.5  Oshare Princess series  





3.6  Ferret/Hamster Monogatari series  





3.7  Konchuu Monster series  





3.8  Other  







4 References  





5 External links  














Culture Brain






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Culture Brain Excel

Native name

株式会社カルチャーブレーン

Romanized name

Kabushiki Gaisha Karuchā Burēn
IndustryVideo games
Founded5 October 1980; 43 years ago (1980-10-05) [1]
HeadquartersKatsushika, Tokyo, Japan
Total equity¥192 million (2007) [1]
WebsiteOfficial website

Culture Brain Inc. (株式会社カルチャーブレーン, Kabushiki-gaisha Karuchā Burēn) is a Japanese video game developer and publisher founded on October 5, 1980.[1][2] In 2016, it was renamed Culture Brain Excel.[3]

History

[edit]

Culture Brain was founded in 1980 as Nihon Game Corporation. In 1981, a subsidiary to handle the sales operations of the company was established. Its first video games were arcades games, with titles such as Shanghai Kid and Chinese Hero that were manufactured under "Taiyo System" trademark. In 1987, it transitioned from arcade to console video games and renamed itself "Culture Brain". The company has also alternatively used the brand "Micro Academy" in the mid-1980s.

InNorth America, Culture Brain is mostly known for its six video games for the Nintendo Entertainment System and its three for the Super NES. Three of those NES games, Baseball Simulator 1.000, The Magic of Scheherazade and Flying Warriors, were strongly redesigned from their Japanese source to better appeal North American consumers.[4]

Culture Brain was distinct for its innovative gameplay by incorporating multiple genres in its games.[4] However, like many other Japanese video game companies, Culture Brain ceased its operations in the United States in the 1990s. Ever since the demise of Culture Brain USA, video games developed by the parent company have rarely made it in America. An exception of the latter situation is the Nintendo 64 version of Flying Dragon which was published by Natsume Inc. in the United States.

Culture Brain Excel era

[edit]

In 2016, the company was renamed Culture Brain Excel and the website's URL was changed to the new name.[3] The longtime Culture Brain logo was instantly dropped with the intent of launching a new logo in the following year.[3]

On September 7, 2021, Culture Brain Excel was renamed as Nihon Game once again, returning back to its original name from 1980.[5]

Subsidiary

[edit]

Culture Brain also ran until 2003 a professional school, the Culture Brain Art Institute.[6][7]

Games

[edit]

Nintama Rantarō series

[edit]

Baseball Simulator series

[edit]

These baseball titles included some form of "Super League" where pitchers and batters would have special abilities.

Hiryū no Ken series

[edit]

Super Chinese series

[edit]

In this list are series which were originally released as "Chinese Hero", but became better known as Super Chinese, but with the exception of "Kung-Fu Heroes", these titles were released in North America as the "Ninja Brothers" series.

Oshare Princess series

[edit]

A Japan-only series of games for the GBA (with two DS versions) about fashion and dressing up. The games feature a wide range of clothes, shoes, accessories and makeup to be used in different combinations. There are 5 GBA games and 2 DS games.

Ferret/Hamster Monogatari series

[edit]

A Japan-only series of games formally about care-taking ferrets, and later about care-taking hamsters. The illustrations of the Hamster Monogatari ones were heavily inspired by Ritsuko Kawai's children's storybook series, Hamtaro.

Konchuu Monster series

[edit]

A Japan-only series of games about catching, training and battling insects. First released with Super Chinese Labyrinth both in Volume 3 of Culture Brain's Twin Series, a series of two-in-one Game Boy Advance games.

Other

[edit]

References

[edit]
  1. ^ a b c "カルチャーブレーン会社概要" [Culture Brain Company Overview]. Culture Brain. Archived from the original on 23 December 2007. Retrieved 15 January 2022.
  • ^ "Culture Brain USA, Inc. (Company)". Giant Bomb. CBS Interactive. Retrieved June 20, 2015.
  • ^ a b c "Culture Brain changing name to Culture Brain Excel". 18 September 2016.
  • ^ a b "Behind the Screens at... Culture Brain". Electronic Gaming Monthly. No. 8. Sendai Publications. March 1990. pp. 36–37.
  • ^ https://houjin.jp/c/4010602020878
  • ^ "カルチャーブレーンコンピューターアート学院". ITmedia Gamez. ITmedia. 1999-07-08. Retrieved 2016-10-01.
  • ^ "CBコンピュータアート学院" (in Japanese). カルチャーブレーン. 2007. Archived from the original on 2005-04-03. Retrieved 2016-10-01.
  • [edit]
  • flag Japan

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Culture_Brain&oldid=1234257165"

    Categories: 
    Japanese companies established in 1980
    Software companies based in Tokyo
    Video game companies established in 1980
    Video game companies of Japan
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    This page was last edited on 13 July 2024, at 11:57 (UTC).

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