Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Release  





3 Reception  





4 References  





5 External links  














F-117A Nighthawk Stealth Fighter 2.0






Français
Ladin
مصرى
Русский
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


F-117A Nighthawk Stealth Fighter 2.0
Developer(s)MPS Labs
Retroism (PC)
Publisher(s)MicroProse
Nightdive Studios (PC)
Designer(s)Jeff Briggs
Programmer(s)Ed Fletcher
Joe Hellesen
Andy Hollis
Composer(s)Jeff Briggs (PC)
Platform(s)Amiga, MS-DOS, Mac OS, PC-98
Release

1991

  • MS-DOS
Amiga
  • EU: 1993
  • Mac OS
    Genre(s)Flight simulator
    Mode(s)Single-player

    F-117A Nighthawk Stealth Fighter 2.0 is the 1991 remake of the 1988-1990 Cold War combat flight simulator video game F-19 Stealth FighterbyMicroProse, itself a remake of the 1987's Project Stealth Fighter. The original PC version was updated with a corrected aircraft model once the Lockheed F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes.

    Gameplay[edit]

    A day mission (MCGA/VGA mode).

    The F-19 of the original game, which was published before the real fighter's specifications became public, carried weapons in four weapons bays. Given that the real stealth fighter's payload capacity fell short of that offered in F-19, the sequel gave players the choice of aircraft: a "realistic" model carrying weapons in only two payload bays, or a variant retaining the four bays of the plane of the first game. In the PC version, both models of fighter resembled the F-117.

    The new game introduced new theatres of warfare such as Cuba and Operation Desert Storm (in the wake of the Persian Gulf War, the Iraqis were no longer the allied nation that they had been in the previous game). Missions typically encompassed both primary and secondary targets, selected from a variety of objectives from photographing facilities (one selected weapon would have to be a high resolution camera) to bombing various ground targets. An advanced flight plan editing routine allowed it to adjust waypoints to successfully skirt pulse and doppler ground radar sites; the default flight plan would often take the plane's track into areas where it would be detected. Missions started on the runway of the originating base and ended with the pilot successfully landing at the recovery base. A "time compression" feature allowed the player to speed up the clock during missions.

    An improved 3D object rendering system, and 256-color graphics, provided improved target viewing on a remote camera view in the cockpit. Likewise, the player could change viewing angles around the plane, outside the plane, and even reverse target view to see the aircraft passing overhead from the position of the target. This last could also be performed from the vantage point of patrolling enemy fighters.

    The game's missions have the player flying at a low altitude, though the actual F-117 mission profile involved launching weapons from high altitude. In keeping with the "stealth" nature of the game, most missions were during nighttime, though a cheat command allowed the player to switch the mission to daytime.

    Points per mission were awarded for success or failure, as well as radar and visual detection, and identification, by enemy installations and aircraft. High scores were naturally awarded for entering enemy airspace, accomplishing the primary and secondary mission objectives, and departing, all without being detected by the enemy. The game's manual included in-depth discussion of types of radar detection and how to avoid it, called "threading the needle".

    Release[edit]

    Originally released for the PC DOS in 1991, the game was ported to the Amiga, Macintosh and PC-98 in 1993–1994. Its 3D engine was also optimised and used to create the graphics for Task Force 1942: Surface Naval Action in the Pacific in 1992.

    Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.[1] In October 2014, the game was released on Steam, developed by Retroism and published by Nightdive Studios.[2]

    Reception[edit]

    Computer Gaming World in 1991 called F-117A as engrossing, challenging and educational simulation game.[3] A 1992 survey in the magazine of wargames with modern settings gave the game four stars out of five,[4] and a 1994 survey gave it three-plus stars.[5] The game received the rating of 93% by Computer and Video Games,[6] and scored 92% from Amiga Format. Most of other reviews were less enthusiastic, but usually with the ratings still over 80%.

    References[edit]

    1. ^ "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo" (PDF). BMC Group. 2013-07-22. Archived from the original (PDF) on 2016-03-03.
  • ^ "F-117A Nighthawk Stealth Fighter 2.0 on Steam".
  • ^ Cadman, Dana L. (December 1991). "Good Night, Sweet Hawk". Computer Gaming World. No. 89. pp. 46, 48. Retrieved 18 November 2013.
  • ^ Brooks, M. Evan (June 1992). "The Modern Games: 1950 - 2000". Computer Gaming World. p. 120. Retrieved 24 November 2013.
  • ^ Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  • ^ Computer and Video Games #119 (October 1991)
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=F-117A_Nighthawk_Stealth_Fighter_2.0&oldid=1194235484"

    Categories: 
    1991 video games
    Amiga games
    Classic Mac OS games
    Cold War video games
    Combat flight simulators
    DOS games
    Games commercially released with DOSBox
    Linux games
    MicroProse games
    NEC PC-9801 games
    Single-player video games
    Tommo games
    Video game remakes
    Video game sequels
    Video games developed in the United States
    Video games scored by Jeff Briggs
    Video games set in Cuba
    Video games set in Iraq
    Video games set in Iran
    Video games set in North Korea
    Video games set in Libya
    Video games set in the Soviet Union
    Video games set in Syria
    Video games set in Vietnam
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 7 January 2024, at 23:24 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki