Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Development  



1.1  Features  







2 See also  





3 References  














Gekko (processor)






Español
Français
Italiano
Magyar

Русский
Svenska
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Gekko
IBM Gekko processor
General information
Launched2000
Discontinued2007
Designed byIBM and Nintendo
Common manufacturer
Performance
Max. CPU clock rate486 MHz 
Cache
L1 cache32/32 KB
L2 cache256 KB
Architecture and classification
ApplicationGameCube
Triforce Arcade Board
Technology node180 nm
MicroarchitecturePowerPC G3
Instruction setPowerPC ISA 1.10
Physical specifications
Cores
  • 1
Products, models, variants
Variant
History
PredecessorNEC VR4300
SuccessorBroadway
180nm IBM Gekko CPU in the Gamecube shaved down to expose the silicon die

Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.

Development[edit]

Gekko's role in the game system was to facilitate game scripting, artificial intelligence, physics and collision detection, custom graphics lighting effects and geometry such as smooth transformations, and moving graphics data through the system.

The project was announced in 1999 when IBM and Nintendo agreed to a $1 billion dollar contract (IBM's largest ever single order)[1] for a CPU running at approximately 400 MHz. IBM chose to modify their existing PowerPC 750CXe processor to suit Nintendo's needs, such as tight and balanced operation alongside the "Flipper" graphics processor. The customization was to the bus architecture, DMA, compression and floating point unit which support a special set of SIMD instructions. The CPU made ground work for custom lighting and geometry effects and could burst compressed data directly to the GPU.[citation needed]

The Gekko is considered to be the direct ancestor to the Broadway processor, also designed and manufactured by IBM, that powers the Wii console.

Features[edit]

See also[edit]

References[edit]

  1. ^ "DataStream" (PDF). Edge. No. 79 (December 1999). 24 November 1999. p. 132.

Retrieved from "https://en.wikipedia.org/w/index.php?title=Gekko_(processor)&oldid=1224677462"

Categories: 
GameCube
IBM microprocessors
Nintendo chips
PowerPC microprocessors
Hidden categories: 
Pages with non-numeric formatnum arguments
Articles with short description
Short description is different from Wikidata
Articles lacking in-text citations from July 2018
All articles lacking in-text citations
All articles with unsourced statements
Articles with unsourced statements from February 2019
 



This page was last edited on 19 May 2024, at 20:03 (UTC).

Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



Privacy policy

About Wikipedia

Disclaimers

Contact Wikipedia

Code of Conduct

Developers

Statistics

Cookie statement

Mobile view



Wikimedia Foundation
Powered by MediaWiki