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Contents

   



(Top)
 


1 Background  





2 Progressive source material  





3 Deinterlacing methods  



3.1  Field combination deinterlacing  





3.2  Field extension deinterlacing  





3.3  Motion compensation deinterlacing  







4 Quality Measurement  





5 Benchmarks  



5.1  Deinterlacing Challenge 2019  





5.2  MSU Deinterlacer Benchmark  







6 Where deinterlacing is performed  



6.1  Progressive media  





6.2  Interlaced media  







7 Concerns over effectiveness  





8 See also  





9 References  





10 External links  














Deinterlacing






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From Wikipedia, the free encyclopedia
 


Deinterlacing is the process of converting interlaced video into a non-interlaced or progressive form. Interlaced video signals are commonly found in analog television, VHS, Laserdisc, digital television (HDTV) when in the 1080i format, some DVD titles, and a smaller number of Blu-ray discs.

Aninterlaced video frame consists of two fields taken in sequence: the first containing all the odd lines of the image, and the second all the even lines. Analog television employed this technique because it allowed for less transmission bandwidth while keeping a high frame rate for smoother and more life-like motion. A non-interlaced (orprogressive scan) signal that uses the same bandwidth only updates the display half as often and was found to create a perceived flicker or stutter. CRT-based displays were able to display interlaced video correctly due to their complete analog nature, blending in the alternating lines seamlessly. However, since the early 2000s, displays such as televisions and computer monitors have become almost entirely digital - in that the display is composed of discrete pixels - and on such displays the interlacing becomes noticeable and can appear as a distracting visual defect. The deinterlacing process should try to minimize these.

Deinterlacing is thus a necessary process and comes built-in to most modern DVD players, Blu-ray players, LCD/LED televisions, digital projectors, TV set-top boxes, professional broadcast equipment, and computer video players and editors - although each with varying levels of quality.

Deinterlacing has been researched for decades and employs complex processing algorithms; however, consistent results have been very hard to achieve.[1][2]

Background[edit]

Example of interlaced video (slowed down)

Both video and photographic film capture a series of frames (still images) in rapid succession; however, television systems read the captured image by serially scanning the image sensor by lines (rows). In analog television, each frame is divided into two consecutive fields, one containing all even lines, another with the odd lines. The fields are captured in succession at a rate twice that of the nominal frame rate. For instance, PAL and SECAM systems have a rate of 25 frames/sec or 50 fields/sec, while the NTSC system delivers 29.97 frames/sec or 59.94 fields/sec. This process of dividing frames into half-resolution fields at double the frame rate is known as interlacing.

Since the interlaced signal contains the two fields of a video frame shot at two different times, it enhances motion perception to the viewer and reduces flicker by taking advantage of the persistence of vision effect. This results in an effective doubling of time resolution as compared with non-interlaced footage (for frame rates equal to field rates). However, interlaced signal requires a display that is natively capable of showing the individual fields in a sequential order, and only traditional CRT-based TV sets are capable of displaying interlaced signal, due to the electronic scanning and lack of apparent fixed resolution.

Most modern displays, such as LCD, DLP and plasma displays, are not able to work in interlaced mode, because they are fixed-resolution displays and only support progressive scanning. In order to display interlaced signal on such displays, the two interlaced fields must be converted to one progressive frame with a process known as de-interlacing. However, when the two fields taken at different points in time are re-combined to a full frame displayed at once, visual defects called interlace artifactsorcombing occur with moving objects in the image. A good deinterlacing algorithm should try to avoid interlacing artifacts as much as possible and not sacrifice image quality in the process, which is hard to achieve consistently. There are several techniques available that extrapolate the missing picture information, however they rather fall into the category of intelligent frame creation and require complex algorithms and substantial processing power.

Deinterlacing techniques require complex processing and thus can introduce a delay into the video feed. While not generally noticeable, this can result in the display of older video games lagging behind controller input. Many TVs thus have a "game mode" in which minimal processing is done in order to maximize speed at the expense of image quality. Deinterlacing is only partly responsible for such lag; scaling also involves complex algorithms that take milliseconds to run.

