Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Plot  





3 Development and release  





4 Reception  





5 References  





6 External links  














Gray Matter (video game)






Deutsch
Français
Ladin
Polski
Русский
Suomi
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Gray Matter
The cover artwork depicts the main characters Samantha Everett in the center and David Styles in the upper left.
Developer(s)Wizarbox
Spiders (Xbox 360)[3]
Publisher(s)DTP Entertainment
Designer(s)Jane Jensen
Dinga Bakaba
Artist(s)Frédéric Augis
Natalia Renault
Writer(s)Jane Jensen
Composer(s)Robert Holmes
Platform(s)Windows, Xbox 360
Release
  • FRA: 2 December 2010[1]
  • NA: 22 February 2011 (PC)
  • EU: 25 February 2011
  • Genre(s)Point-and-click adventure
    Mode(s)Single-player

    Gray Matter is a point-and-click adventure game designed by Jane Jensen, creator of the Sierra Entertainment Gabriel Knight series. The game was developed by Wizarbox and published by DTP Entertainment for Microsoft Windows and Xbox 360. It was released in November 2010 in Continental Europe and in English-speaking territories in 2011.

    The game takes place in Oxford and, to a lesser extent, in London. It follows the story of Samantha Everett, a street performer and magician, and Professor David Styles, an acclaimed and mysterious neurobiologist.

    Gameplay[edit]

    The game features many real world locations. Photo of Carfax Tower (upper) compared to the in-game representation (lower).

    The game is played entirely with the mouse in the case of the PC version (point-and-click). The cursor is contextual, meaning that it will change automatically to actions such as "Talk to...", "Pick up...", and so on, depending on the object (and state of the object) it is hovering over at the time. Item labels may be toggled at any time.

    The game is divided into eight chapters (whereas the first and third Gabriel Knight games [the second game, The Beast Within, has a structure similar to Gray Matter] were divided into "days"). Each chapter requires completion of certain objectives. Bonus objectives are also available for every chapter but are not required to advance the main story.

    Puzzles include riddles, word games, visual puzzles, mazes, and magic tricks. As an aspiring magician, Sam often adapts tricks out of her magician's handbook to the situation at hand. The tricks vary from creating misdirection to using gimmicks or taking or planting objects through sleight of hand. If each required step is not performed correctly, the player has the opportunity to redo the trick from the last correct step.

    The player controls Dr. David Styles in chapters 3,5 and 7, and Samantha Everett in the rest.

    Plot[edit]

    The opening scene of the game depicts Sam riding her motorcycle in the rain in the countryside while traveling to London, and accidentally being redirected to Oxford because of a broken street sign. Her bike breaks down, forcing her to take shelter in Dread Hill, a nearby mansion where David resides. She poses as an Oxford student responding to Styles' request for a research assistant.

    Eventually, Sam is ordered to recruit six students as test subjects for David's research. Through clever manipulation and magic tricks, Sam manages to find four students willing to volunteer for the experiment. The professor recalls her to Dread Hill, letting her know that he found a fifth candidate and making Sam herself the sixth.

    As the game progresses, Sam learns about the professor's past, his research on the paranormal, the prestigious members-only Daedalus magic club, a series of bizarre events that take place at Oxford University, and how these elements are connected.

    Development and release[edit]

    Gray Matter was originally announced in 2003 as Project Jane-J and slated for release in 2004.[4] The game was put on hold in 2004[5] and later revived by a German publisher Anaconda in 2006 for release in 2007[6] and then 2008.[7] In 2008, development was moved from Hungarian Tonuzaba to French Wizarbox, delaying the game further.[8] The game was released in Germany on 12 November 2010[9] and in Spain on 19 November,[10] and was released in North America and Europe in February 2011 and in Australia in March.

    AWii version of the game was tentatively planned but never produced.[11]

    The collector's edition includes a metal game box, a CD with the game soundtrack (score and songs by Robert Holmes), a deck with Gray Matter playing cards, 5 exclusive postcards with artwork from the game, and a double-sided poster.[12] This edition is available only in German.

    Reception[edit]

    Aggregate scores
    AggregatorScore
    PCXbox 360
    GameRankings74%[13]66%[14]
    Metacritic72/100[15]N/A
    Review scores
    PublicationScore
    PCXbox 360
    Adventure Gamers[16]N/A
    The A.V. ClubA−[17]N/A
    Edge5/10[18]N/A
    EurogamerN/A6/10[19]
    GameSpot7/10[20]6.5/10[21]
    GameZone8/10[22]N/A
    IGN7.5/10[23]N/A
    Jeuxvideo.com17/20[24]17/20[25]
    Official Xbox Magazine (UK)N/A4/10[26]
    PC Gamer (UK)74%[27]N/A
    RPGFan90%[28]N/A
    The Telegraph4/10[29]4/10[29]
    Metro5/10[30]N/A

    The PC version received above-average reviews according to the review aggregation website Metacritic.[15] Adventure Classic Gaming said of the same PC version, "For the rest of gamers who opt to evaluate this game on its own merits, Gray Matter is a game that can easily measure up against the best of what the genre can offer. Gray Matter succeeds not because of its pedigree but because of what it can deliver."[31] Most of the criticisms of the game are directed at the quality of the cutscenes, which are considered out of keeping with the quality of the rendered graphics. Official Xbox Magazine UK gave the Xbox 360 version an unfavorable review, criticising the clunky interference and "patronising" depiction of England.[26] The A.V. Club praised the puzzles and writing of the PC version and called it "the best traditional adventure game in a decade".[17]

    References[edit]

