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Contents

   



(Top)
 


1 Things that can be divided  





2 Definitions of fairness  





3 Additional requirements  





4 Procedures  





5 Extensions  





6 History  





7 In popular culture  





8 See also  





9 References  





10 Text books  





11 Survey articles  





12 External links  














Fair division






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From Wikipedia, the free encyclopedia
 


Fair division is the problem in game theory of dividing a set of resources among several people who have an entitlement to them so that each person receives their due share. That problem arises in various real-world settings such as division of inheritance, partnership dissolutions, divorce settlements, electronic frequency allocation, airport traffic management, and exploitation of Earth observation satellites. It is an active research area in mathematics, economics (especially social choice theory), dispute resolution, etc. The central tenet of fair division is that such a division should be performed by the players themselves, maybe using a mediator but certainly not an arbiter as only the players really know how they value the goods.

The archetypal fair division algorithmisdivide and choose. It demonstrates that two agents with different tastes can divide a cake such that each of them believes that he got the best piece. The research in fair division can be seen as an extension of this procedure to various more complex settings.

There are many different kinds of fair division problems, depending on the nature of goods to divide, the criteria for fairness, the nature of the players and their preferences, and other criteria for evaluating the quality of the division.

Things that can be divided

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Formally, a fair division problem is defined by a set (often called "the cake") and a group of players. A division is a partition of into disjoint subsets: , one subset per player.

The set can be of various types:

Additionally, the set to be divided may be:

Finally, it is common to make some assumptions about whether the items to be divided are:

Based on these distinctions, several general types of fair division problems have been studied:

Combinations and special cases are also common:

Definitions of fairness

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Most of what is normally called a fair division is not considered so by the theory because of the use of arbitration. This kind of situation happens quite often with mathematical theories named after real life problems. The decisions in the Talmudonentitlement when an estate is bankrupt reflect some quite complex ideas about fairness,[1] and most people would consider them fair. However they are the result of legal debates by rabbis rather than divisions according to the valuations of the claimants.

According to the Subjective theory of value, there cannot be an objective measure of the value of each item. Therefore, objective fairness is not possible, as different people may assign different values to each item. Empirical experiments on how people define the concept of fairness[2] lead to inconclusive results.

Therefore, most current research on fairness focuses on concepts of subjective fairness. Each of the people is assumed to have a personal, subjective utility functionorvalue function, , which assigns a numerical value to each subset of . Often the functions are assumed to be normalized, so that every person values the empty set as 0 ( for all i), and the entire set of items as 1 ( for all i) if the items are desirable, and -1 if the items are undesirable. Examples are:

Based on these subjective value functions, there are a number of widely used criteria for a fair division. Some of these conflict with each other but often they can be combined. The criteria described here are only for when each player is entitled to the same amount:

All the above criteria assume that the participants have equal entitlements. If different participants have different entitlements (e.g., in a partnership where each partner invested a different amount), then the fairness criteria should be adapted accordingly. See Proportional cake-cutting with different entitlements.

Additional requirements

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In addition to fairness, it is sometimes desired that the division be Pareto optimal, i.e., no other allocation would make someone better off without making someone else worse off. The term efficiency comes from the economics idea of the efficient market. A division where one player gets everything is optimal by this definition so on its own this does not guarantee even a fair share. See also efficient cake-cutting and the price of fairness.

Berlin divided by the Potsdam Conference

In the real world people sometimes have a very accurate idea of how the other players value the goods and they may care very much about it. The case where they have complete knowledge of each other's valuations can be modeled by game theory. Partial knowledge is very hard to model. A major part of the practical side of fair division is the devising and study of procedures that work well despite such partial knowledge or small mistakes.

An additional requirement is that the fair division procedure be a truthful mechanism, i.e., it should be a dominant strategy for the participants to report their true valuations. This requirement is usually very hard to satisfy in combination with fairness and Pareto-efficiency.

Procedures

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A fair division procedure lists actions to be performed by the players in terms of the visible data and their valuations. A valid procedure is one that guarantees a fair division for every player who acts rationally according to their valuation. Where an action depends on a player's valuation the procedure is describing the strategy a rational player will follow. A player may act as if a piece had a different value but must be consistent. For instance if a procedure says the first player cuts the cake in two equal parts then the second player chooses a piece, then the first player cannot claim that the second player got more.

What the players do is:

It is assumed the aim of each player is to maximize the minimum amount they might get, or in other words, to achieve the maximin.

Procedures can be divided into discrete vs. continuous procedures. A discrete procedure would for instance only involve one person at a time cutting or marking a cake. Continuous procedures involve things like one player moving a knife and the other saying "stop". Another type of continuous procedure involves a person assigning a value to every part of the cake.

For a list of fair division procedures, see Category:Fair division protocols.

No finite protocol (even if unbounded) can guarantee an envy-free division of a cake among three or more players, if each player is to receive a single connected piece.[3] However, this result applies only to the model presented in that work and not for cases where, for example, a mediator has full information of the players' valuation functions and proposes a division based on this information.[4]

Extensions

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Recently, the model of fair division has been extended from individual agents to families (pre-determined groups) of agents. See Fair division among groups.

History

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According to Sol Garfunkel, the cake-cutting problem had been one of the most important open problems in 20th century mathematics,[5] when the most important variant of the problem was finally solved with the Brams-Taylor procedurebySteven Brams and Alan Taylor in 1995.

Divide and choose's origins are undocumented. The related activities of bargaining and barter are also ancient. Negotiations involving more than two people are also quite common, the Potsdam Conference is a notable recent example.

The theory of fair division dates back only to the end of the second world war. It was devised by a group of Polish mathematicians, Hugo Steinhaus, Bronisław Knaster and Stefan Banach, who used to meet in the Scottish Café in Lvov (then in Poland). A proportional (fair division) division for any number of players called 'last-diminisher' was devised in 1944. This was attributed to Banach and Knaster by Steinhaus when he made the problem public for the first time at a meeting of the Econometric Society in Washington, D.C., on 17 September 1947. At that meeting he also proposed the problem of finding the smallest number of cuts necessary for such divisions.

For the history of envy-free cake-cutting, see envy-free cake-cutting.

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See also

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References

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  1. ^ Aumann, Robert J.; Maschler, Michael (1985). "Game Theoretic Analysis of a bankruptcy Problem from the Talmud" (PDF). Journal of Economic Theory. 36 (2): 195–213. doi:10.1016/0022-0531(85)90102-4. Archived from the original (PDF) on 2006-02-20.
  • ^ Yaari, M. E.; Bar-Hillel, M. (1984). "On dividing justly". Social Choice and Welfare. 1: 1. doi:10.1007/BF00297056. S2CID 153443060.
  • ^ Stromquist, Walter (2008). "Envy-free cake divisions cannot be found by finite protocols". The Electronic Journal of Combinatorics. 15. doi:10.37236/735. Retrieved October 26, 2022.
  • ^ Aumann, Yonatan; Dombb, Yair (2010). "The Efficiency of Fair Division with Connected Pieces". Internet and Network Economics. International Workshop on Internet and Network Economics. Springer. pp. 26–37. doi:10.1007/978-3-642-17572-5_3.
  • ^ Sol Garfunkel. More Equal than Others: Weighted Voting. For All Practical Purposes. COMAP. 1988
  • ^ Ageron, Pierre (2013). "Le partage des dix-sept chameaux et autres arithmétiques attributes à l'immam 'Alî: Mouvance et circulation de récits de la tradition musulmane chiite" (PDF). Revue d'histoire des mathématiques (in French). 19 (1): 1–41.; see in particular pp. 13–14.
  • ^ Mathematical Snapshots. H.Steinhaus. 1950, 1969 ISBN 0-19-503267-5
  • ^ aha! Insight. Martin. Gardner, 1978. ISBN 978-0-7167-1017-2
  • ^ How to cut a cake and other mathematical conundrums. Ian Stewart. 2006. ISBN 978-0-19-920590-5
  • ^ "Dinosaur Comics!".
  • Text books

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    Survey articles

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