Progressive source material[edit]

Some interlaced video may have been originally created from progressive footage, and the deinterlacing process should consider this as well.

Typical movie material is shot on 24 frames/s film. Converting film to interlaced video typically uses a process called telecine whereby each frame is converted to multiple fields. In some cases, each film frame can be presented by exactly two progressive segmented frames (PsF), and in this format it does not require a complex deinterlacing algorithm because each field contains a part of the very same progressive frame. However, to match 50 field interlaced PAL/SECAM or 59.94/60 field interlaced NTSC signal, frame rate conversion is necessary using various "pulldown" techniques. Most advanced TV sets can restore the original 24 frame/s signal using an inverse telecine process. Another option is to speed up 24-frame film by 4% (to 25 frames/s) for PAL/SECAM conversion; this method is still widely used for DVDs, as well as television broadcasts (SD &HD) in the PAL markets.

DVDs can either encode movies using one of these methods, or store original 24 frame/s progressive video and use MPEG-2 decoder tags to instruct the video player on how to convert them to the interlaced format. Most movies on Blu-rays have preserved the original non interlaced 24 frame/s motion film rate and allow output in the progressive 1080p24 format directly to display devices, with no conversion necessary.

Some 1080i HDV camcorders also offer PsF mode with cinema-like frame rates of 24 or 25 frame/s. TV production crews can also use special film cameras which operate at 25 or 30 frame/s, where such material does not need framerate conversion for broadcasting in the intended video system format.

Deinterlacing methods[edit]

When someone watches interlaced video on a progressive monitor with poor deinterlacing, they can see "combing" in movement between two fields of one frame.

Deinterlacing requires the display to buffer one or more fields and recombine them into full frames. In theory this would be as simple as capturing one field and combining it with the next field to be received, producing a single frame. However, the originally recorded signal was produced from two fields at different points in time, and without special processing any motion across the fields usually results in a "combing" effect where alternate lines are slightly displaced from each other.

There are various methods to deinterlace video, each producing different problems or artifacts of its own. Some methods are much cleaner in artifacts than other methods.

Most deinterlacing techniques fall under three broad groups:

  1. Field combination deinterlacing which takes the even and odd fields and combine them into one frame. This halves the perceived frame-rate (the temporal resolution) whereby 50i or 60i is converted to 25p or 30p.
  2. Field extension deinterlacing which takes each field (with only half the lines) and extend it to the entire screen to make a frame. This halves the vertical resolution of the image but maintains the original field-rate (50i or 60i is converted to 50p or 60p).
  3. Motion compensation deinterlacing which uses more advanced algorithms to detect motion across fields, switching techniques when necessary. This produces the best quality result, but requires the most processing power.

Modern deinterlacing systems therefore buffer several fields and use techniques like edge detection in an attempt to find the motion between the fields. This is then used to interpolate the missing lines from the original field, reducing the combing effect.[3]

Field combination deinterlacing [edit]

These methods take the even and odd fields and combine them into one frame. They retain the full vertical resolution at the expense of the temporal resolution (perceived frame-rate) whereby 50i/60i is converted to 24p/25p/30p which may lose the smooth, fluid feel of the original. However, if the interlaced signal was originally produced from a lower frame-rate source such as film, then no information is lost and these methods may suffice.

Weaving
Blending

Field extension deinterlacing [edit]

These methods take each field (with only half the lines) and extend it to the entire screen to make a frame. This may halve the vertical resolution of the image but aims to maintain the original field-rate (50i or 60i is converted to 50p or 60p).

Half-sizing
Line doubling

Line doubling is sometimes confused with deinterlacing in general, or with interpolation (image scaling) which uses spatial filtering to generate extra lines and hence reduce the visibility of pixelation on any type of display.[4] The terminology 'line doubler' is used more frequently in high end consumer electronics, while 'deinterlacing' is used more frequently in the computer and digital video arena.

Motion compensation deinterlacing[edit]

More advanced deinterlacing algorithms combine the traditional field combination methods (weaving and blending) and frame extension methods (bob or line doubling) to create a high quality progressive video sequence. One of the basic hints to the direction and amount of motion would be the direction and length of combing artifacts in the interlaced signal.

The best algorithms also try to predict the direction and the amount of image motion between subsequent fields in order to better blend the two fields together. They may employ algorithms similar to block motion compensation used in video compression. For example, if two fields had a person's face moving to the left, weaving would create combing, and blending would create ghosting. Advanced motion compensation (ideally) would see that the face in several fields is the same image, just moved to a different position, and would try to detect direction and amount of such motion. The algorithm would then try to reconstruct the full detail of the face in both output frames by combining the images together, moving parts of each field along the detected direction by the detected amount of movement. Deinterlacers that use this technique are often superior because they can use information from many fields, as opposed to just one or two, however they require powerful hardware to achieve this in real-time.

Motion compensation needs to be combined with scene change detection (which has its own challenges), otherwise it will attempt to find motion between two completely different scenes. A poorly implemented motion compensation algorithm would interfere with natural motion and could lead to visual artifacts which manifest as "jumping" parts in what should be a stationary or a smoothly moving image.

Quality Measurement[edit]

Different deinterlacing methods have different quality and speed characteristics.

Usually, to measure quality of deinterlacing method, the following approach is used:

  1. A set of progressive videos is composed
  2. All of these videos are interlaced
  3. Each of interlaced videos are deinterlaced with specific deinterlacing method
  4. All of deinterlaced videos are compared with the corresponding source video via objective video quality metric, such as PSNR, SSIMorVMAF.

The main speed measurement metric is frames per second (FPS) - how many frames deinterlacer is able to process per second. Talking about FPS, it is necessary to specify the resolution of all frames and hardware characteristics, because the speed of specific deinterlacing method significantly depends on these two factors.

Benchmarks[edit]

Deinterlacing Challenge 2019[edit]

This benchmark has compared 8 different deinterlacing methods on a synthetic video. There is a moving 3-dimensional Lissajous curve on the video in order to make it challenging for the modern deinterlacing methods. The authors used MSE and PSNR as objective metrics. Also, they measure processing speed in FPS. For some methods there is only visual comparison, for others - only objective.[5]

Another algorithms of Deinterlacing Challenge 2019
Algorithm MSE PSNR Processing speed
(FPS)
Open source
Vegas De-interlace Blend[6] 8.086 43.594 3.53 No
Vegas De-interlace Interpolate[6] 16.426 41.292 3.58 No

MSU Deinterlacer Benchmark[edit]

This benchmark has compared more than 20 methods on 40 video sequences. Total length of the sequences is 834 frames. Its authors state that the main feature of this benchmark is the comprehensive comparison of methods with visual comparison tools, performance plots and parameter tuning. Authors used PSNR and SSIM as objective metrics.[7]

Top algorithms of MSU DIB
Algorithm PSNR SSIM Processing speed
(FPS)
Open source
MSU Deinterlacer[8] 40.708 0.983 1.3 No
VapourSynth TDeintMod[9] 39.916 0.977 50.29 Yes
NNEDI[10] 39.625 0.978 1.91 Yes
FFmpeg Bob Weaver Deinterlacing Filter[11] 39.679 0.976 46.45 Yes
Vapoursynth EEDI3[12] 39.373 0.977 51.9 Yes
Real-Time Deep Video Deinterlacer[13] 39.203 0.976 0.27 Yes

VapourSynth TDeintMod author states that it is bi-directional motion adaptive deinterlacer. NNEDI method uses a Neural Network to deinterlace video sequences. FFmpeg Bob Weaver Deinterlacing Filter is the part of well-known framework for video and audio processing. Vapoursynth EEDI3 is the abbreviation for "enhanced edge directed interpolation 3", authors of this method state that it works by finding the best non-decreasing warping between two lines according to a cost functional. The authors of Real-Time Deep Video Deinterlacer use Deep CNN to get the best quality of output video.

Where deinterlacing is performed[edit]

Deinterlacing of an interlaced video signal can be done at various points in the TV production chain.

Progressive media[edit]

Deinterlacing is required for interlaced archive programs when the broadcast format or media format is progressive, as in EDTV 576p or HDTV 720p50 broadcasting, or mobile DVB-H broadcasting; there are two ways to achieve this.