    1. ^ "Gray Matter". Jeuxvideo.com. Webedia. Retrieved 20 February 2024.
  • ^ Klinge, Heiko (13 November 2010). "Gray Matter im Test - Flirtversager mit Gänsehaut-Garantie". GameStar (in German). Webedia. Retrieved 20 February 2024.
  • ^ "Gray Matter". Spiders. Archived from the original on 1 February 2014. Retrieved 15 September 2013.
  • ^ Kasavin, Greg (13 May 2003). "Gabriel Knight's Jane Jensen Working on New Game". GameSpot. Fandom. Retrieved 6 February 2023.
  • ^ Calvert, Justin; Thorsen, Tor (4 May 2004). "Project Jane-J put on hold". GameSpot. Fandom. Retrieved 6 February 2023.
  • ^ Allin, Jack (16 August 2006). "Jane Jensen's Gray Matter revived". Adventure Gamers. Retrieved 6 February 2023.
  • ^ Boyes, Emma (19 January 2007). "Gray Matter slips to Q1 2008". GameSpot. Fandom. Retrieved 6 February 2023.
  • ^ Allin, Jack (2 April 2008). "Second thoughts about developer delays Gray Matter". Adventure Gamers. Retrieved 6 February 2023.
  • ^ "Gray Matter". Amazon.de (in German). Retrieved 16 November 2010.
  • ^ "Gray Matter". GAME.es (in Spanish). Archived from the original on 16 November 2010. Retrieved 6 February 2023.
  • ^ Fletcher, JC (2 February 2009). "Jane Jensen's Gray Matter may puzzle Wii owners". Engadget (Joystiq). Yahoo. Archived from the original on 5 April 2009. Retrieved 6 February 2023.
  • ^ "Gray Matter". DTP Entertainment (in German). 12 October 2010. Archived from the original on 27 December 2010. Retrieved 6 February 2023.
  • ^ "Gray Matter for PC". GameRankings. CBS Interactive. Archived from the original on 14 May 2019. Retrieved 6 February 2023.
  • ^ "Gray Matter for Xbox 360". GameRankings. CBS Interactive. Archived from the original on 6 January 2019. Retrieved 6 February 2023.
  • ^ a b "Gray Matter for PC Reviews". Metacritic. Fandom. Retrieved 25 April 2011.
  • ^ Morganti, Emily (31 December 2010). "Gray Matter review (PC)". Adventure Gamers. Retrieved 6 February 2023.
  • ^ a b Kaiser, Rowan (14 March 2011). "Gray Matter (PC)". The A.V. Club. G/O Media. Archived from the original on 11 October 2012. Retrieved 6 February 2023.
  • ^ Edge staff (February 2011). "Gray Matter (PC)". Edge. No. 224. Future plc. p. 98.
  • ^ Donlan, Christian (25 February 2011). "Gray Matter (Xbox 360)". Eurogamer. Gamer Network. Retrieved 6 February 2023.
  • ^ Douglas, Jane (1 March 2011). "Gray Matter Review (PC)". GameSpot. Fandom. Retrieved 6 February 2023.
  • ^ Douglas, Jane (1 March 2011). "Gray Matter Review (X360)". GameSpot. Fandom. Retrieved 6 February 2023.
  • ^ Dann, Tom (10 March 2011). "Gray Matter Review (PC)". GameZone. Archived from the original on 12 March 2011. Retrieved 6 February 2023.
  • ^ Meunier, Nathan (27 April 2011). "Gray Matter Review (PC)". IGN. Ziff Davis. Retrieved 6 February 2023.
  • ^ Lena (9 December 2010). "Test: Gray Matter (PC)". Jeuxvideo.com (in French). Webedia. Retrieved 6 February 2023.
  • ^ Lena (1 December 2010). "Test: Gray Matter (360)". Jeuxvideo.com (in French). Webedia. Retrieved 6 February 2023.
  • ^ a b "Review: Gray Matter". Official Xbox Magazine UK. Future plc. March 2011.
  • ^ Cobbett, Richard (16 February 2011). "Gray Matter review". PC Gamer UK. Future plc. Retrieved 6 February 2023.
  • ^ Meyerink, Stephen (18 April 2011). "Gray Matter (PC)". RPGFan. Emerald Shield Media LLC. Retrieved 6 February 2023.
  • ^ a b Raze, Ashton (29 March 2011). "Gray Matter review". The Daily Telegraph. Retrieved 6 February 2023.(subscription required)
  • ^ Hargreaves, Roger (3 March 2011). "Gray Matter makes you think – game review (PC)". Metro. DMG Media. Archived from the original on 5 March 2011. Retrieved 6 February 2023.
  • ^ Jong, Philip (29 November 2010). "Gray Matter Review". Adventure Classic Gaming. Retrieved 30 November 2010.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Gray_Matter_(video_game)&oldid=1209032380"

    Categories: 
    2010 video games
    Adventure games
    Cancelled Wii games
    DTP Entertainment games
    Games for Windows
    Point-and-click adventure games
    Single-player video games
    Spiders (company) games
    University of Oxford in fiction
    Video games about psychic powers
    Video games developed in France
    Video games featuring female protagonists
    Video games set in 2005
    Video games set in London
    Video games set in Oxford
    Windows games
    Wizarbox games
    Works about magic (illusion)
    Xbox 360 games
    Hidden categories: 
    CS1 German-language sources (de)
    CS1 Spanish-language sources (es)
    CS1 French-language sources (fr)
    Pages containing links to subscription-only content
    Articles with short description
    Short description matches Wikidata
    Use dmy dates from September 2021
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles using Video game reviews template in multiple platform mode
    Webarchive template wayback links
     



    This page was last edited on 20 February 2024, at 00:25 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki