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Contents

   



(Top)
 


1 Plot  





2 Development  





3 Innovations  





4 See also  





5 References  





6 External links  














Curses (video game)






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Curses
Curses being played in a modern interpreter.
Developer(s)Graham Nelson
Publisher(s)Self published
Designer(s)Graham Nelson
EngineZ-machine
Platform(s)Z-machine
Release1993
Genre(s)Interactive Fiction, Adventure
Mode(s)Single player

Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.

Writing for The New York Times, Edward Rothstein described the game as "acclaimed."[1]

Plot[edit]

A map of Curses world by Aaron A. Reed from 50 Years of Text Games project

The player plays the part of the current owner of Meldrew Hall. In the course of searching the attic for an old tourist map of Paris, the protagonist steps into a surreal adventure to uncover a centuries-old curse that has been placed on the Meldrew family. The goal of the game is to find the missing map, and thus annul the curse.

Development[edit]

Curses was originally developed on an Acorn Archimedes using Acorn C/C++, before Nelson moved to his Inform programming language, which was simultaneously released.[2][3] It was the first non-test game developed in the language.[3] It is distributed without charge as a Z-Code executable. The Inform source code is not publicly available.

Innovations[edit]

Curses contains some innovations that contribute to its appeal.

See also[edit]

References[edit]

  1. ^ Rothstein, Edward (1998-04-06). "TECHNOLOGY: CONNECTIONS; In the intricacy of a text game, no object is superfluous, no formulation too strange". The New York Times. Archived from the original on 2012-11-08. Retrieved 2008-11-13.
  • ^ Montfort, Nick (2005). "7 The Independents". Twisty little passages : an approach to interactive fiction. Cambridge, Massachusetts, United States: MIT Press. ISBN 0-262-63318-3. Before Nelson began work on Inform [...] Using an Acorn Archimedes and programming in ANSI C, he quickly abandoned his small game to begin developing Curses, using that to put the in-progress compiler through its paces.
  • ^ a b "Interview: Graham Nelson". XYZZY News. Eileen Mullin. Archived from the original on 2002-02-24. Retrieved 2002-02-24. I use two languages, the excellent Norcroft ANSI C compiler and Inform.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Curses_(video_game)&oldid=1214887770"

    Categories: 
    1993 video games
    1990s interactive fiction
    Video games about curses
    Video games about time travel
    Video games based on Greek mythology
    Video games developed in the United Kingdom
    Single-player video games
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 21 March 2024, at 20:35 (UTC).

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