Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Development and release  





2 Reception  





3 Notes  





4 References  





5 External links  














Dark Angel: Vampire Apocalypse






Español
Français
Simple English
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Dark Angel: Vampire Apocalypse
North American PlayStation 2 cover art
Developer(s)Metro3D
Publisher(s)Metro3D
Platform(s)PlayStation 2
Release
Genre(s)Action-role-playing
Mode(s)Single-player

Dark Angel: Vampire Apocalypse is an action role-playing game (ARPG) developed and published by Metro3D for the PlayStation 2 (PS2) home game console.

Set in the year 1670 in the land of Gothos, Dark Angel follows the female vampire protagonist Anna, who is assigned to protect three villages from the evil Shadow Lord and his armies of minions. Anna has but one year to gather the necessary experience and supplies for the inevitable showdown with the Shadow Lord. Featuring hack and slash-style gameplay inspired by titles such as Diablo, Dark Angel has the player take on missions, explore random dungeons, and battle hordes of monsters. The game allows the player to map a wide variety of weapons and items using the game controller face buttons.

Development and release[edit]

Dark Angel: Vampire Apocalypse was originally announced in 1999 by Metro3D to be in development for the Dreamcast.[2] The 21-person team, which also worked on Metro3D's Armada, was led by Mark Jordan, the company's vice president of development, and was composed of many ex-Atari and THQ staffers.[3] IGN reported that Dark Angel was advertised for both the Dreamcast and PS2 in the October 2000 issue of NextGen. When the website contacted the developer, they were informed that the game would be released for the PS2.[4] In a January 2001 interview between the website GameSpot and Jordan, the developer admitted its plans to release a PS2 version of Dark Angel in the late first quarter of 2001 and a Dreamcast version a few months later.[5]

According to Jordan, the storyline of Dark Angel grew from the development team's "fascination with gothic fantasy... love of stylish characters, and... desire to make an epic game".[3] Other aspects of the game's development were taken from previously successful games. Character animation sets were inspired by properties including Diablo, Strider, and Fallout. The game was meant to be structured like the latter of the three titles, allowing the player to visit a multitude of locations and save anywhere.[3] A new graphical engine was built from the ground up with "inverse kinematic components and special effects similar to the sword-slash streaks in Soul Calibur".[3] In an earlier Dreamcast version interview, Jordan cited Zelda 64 for the game's use of viewpoint changes, depending on the situation.[3]

Metro3D intended the Dreamcast version of Dark Angel: Vampire Apocalypse to utilize the console's VMU peripheral to build up the protagonist's skills and abilities or trade items with other players.[3] Though similar to its Dreamcast counterpart, the PS2 edition was to feature graphical enhancements, making "extensive use of the PS2 alpha processor... with some scene lighting with four-point light sources". As Jordan explained to GameSpot, "We also do a lot of real-time simulation to generate real-time amorphous fog, exploding/bouncing character parts, and particle effects. Plus, we can throw more monsters at you on the PlayStation 2."[5] Jordan further emphasized to IGN the PS2's graphical ability for real-point light sources, rendering semi-transparent particles, and displaying large numbers of polygons. "It's great for forcing us to learn assembly language really well. That is also the most difficult aspect," Jordan summarized. "To struggle and get good results is what makes developing for the PS2 worthwhile."[6]Arandom mathematical system is employed to determine levels, weapons, and enemies. For example, some enemies may be more agile than others or have special abilities and resistances.[6]

The game's release was delayed to early 2000, late 2000, and eventually early 2001.[7][8][9] A Japanese release was planned.[10] On March 20, 2001, Metro3D officially announced its decision to cancel the Dreamcast version due to waning support of the console and high development costs for third-party companies.[11] Dark Angel: Vampire Apocalypse was officially released for the PS2 in North America on July 8, 2001.[12] Metro3D had told GameSpot its plans to release a first-person shooter set in the Dark Angel universe for the PS2.[5][9] Although games including "Dark Angel II" and "Dark Angel: Anna's Quest" were listed in development on the company's website, no other titles bearing the Dark Angel moniker were ever released.[13][14]

Dark Angel: Vampire Apocalypse was also released for the Korean market, published by Digital Plans in 2002. It is not a US-exclusive.[citation needed]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic53/100[15]
Review scores
PublicationScore
EP Daily4 of 10[16]
GameSpot3.9 of 10[17]
GameSpy25%[18]
IGN5.2 of 10[19]
Next Generation[20]
Official U.S. PlayStation Magazine[21]

Dark Angel: Vampire Apocalypse received "mixed" reviews according to the review aggregation website Metacritic.[15] Chester "Chet" Barber of NextGen called it "an epic game with shallow gameplay."[20] Atomic Dawg of GamePro said, "To call this flawed but fun game an RPG is to stretch the definition. Just the same Angel's crafty A.I. orchestrates a pretty mean horror show."[22][a]

Notes[edit]

  1. ^ GamePro gave the game two 3.5/5 scores for graphics and sound, and two 4/5 scores for control and fun factor.