Interlaced media[edit]

When the broadcast format or media format is interlaced, real-time deinterlacing should be performed by embedded circuitry in a set-top box, television, external video processor, DVD or DVR player, or TV tuner card. Since consumer electronics equipment is typically far cheaper, has considerably less processing power and uses simpler algorithms compared to professional deinterlacing equipment, the quality of deinterlacing may vary broadly and typical results are often poor even on high-end equipment.[citation needed]

Using a computer for playback and/or processing potentially allows a broader choice of video players and/or editing software not limited to the quality offered by the embedded consumer electronics device, so at least theoretically higher deinterlacing quality is possible – especially if the user can pre-convert interlaced video to progressive scan before playback and advanced and time-consuming deinterlacing algorithms (i.e. employing the "production" method).

However, the quality of both free and commercial consumer-grade software may not be up to the level of professional software and equipment. Also, most users are not trained in video production; this often causes poor results as many people do not know much about deinterlacing and are unaware that the frame rate is half the field rate. Many codecs/players do not even deinterlace by themselves and rely on the graphics card and video acceleration API to do proper deinterlacing.

Concerns over effectiveness[edit]

The European Broadcasting Union has argued against the use of interlaced video in production and broadcasting, recommending 720p 50 fps (frames per second) as current production format and working with the industry to introduce 1080p50 as a future-proof production standard which offers higher vertical resolution, better quality at lower bitrates, and easier conversion to other formats such as 720p50 and 1080i50.[14][15] The main argument is that no matter how complex the deinterlacing algorithm may be, the artifacts in the interlaced signal cannot be eliminated because some information is lost between frames.

Yves Faroudja, the founder of Faroudja Labs and Emmy Award winner for his achievements in deinterlacing technology, has stated that "interlace to progressive does not work" and advised against using interlaced signal.[2][16]

See also[edit]

References[edit]

  1. ^ Jung, J.H.; Hong, S.H. (2011). "Deinterlacing method based on edge direction refinement using weighted maximum frequent filter". Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication. ACM. ISBN 978-1-4503-0571-6.
  • ^ a b Philip Laven (26 January 2005). "EBU Technical Review No. 301 (January 2005)". EBU. Archived from the original on 16 June 2006.
  • ^ US patent 4698675, Casey, Robert F., "Progressive Scan Display System Having Intra-field and Inter-field Process Modes", issued October 6, 1987, assigned to RCA Corporation 
  • ^ PC Magazine. "PCMag Definition: Deinterlace". Archived from the original on 7 October 2012. Retrieved 26 August 2017.
  • ^ "Deinterlacing Challenge 2019".
  • ^ a b "VEGAS Creative Software - Faster. More creative. Endless possibilities". www.vegascreativesoftware.com.
  • ^ "MSU Deinterlacer Benchmark". Archived from the original on 13 February 2021. Retrieved 24 February 2021.
  • ^ "VirtualDub MSU Deinterlacer / Ïëàãèí äëÿ äåèíòåðëåéñèíãà ïîä VirtualDub". compression.ru.
  • ^ "Description". GitHub. 13 October 2021.
  • ^ "Dubhater/Vapoursynth-nnedi3". GitHub. 21 October 2021.
  • ^ "FFmpeg Filters Documentation".
  • ^ "Description". GitHub. 24 June 2021.
  • ^ Zhu, Haichao; Liu, Xueting; Mao, Xiangyu; Wong, Tien-Tsin (2017). "Real-time Deep Video Deinterlacing". arXiv:1708.00187 [cs.CV].
  • ^ "EBU R115-2005: FUTURE HIGH DEFINITION TELEVISION SYSTEMS" (PDF). EBU. May 2005. Archived (PDF) from the original on 26 March 2009. Retrieved 24 May 2009.
  • ^ "10 things you need to know about... 1080p/50" (PDF). EBU. September 2009. Retrieved 26 June 2010.
  • ^ Philip Laven (25 January 2005). "EBU Technical Review No. 300 (October 2004)". EBU. Archived from the original on 7 June 2011.
  • External links[edit]


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