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Contents

   



(Top)
 


1 Plot  





2 Gameplay  





3 Sequel  





4 See also  





5 References  





6 External links  














EcoQuest: The Search for Cetus






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EcoQuest: The Search for Cetus
Re-release cover art
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Coktel Vision
Director(s)William D. Skirvin
Bill Davis (creative)
Producer(s)Tammy Dargan
Designer(s)Gano Haine
Jane Jensen
Programmer(s)Jerry Shaw
Artist(s)William D. Skirvin
Composer(s)Chris Braymen
EngineSCI
Platform(s)MS-DOS
Release1991 (floppy disk)
1992 (CD-ROM)
Genre(s)Educational, adventure
Mode(s)Single-player

EcoQuest: The Search for Cetus is an educational adventure game developed by Sierra On-Line. The original concept was developed by Sierra VP of Creative Development, Bill Davis. The game designers are Jane Jensen and Gano Haine. The game was going to be ported to Amiga and Macintosh, but those releases never came out.[1][2] A sequel, Lost Secret of the Rainforest, was released in 1993.

The last of Sierra's various Quest series, EcoQuest is designed to teach about the importance of environmental ethics. The games are considerably easier than most Sierra adventures and cannot be lost or rendered unwinnable. Both use a fully mouse-driven version of SCI1, in the manner of Space Quest IV and King's Quest VI. The Search for Cetus was released first on floppy disk, then on CD-ROM with full speech in 1992.

Plot[edit]

The protagonist is a 10-year-old boy named Adam Greene, the son of an ecologist and an expert scuba diver. Adam's attempts to help a dolphin named Delphineus that his father has rescued, takes a turn for the weirder when the dolphin starts talking. In no time flat, he's trying to seek out Cetus, the sperm whale king of Eluria, an underwater kingdom populated by marine animals. He has assistance in the form of several creatures found in the various ecosystems of the world. Aside from the considerable liberty of sentient talking and semi-anthropomorphic animals, the game is more realistic than cartoony.

Gameplay[edit]

The game presents the player with practical, narrative problems to solve (typical of Sierra adventure games of the period) combined with occasional puzzle elements similar to those found in the Castle of Dr. Brain. The Search for Cetus introduced the recycling symbol to Sierra's standard palette of command icons, giving the player bonus points for removing litter from the marine environment. The game introduces children ages 12 and up to marine biology and marine conservation by confronting them with the consequences of various human activities including: dumping of litter, releasing of helium-filled balloons, abandonment of fishing gear, collisions between vessels and marine mammals, spilling of oil and chemicals into the sea and the fertilization of algal blooms.

Sequel[edit]

InLost Secret of the Rainforest (aka EcoQuest II, though this does not appear in the game's title), the second installment in the series, Adam, now slightly older and able to speak with animals as a matter of course, explores the tropical rainforest in search of a cure of a disease afflicting the local Indigenous peoples of South America, and a way to save the rainforest from destruction. One of the game's innovations was the "Ecorder" display: a tricorder-like device Adam uses to learn about things he finds during his journey. According to Pelit, the game is somewhat harder than its predecessor and places more emphasis on the dangers of selfishness and greed, as opposed to the blight of man.

See also[edit]

References[edit]

  1. ^ "ACE - EcoQuest". ACE. No. 54. EMAP. March 1992. p. 52.
  • ^ Witek, Vic (May 27, 1992). "EcoQuest Review". Game Bytes. No. 2.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=EcoQuest:_The_Search_for_Cetus&oldid=1228195907"

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