References[edit]

  1. ^ LaChoppe (June 21, 2001). "New shelf date for Dark Angel (PS2)". Metro3D. Archived from the original on July 21, 2001. Retrieved May 3, 2024.
  • ^ IGN staff (May 14, 1999). "First Impressions: Dark Angel". IGN. Ziff Davis. Archived from the original on November 9, 2023. Retrieved January 20, 2024.
  • ^ a b c d e f Poulter, Wallace (July 22, 1999). "Dark Angel Preview". GameSpot. Fandom. Archived from the original on December 6, 2001. Retrieved January 20, 2024.
  • ^ IGN staff (September 14, 2000). "Two from Metro3D Come to PS2". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  • ^ a b c Ahmed, Shahed (January 19, 2001). "Metro 3D Discusses Next-Gen Development Plans". GameSpot. Fandom. Archived from the original on January 24, 2001. Retrieved January 20, 2024.
  • ^ a b Perry, Douglass C. (June 25, 2001). "Dark Angel: Vampire Apocalypse (Preview)". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  • ^ Kennedy, Sam (August 16, 1999). "Dreamcast Dark Angel Slips". GameSpot. Fandom. Archived from the original on March 12, 2000. Retrieved January 20, 2024.
  • ^ White, Mark (January 13, 2000). "Dark Angel Delayed". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  • ^ a b Ahmed, Shahed (November 28, 2000). "Dark Angel Slips Into 2001". GameSpot. Fandom. Archived from the original on October 31, 2001. Retrieved January 20, 2024.
  • ^ Gantayat, Anoop (December 9, 1999). "Metro 3D's Titles Set for Japanese release". IGN. Ziff Davis. Archived from the original on May 17, 2023. Retrieved January 20, 2024.
  • ^ Development Team (March 20, 2001). "No Dreamcast versions". Metro3D. Archived from the original on March 31, 2001. Retrieved April 30, 2022.
  • ^ LaChoppe (June 21, 2001). "New shelf date for Dark Angel (PS2)". Metro3D. Archived from the original on March 31, 2001. Retrieved April 30, 2022.
  • ^ "In Development". Metro3D. Archived from the original on February 10, 2001. Retrieved April 30, 2022.
  • ^ "Products". Metro3D. Archived from the original on November 4, 1999. Retrieved April 30, 2022.
  • ^ a b "Dark Angel: Vampire Apocalypse". Metacritic. Fandom. Archived from the original on January 20, 2024. Retrieved January 20, 2024.
  • ^ Harris, Neil (July 24, 2001). "Dark Angel: Vampire Apocalypse". The Electric Playground. Greedy Productions Ltd. Archived from the original on June 22, 2002. Retrieved April 30, 2022.
  • ^ Provo, Frank (August 29, 2001). "Dark Angel: Vampire Apocalypse Review". GameSpot. Fandom. Archived from the original on October 24, 2001. Retrieved January 20, 2024.
  • ^ Tutterrow, Barak (July 10, 2001). "Reviews: Dark Angel: Vampire Apocalypse". PlanetPS2. IGN Entertainment. Archived from the original on July 15, 2001. Retrieved April 23, 2012.
  • ^ Zdyrko, David (July 17, 2001). "Dark Angel: Vampire Apocalypse". IGN. Ziff Davis. Archived from the original on February 1, 2023. Retrieved January 20, 2024.
  • ^ a b Barber, Chester "Chet" (September 2001). "Dark Angel: Vampire Apocalypse". NextGen. No. 81. Imagine Media. p. 66. Retrieved April 30, 2022.
  • ^ Baker, Chris (October 2001). "Dark Angel: Vampire Apocalypse". Official U.S. PlayStation Magazine. No. 49. Ziff Davis. p. 134. ISSN 1094-6683. Retrieved January 10, 2024.
  • ^ Atomic Dawg (July 24, 2001). "Dark Angel: Vampire Apocalypse Review for PS2 on GamePro.com". GamePro. IDG. Archived from the original on February 7, 2005. Retrieved April 23, 2012.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Dark_Angel:_Vampire_Apocalypse&oldid=1222042033"

    Categories: 
    2001 video games
    Action role-playing video games
    Cancelled Dreamcast games
    Dark fantasy video games
    Metro3D games
    PlayStation 2 games
    PlayStation 2-only games
    Role-playing video games
    Single-player video games
    Video games about vampires
    Video games developed in the United States
    Video games featuring female protagonists
    Video games set in the 17th century
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    All articles with unsourced statements
    Articles with unsourced statements from January 2024
    Articles using Video game reviews template in single platform mode
     



    This page was last edited on 3 May 2024, at 14:40 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki