Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Plot  





3 Ports  





4 Reception  





5 Notes  





6 References  





7 External links  














G-Darius






العربية
Deutsch
Español
Français

Italiano
مصرى
Nederlands

Русский
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


G-Darius
Arcade flyer
Developer(s)Taito
Publisher(s)Taito
SeriesDarius
Platform(s)Arcade, PlayStation, PlayStation 2, Windows
ReleaseArcade
  • JP: June 1997
PlayStation
  • NA: September 16, 1998[1]
  • EU: September 18, 1998[3]
  • Genre(s)Scrolling shooter
    Mode(s)Single-player, multiplayer
    Arcade systemTaito FX-1B

    G-Darius[a] is a horizontally scrolling shooter arcade video game released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first with three-dimensional polygonal graphics. A port to the PlayStation was published as G Darius.

    Gameplay[edit]

    Much like previous installments in the Darius series, G-Darius is a horizontally scrolling shooter. While the game uses three-dimensional polygonal graphics, the gameplay is two-dimensional. The player controls a spaceship named the Silver Hawk and must battle enemies and avoid obstacles throughout the game's stages (referred to as "zones" in the game). The ship is armed with forward-firing missiles, small aerial bombs, and a protective force field. These can be upgraded by power-ups, in the form of large orbs, that are dropped by specially-colored enemies when they are destroyed. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.[4][5] There are 15 zones in total, numbered using the Greek letters alpha to omicron, but the player only needs to complete five in a row to reach one of five alternative endings. Each level also has two alternative routes that the player can choose about halfway through. Some of these are duplicated in later stages but result in the bosses appearance and attack sequences being slightly different.

    Among the player's arsenal is the 'capture ball', which the player can launch to capture enemies. Once captured, the enemy will follow and aid the player's ship.[6] Each enemy contains a unique enhancement; some will act as extra turrets and others will act as shields. Additionally, the player can detonate their captured enemy as a bomb.[7] The captured enemy will continue to follow the player until either they are destroyed after taking enough damage, the player's ship is destroyed or the player 'absorbs' them to utilize a special ability.[4][5][6]

    "Beam-dueling". The blue beam on the right is the player's.

    New to the series is beam-dueling. The player can absorb a captured enemy to fire a powerful laser beam over a short period, which will instantly destroy nearly every enemy it comes into contact with. This is primarily used during boss fights. Every major boss in the game has an equivalent laser beam. If the player and the boss fire their lasers simultaneously, a 'duel' between the two will initiate. The player must overwhelm the boss' laser by repeatedly tapping the fire button as quickly as possible. If successful, the boss' beam will eventually dissipate and the player's beam will multiply in size (as well as in power) and severely damage, if not kill, the boss.[4][6] Some bosses have multiple beams and if the player counters all of them, their own beam can multiply up to four times. Some enemies and large bullets are invulnerable to the beam, allowing bosses to shield themselves. Familiarity with a boss's attack patterns is thus vital for the successful use of the beam dueling mechanic.

    An upgraded version of the game, G-Darius Ver. 2, added a beginner mode in which the player's power-up level goes down only one rank upon death, and the game ends after completing only 3 zones.[8]

    Plot[edit]

    G-Darius is a prequel story that revolves around a conflict between the humanoids of Amelia and cyborg/chimera biovessels known as the "Thiima" (meant to mean simply "deliverer of death"). The Thiima had been aroused by the Amnelian army's use of the weapon A.N. (All-Nothing) to annihilate the world Blazer, whom Amelia had been at war with over jurisdiction over the moon Mahsah. Determined to protect their existence, and long ago programmed to protect the universe from just such threats as A.N., the Thiima swarmed Amelia. Although the armed forces were badly ravaged, Amnelian scientists and engineers were able to make use of both A.N. and reverse-engineered Thiiman technology/life systems to create the Silver Hawk fighters. Ultimately, two pilots Sameluck Raida and Lutia Feen are chosen to perform a decisive attack on the main Thiima base: Kazumn, a satellite of the planet Darius.

    Ports[edit]

    G-Darius was ported to the PlayStationasG Darius[4] and released in 1998 for Japan on April 9 by Taito, in Europe on September 11, and in the United States on September 17[9]byTHQ.[4] The PlayStation port is based on the "ver. 2" arcade release.[7] The original arcade version of G-Darius was later re-released on the PlayStation 2 port of Taito Legends 2, a compilation consisting of several arcade games by Taito.[10] The Windows 95 version, based on the PlayStation port, was published by CyberFront Corporation, MediaKite, and Sourcenext in 2000–01.

    A port for Nintendo Switch and Sony PlayStation 4 was released in 2021 worldwide digitally. It contains the standard resolution version, as well as a new HD version of the game. In the US and Europe, it was also released as a physical edition. In Japan, the physical release is part of the compilation Darius Cozmic Revelation. This compilation was released internationally by Strictly Limited Games. G-Darius HD Steam version was released on March 30, 2022.[11] An update to the Switch and PS4 ports on the same date added G-Darius Ver. 2, G-Darius Ver. 2 HD and G-Darius for Consumer (the Japanese PlayStation port).

    Reception[edit]

    Aggregate score
    AggregatorScore
    GameRankings79%[12]
    Review scores
    PublicationScore
    Edge7/10[13]
    Electronic Gaming Monthly8.75/10[14]
    Famitsu29/40[15]
    Game Informer8.25/10[16]
    GameFan91%[17]
    GamePro[18]
    GameSpot8.3/10[4]
    IGN8/10[5]
    Next Generation[19]
    Official U.S. PlayStation Magazine[20]

    The PlayStation port received favorable reviews according to the review aggregation website GameRankings.[12] Next Generation said that the game was "fun for those fogies who can stomach it, but the average gamer will be bored to death".[19] In Japan, Famitsu gave it a score of 29 out of 40.[15] Also in Japan, Game Machine listed the arcade version in their August 15, 1997 issue as being the fourth most-successful arcade game of the month.[21] Five issues later (November 1), however, the magazine demoted it to being the tenth most-successful arcade game of the month.[22]

    In a 2014 retrospective, Euro-gamer called the game "one of the greatest shooting games ever released".[23]

    Notes[edit]

    1. ^ Japanese: Gダライアス, Hepburn: Jī-Daraiasu

    References[edit]

    1. ^ I. G. N. Staff (1998-09-16). "G. Darius Shoots Toward Stores". IGN. Retrieved 2023-12-15.
  • ^ "G Darius Releases". MobyGames. Retrieved 2023-07-02.
  • ^ "Games Norn to be Wild". Daily Record. September 18, 1998. p. 58. Retrieved December 14, 2023. G-Darius//Sony PlayStation
  • ^ a b c d e f Bartholow, Peter (May 1, 1998). "G Darius Review [Import]". GameSpot. CBS Interactive. Retrieved November 6, 2020.
  • ^ a b c Nelson, Randy (September 17, 1998). "G. Darius". IGN. Ziff Davis. Retrieved November 6, 2020.
  • ^ a b c "G Darius (Preview)". Sega Saturn Magazine. No. 19. EMAP. May 1997. p. 94.
  • ^ a b "G-Darius". Electronic Gaming Monthly. No. 104. Ziff Davis. March 1998. p. 66.
  • ^ Ken Ogasawara; Major Mike (January 1998). "The 1997 Amusement Machine Show: The Year of the Cobra". GamePro. No. 112. IDG. p. 50.
  • ^ IGN staff (September 16, 1998). "G. Darius [sic] Shoots Toward Stores". IGN. Ziff Davis. Retrieved November 6, 2020.
  • ^ Miller, Greg (June 4, 2007). "Taito Legends 2 Review (PS2)". IGN. Ziff Davis. Retrieved November 6, 2020.
  • ^ "「ダライアス」シリーズ2作品がSteamで登場!!|タイトーのゲーム情報". Taito (in Japanese). October 1, 2021. Retrieved October 1, 2021.
  • ^ a b "G Darius for PlayStation". GameRankings. CBS Interactive. Archived from the original on April 29, 2019. Retrieved November 6, 2020.
  • ^ Edge staff (June 1998). "G Darius (PS) [Import]". Edge. No. 59. Future Publishing. p. 97. Retrieved November 6, 2020.
  • ^ EGM staff (October 1998). "G Darius". Electronic Gaming Monthly. No. 111. Ziff Davis.
  • ^ a b "Gダライアス [PS]". Famitsu (in Japanese). Enterbrain. Retrieved November 6, 2020.
  • ^ McNamara, Andy; Storm, Jon; Reiner, Andrew (September 1998). "G. Darius [sic]". Game Informer. No. 65. FuncoLand. Archived from the original on October 1, 1999. Retrieved November 6, 2020.
  • ^ Chau, Anthony "Dangohead"; Ngo, George "Eggo"; Higgins, Geoff "El Nino" (June 1998). "G-Darius [Import]". GameFan. Vol. 6, no. 6. Metropolis Media. p. 21. Retrieved November 6, 2020.
  • ^ Major Mike (October 1998). "G. Darius [sic]". GamePro. No. 121. IDG Entertainment. p. 170. Retrieved November 6, 2020.
  • ^ a b "G Darius". Next Generation. No. 46. Imagine Media. October 1998. p. 128. Retrieved November 6, 2020.
  • ^ "G Darius". Official U.S. PlayStation Magazine. Vol. 2, no. 1. Ziff Davis. October 1998.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 547. Amusement Press, Inc. August 15, 1997. p. 21.
  • ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 552. Amusement Press, Inc. November 1, 1997. p. 25.
  • ^ Higham, Rupert (March 30, 2014). "Darius retrospective". Eurogamer. Gamer Network. Retrieved March 31, 2014.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=G-Darius&oldid=1225680051"

    Categories: 
    1997 video games
    Arcade video games
    Darius (series)
    PlayStation (console) games
    PlayStation Network games
    Video game prequels
    Video games featuring female protagonists
    Video games scored by Hisayoshi Ogura
    Video games with 2.5D graphics
    Windows games
    PlayStation 2 games
    Multiplayer and single-player video games
    Horizontally scrolling shooters
    Taito arcade games
    THQ games
    Video games developed in Japan
    CyberFront games
    MediaKite games
    Hidden categories: 
    Articles containing Japanese-language text
    CS1 Japanese-language sources (ja)
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles to be expanded from April 2012
    All articles to be expanded
    Articles using small message boxes
    Articles using Video game reviews template in single platform mode
    KLOV game ID same as Wikidata
     



    This page was last edited on 26 May 2024, at 01:28 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki