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Contents

   



(Top)
 


1 History  





2 Locations  





3 RealArcade  



3.1  Sales model  







4 References  





5 External links  














GameHouse






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From Wikipedia, the free encyclopedia
 


GameHouse
Company typeDivision
IndustryVideo games
PredecessorRealArcade
Founded1998; 26 years ago (1998)[1]
FoundersBen Exworthy
Garr Godfrey
Headquarters ,
ServicesOnline and offline video game development, publication and distribution
ParentRealNetworks
Websitewww.gamehouse.com

GameHouse Inc. is an American casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks.

GameHouse distributes casual games for PC and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and Android (Google Play and the Amazon Appstore)).

GameHouse offers 2,300+ online and downloadable games, consisting of both in-house produced titles (such as the Delicious series) and third party games.

History[edit]

GameHouse was founded by Ben Exworthy and Garr Godfrey[2] in 1998.[3]

The first downloadable game developed by the company was Collapse!, a game similar to SameGame.[4] In 2003, company revenues topped $10 million ($5.5 million net).[5] In 2004, GameHouse was acquired by RealNetworks for $14.6 million cash and about 3.3 million RNWK shares, then estimated at $21 million.[5]

After the acquisition, the GameHouse studio continued operations as a developer, while its games were distributed via RealNetworks, and the GameHouse game portal continued to operate alongside the RealArcade gaming service.

On November 3, 2009, RealArcade had announced they are merging with GameHouse to create a large distribution platform. Such plans include migrating the accounts of users from RealArcade, offering discounts and special offers to GamePass members and new social community opportunities.[6] The merger was completed on November 13. As a result, all customers visiting the RealArcade website are redirected to Gamehouse.com. By 2010, RealArcade Mobile was rebranded as GameHouse.[7]

Locations[edit]

GameHouse's main offices are in Eindhoven, the Netherlands. The company also has studios in Barcelona and Alicante (Spain). GameHouse has been working on developing their own original story games such as the Delicious series and Zylom. In collaboration with Blue Giraffe, it launched Delicious: Emily's Christmas Carol in December 2016.[8] The company continues to release multiple story-driven time management games per year on mobile while maintaining Zylom and GameHouse websites on which they publish games by other developers too.

Zylom is part of the Gamehouse Studios Europe which operate the main GameHouse properties globally.[9]

RealArcade[edit]

RealArcade (Formerly RealOne Arcade) was a gaming service run by RealNetworks that sold casual-style computer games to individual users.[10] Its purpose was to let users download demo versions of games, and optionally buy the full versions.[11]

Sales model[edit]

RealArcade distributes games on a time-limited demo basis.[citation needed] Each game downloaded has a trial time of 60 minutes unless differently specified by each publisher. Once the trial time expires, users are required either to uninstall the game from their computer or to purchase the full version of the game. Users can also subscribe to a RealNetworks service called GamePass. For a monthly fee, it offers a free ownership of a single game of their choice per month at no additional fees and $5.00 off each game purchase.[12]

References[edit]

  1. ^ "Company Overview of GameHouse, Inc". www.bloomberg.com. Retrieved October 11, 2017.
  • ^ Loughane, E (2005). Net Success Interviews. Lulu.com. p. 201. ISBN 978-1411626980.
  • ^ "GameHouse, Inc.: Private Company Information - Bloomberg". www.bloomberg.com. Retrieved October 11, 2017.
  • ^ Dbritto, Simran (January 1, 2022). "Looking For Great Games? You, Will, Find Them On Gamehouse! Try Any Game Free Or Get Unlimited Access To All The Games You Love From Your Favorite Genres". IWMBuzz. Retrieved May 3, 2022.
  • ^ a b "RealNetworks, Inc. - Acquisition History". realnetworks.com. Archived from the original on April 4, 2016. Retrieved August 29, 2015.
  • ^ "RealArcade announces Gamehouse Merger". Archived from the original on July 15, 2011. Retrieved November 6, 2009.
  • ^ Jordan, Jon (March 2, 2010). "RealArcade Mobile rebranded as GameHouse on carrier decks". pocketgamer.biz. Retrieved May 3, 2022.
  • ^ Tyrsina, Radu (December 10, 2016). "Delicious: Emily's Christmas Carol is a fun cooking game for Windows PCs". Windows Report - Error-free Tech Life. Retrieved May 3, 2022.
  • ^ "Privacy Policy".
  • ^ Mossberg, Walter (September 11, 2003). "Gore-Free PC Games Can Help While Away Those Senior Moments". The Wall Street Journal. Archived from the original on January 30, 2024. Retrieved January 30, 2024.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ Ryan, Michael E. (January 8, 2001). "PC Magazine Reviews: RealArcade". Retrieved December 14, 2008.
  • ^ "GamePass by RealArcade". Archived from the original on October 10, 2008. Retrieved December 14, 2008.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=GameHouse&oldid=1226069339"

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    This page was last edited on 28 May 2024, at 11:26 (UTC).

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