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Contents

   



(Top)
 


1 Gameplay  





2 Reception  





3 Reviews  





4 References  





5 External links  














Decision in the Desert






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From Wikipedia, the free encyclopedia
 


Decision in the Desert
Publisher(s)MicroProse
Designer(s)Sid Meier
Ed Bever
Platform(s)Apple II, Atari 8-bit, Commodore 64, IBM PC
Release1985
Genre(s)Strategy

Decision in the Desert is a computer wargame designed by Sid Meier and Ed Bever and published by MicroProse in 1985. Versions were released for the Apple II, Atari 8-bit computers, Commodore 64, and IBM PC compatibles.

Gameplay[edit]

Decision in the Desert is a game in which five battles are depicted: Sidi Barrani, Crusader, Gazala, First Alamein and Alam Halfa.[1]

Reception[edit]

M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "While DITD lacks a campaign scenario, the scale offers a reasonable explanation."[1]

Reviews[edit]

References[edit]

  1. ^ a b Brooks, M. Evan (Nov–Dec 1985). "Microprose's Command Series". Computer Gaming World. Vol. 1, no. 23. pp. 34–38.
  • ^ "ZZap_64_Issue_008_1985_Dec".
  • ^ "Computer Gamer - Issue 08 (1985-11)(Argus Press)(GB)". November 1985.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Decision_in_the_Desert&oldid=1224691302"

    Categories: 
    1985 video games
    Apple II games
    Atari 8-bit computer games
    Commodore 64 games
    Computer wargames
    MicroProse games
    North African campaign
    Turn-based strategy video games
    Video games about Nazi Germany
    Video games developed in the United States
    Video games set in Egypt
    Video games set in Libya
    World War II video games
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    This page was last edited on 19 May 2024, at 21:54 (UTC).

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