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Contents

   



(Top)
 


1 Premise  





2 Gameplay  





3 Development  





4 Reception  





5 References  





6 External links  














Dawn of the Monsters







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Dawn of the Monsters
Developer(s)13AM Games
Publisher(s)WayForward
Director(s)Alex Rushdy
Producer(s)Steph Sandercock
Designer(s)Justin Fernandes
Programmer(s)Marty Kugler
Artist(s)Takashi
Writer(s)Unai Cabezón
Composer(s)Dan Rodrigues
Platform(s)
  • Nintendo Switch
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X/S
  • Stadia
  • Release

    March 1, 2022

    • Google Stadia
    • March 1, 2022
    • Windows, Switch, PlayStation 4, PS5, Xbox One, Xbox Series X/S
    • March 15, 2022
    Genre(s)Beat'em up
    Mode(s)Single-player, multiplayer

    Dawn of the Monsters is a beat'em up video game developed by 13AM Games and published by WayForward. The game was released in March 2022 for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Google Stadia. The game received generally positive reviews upon release.

    Premise[edit]

    The game begins in 2036, when enormous monsters known as the Nephilim invade Earth and cause massive destruction around the globe. Three decades later, humanity establishes the Defense Alliance Worldwide Network (DAWN), and recruits the help of four different guardian creatures (Megadon, Ganira, Aegis Prime, and Tempest Galahad) in an attempt to retake the planet from these beasts.

    Gameplay[edit]

    Dawn of the Monsters is a 2.5D side-scrolling beat'em up video game similar to Streets of Rage and Final Fight, though the game also has features commonly found in fighting games. The player assumes control of one of four guardian creatures, and combats other enormous monsters. Each of these characters has their own unique attacks and finishing moves. As the guardian monster attacks their opponents and destroys buildings, its Rage meter will build up slowly, allowing it to unleash special moves known as Rage attacks. The player character can further unleash Cataclysm Attacks, which deal devastating damages to their opponents. Players can also use environment hazards to deal additional damage to enemies.[1] As the player progresses in the game, they will unlock augments, which can be used to modify the monster's combat abilities. The player's performance will be rated at the end of each stage.[2] The game's campaign features 35 different levels and takes place in four major locations (Toronto, Foz do Iguaçu, Cairo, and Tokyo). In addition to the single-player, the game also supports two-player local cooperative multiplayer.[3]

    Development[edit]

    Dawn of the Monsters was developed by Canadian game studio 13AM Games. The team first had the idea of making a kaiju game in early 2016, though no publisher was willing to fund the title and the team shifted their attention to make Double Cross. Following the release of that game in 2019, 13AM developed a prototype of Dawn of the Monsters, and successfully pitched the game to WayForwardatE3.[1] WayForward announced the partnership with 13AM Games in October 2020.[4] Originally set to be released in late 2021, the game was delayed and subsequently released digitally for Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X and Series S on March 15, 2022. Limited Run Games will release a physical edition of the game.[5]

    The game's artstyle was inspired by comic books. It was designed to be "striking" and "evocative" of imagery from kaiju movie posters.[1] Director Alex Rushdy described the art style as a mashup of Japanese manga and the works of Mike Mignola, the creator of Hellboy.[6] To ensure that the team had a consistent vision of the game's tone, Rushdy organised movie nights in which the team would watch movies such as Godzilla (1954) and Gamera.[7] The team also invited numerous artists to collaborate on the game. Shinji Nishikawa, who was involved in the design of several Godzilla films, helped the team design a boss character, while Yuji Kaida, who served as an illustrator on multiple kaiju projects, designed the cover for the game's physical edition.[8] E. J. Su and Zander Cannon were involved in the production of the game's promotional materials, with Su creating the game's key art. Powerhouse Animation Studios created the game's animated opening sequence.[9]

    Reception[edit]

    Aggregate score
    AggregatorScore
    MetacriticPS5: 76/100[10]
    NS: 81/100[11]
    Review scores
    PublicationScore
    Destructoid6.5/10[12]
    Nintendo Life[13]
    Nintendo World Report8/10[14]
    TouchArcade4/5[15]

    Dawn of the Monsters received "generally favorable" reviews according to review aggregator Metacritic.[10][11]

    Stuart Gipp from Nintendo Life praised the extensive customization options and augments, which added variations to the game. However, he was disappointed by the repetitive stage design, and the stiff animation.[13] Writing for Destructoid, Chris Moyse strongly commended the game's visuals and described it as "dazzling" and "one of the finest 2D releases in years". While he enjoyed the combat system for its depth and complexity, he believed that the game failed to present enough challenges to players.[12] Shaun Musgrave from TouchArcade agreed that the game slowly became repetitive, though he recommended the game for its solid gameplay mechanics and its premise. He concluded his review by writing "fans of either beat-em-ups or giant monsters will want to grab this game sharpish and get to smashing and demolishing the enemy forces".[15]

    References[edit]

    1. ^ a b c Parijat, Shubhankar (September 5, 2021). "Dawn of the Monsters Interview – Kaijus, Destructible Environments, and More". Gaming Bolt. Retrieved April 15, 2022.
  • ^ Moyse, Chris (January 23, 2022). "Exclusive: Let's break down Dawn of the Monsters kaiju kombat". Destructoid. Retrieved April 15, 2022.
  • ^ McCaffery, Ryan (November 3, 2021). "Dawn of the Monsters Gameplay and Details Revealed". IGN. Retrieved April 15, 2022.
  • ^ Moyse, Chris (October 29, 2020). "WayForward to publish kaiju brawler Dawn of the Monsters". Destructoid. Retrieved April 15, 2022.
  • ^ Doolan, Liam (March 2, 2022). "Dawn Of The Monsters Brings Kaiju Beat 'Em Up Action To Switch This March". Nintendo Life. Retrieved April 15, 2022.
  • ^ Mele, Rick (December 22, 2021). "New Video Game 'Dawn of the Monsters' Lets You Go HAM on Downtown Toronto". Complex. Retrieved April 15, 2022.
  • ^ Davis, Victoria (January 4, 2022). "'Dawn of the Monsters': A Smash 'Em Up Game Honoring the Origins of Kaiju". Animation World Network. Retrieved April 15, 2022.
  • ^ Gray, Kate (March 13, 2022). "Feature: We Talked To The Godzilla-Obsessed Devs Of Kaiju Co-Op Beat-'Em-up, Dawn Of The Monsters". Nintendo Life. Retrieved April 15, 2022.
  • ^ Romano, Sal (February 2, 2022). "Dawn of the Monsters launches in March, story trailer". Gematsu. Retrieved April 15, 2022.
  • ^ a b "Dawn of the Monsters for PlayStation 5 Reviews". Metacritic. Retrieved April 27, 2022.
  • ^ a b "Dawn of the Monsters for Switch Reviews". Metacritic. Retrieved June 28, 2022.
  • ^ a b Moyse, Chris (March 22, 2022). "Review: Dawn of the Monsters". Destructoid. Retrieved April 19, 2022.
  • ^ a b Gipp, Stuart (March 18, 2022). "Dawn of the Monsters Review (Switch eShop)". Nintendo Life. Retrieved April 19, 2022.
  • ^ Miller, Zachary (March 15, 2022). "Dawn of the Monsters (Switch) Review". Nintendo World Report. Retrieved April 19, 2022.
  • ^ a b Musgrave, Shaun (March 22, 2022). "SwitchArcade Round-Up: Reviews Featuring 'Dawn of the Monsters', Plus the Latest Releases and Sales". TouchArcade. Retrieved April 19, 2022.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Dawn_of_the_Monsters&oldid=1183025302"

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