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Contents

   



(Top)
 


1 Creation and design  





2 Main characters  



2.1  The World  





2.2  The World R:2  





2.3  The World R:X  



2.3.1  Schicksal  









3 Supporting characters  



3.1  The World  





3.2  The World R:2  







4 Reception  





5 References  














Characters of the .hack franchise








 

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From Wikipedia, the free encyclopedia
 

(Redirected from Harald Hoerwick)

Promotional illustration for .hack//Link featuring most of the series' leads as seen in the bottom from left to right: Kite, Tokio and Haseo, Tsukasa. In the middle row: BlackRose, Tsukasa and Subaru. In the top: Orca, Balmung, Ova, Atoli and Fluegel.

.hack comprises "Project .hack" and ".hack Conglomerate". It is a Japanese multimedia franchise primarily developed by CyberConnect2 and published by Bandai. The franchise is set on an Earth with an alternate history. In this timeline, a new version of the Internet arises following a major global computer network disaster in 2005. Central to the premise is a mystery about the wildly popular in-universe video game, The World. As most of the story takes place within The World, characters typically play and interact as their avatars.

The first four video games follow a newcomer called Kite, who goes on a quest to revive his friend, who fell into a coma after his character was killed by an unknown creature. Bee Train also produced an anime series focused on a player named Tsukasa, who has no memory of his identity outside of the game and cannot leave The World. In 2006, Cyber Connect 2 and Bee Train produced two new series: .hack//G.U. and .hack//Roots. The two series involve a returning player by the name of Haseo who, after the loss of his guild, goes on a quest to find the player killer (PK) Tri-Edge who sent his friend Shino into a coma. The latest game by CyberConnect2is.hack//Link, where Tokio Kuryuu is transported into The World: RX and time-travels across the previous storylines to restore frozen players.

.hack was conceived by CyberConnect2 with the idea of creating a fictional MMORPG in order to simulate a realistic story. The initial characters were designed by Yoshiyuki Sadamoto, while later installments involved additional artists. The critical reception to the original characters has been positive for their designs and realistic traits. The G.U. characters received mixed responses due to Hero's anti-heroic characterization but praise for his growth.

Creation and design[edit]

Yoshiyuki Sadamoto designed the characters from the first .hack series and remained as a supervisor for the G.U. trilogy.

Development for .hack began in early 2000 with the aim of creating a distinctive product that would shock and surprise the player.[1] CyberConnect2's president, Hiroshi Matsuyama, played a key role in developing the concept for the series. A number of core ideas, including "slaying dragons or being a thief in London" were explored but rejected in favor of an "offline/online game".[2] The developers looked at a number of MMORPGs such as Phantasy Star Online, Ultima Online, and Final Fantasy XI for inspiration, and drew influences from the prior works of character designer Yoshiyuki Sadamoto (Neon Genesis Evangelion) and scenario writer Kazunori Itō (Ghost in the Shell).[2] Matsuyama stated that the team was proud of having Sadamoto design the cast, despite his lack of previous involvement in gaming, and said that working with him was a great opportunity. Itō noted that casting the player into the role of a subscriber to The World creates a unique story-telling situation that draws the player deeper into the plot.[3]

Sadamoto's character designs follow the fantasy theme,[4] drawing influence from the sword and sorcery subgenre in particular.[5] Character designs also draw on Celtic imagery: Director Mashimo acknowledged similarities between Bear's design and William Wallace from Braveheart,[6] an example of a Celtic warrior.[7] All the characters are given distinctive patterns resembling tattoos that represent Wave,[8] an aspect of the fictional gameplay.

Seiichiro Hosokawa was the lead artist for the .hack//G.U. game trilogy.[9] While CyberConnect2 designed the characters for .hack//G.U., Sadamoto returned as supervisor. As a result, some aesthetics from Haseo's character design featured in the original trailers were removed from the finished product.[10] The trilogy also made a major change by distancing the protagonist, Haseo, from the player in an effort to appeal more to players.[11]

Main characters[edit]

The World[edit]

The following is a list of the main characters from the first version of the massively multiplayer online role-playing game The World:

The World R:2[edit]

The following is a list of the main characters from the second version of The World.

The World R:X[edit]

The following is a list of the main characters from the portable version of "The World".

Schicksal[edit]

Supporting characters[edit]

The World[edit]

The World R:2[edit]

Reception[edit]

Jeremy Dunham of IGN was impressed by the game's commitment to preserving the illusion of online gameplay and praised the character designs and inclusion of the Japanese voice track, but criticized the camera manipulation, shortness, and lack of difficulty.[20]AGame Informer reviewer praised the way the game captures the sense of community that a real MMORPG offers.[21]

Regarding the cast of .hack//Sign, an Anime Academy reviewer writes that the anime's depiction of the game-world setting is realistic and accurate.[22] Reviewers appreciated the English voice acting: Lauren Synger from DVD Vision Japan feels that "everyone was very appropriate to their characters", particularly noting that Brianne Sidal did an excellent job capturing Saiga's Tsukasa.[23]

IGN suggested that the storyline of GU could be streamlined by allowing e-mail access within The World. Despite deriding the "filler" story of Rebirth, Sullivan found Reminisce to be much more enjoyable due to its more mature storyline.[24] Mania found Haseo's skills useless in combat but liked his relationship with the Twilight Brigade, as it allows the cast to be explored personally since the premise focuses on player interaction.[25] Both Haseo and Atoli's actors, Takahiro Sakurai and Ayako Kawasumi, were highly praised for their work in the OVA. ANN enjoyed Kawasumi's vocal range of emotions with Atoli but had mixed thoughts about how Sakurai can make Haseo more likeable, notwithstanding his otherwise striking performance.[26][27]

References[edit]

  1. ^ "CESA Game Awards 2002-2003" (in Japanese). Japan Game Awards. 2003. Archived from the original on July 26, 2011. Retrieved December 12, 2010.
  • ^ a b IGN PS2 (2003-05-16). "E3 2003: .hack Interview". IGN. Archived from the original on December 31, 2006. Retrieved 2010-06-29.{{cite web}}: CS1 maint: numeric names: authors list (link)
  • ^ Hunatsu, Minoru (January 24, 2002). "バンダイ、ネット世界を中心に展開する壮大なRPG「.hack 感染拡大 Vol.1」、アニメDVDを同梱" (in Japanese). Game Watch. Archived from the original on October 9, 2012. Retrieved December 12, 2010.
  • ^ Synger, Lauren. ".hack//Sign (Version 2.0) – Outcast Review". DVDVisionJapan. Archived from the original on September 28, 2007. Retrieved August 8, 2007.
  • ^ Alexander, Christina. ".hack//Sign (Version 1.0) – Login Review". PopCultureShock. Archived from the original on October 30, 2007. Retrieved August 1, 2007.{{cite web}}: CS1 maint: unfit URL (link)
  • ^ Iyadomi, Ken (2002). "Interview with Kōichi Mashimo". AnimeOnDVD.com. Archived from the original on August 3, 2008. Retrieved March 3, 2007.
  • ^ Didcock, Barry (January 8, 2006). "Does the Celtic heart still beat?". Sunday Herald. Retrieved September 7, 2007. but here he [Mel Gibson as William Wallace] looks every inch the Celtic warrior.
  • ^ Hamazaki, Tatsuya (January 1, 2006). "Town Mac Anu". .hack//AI buster. Tokyopop Press Inc. ISBN 1-59532-869-6.
  • ^ "Seiichiro Hosokawa". Rawg. Retrieved June 26, 2020.
  • ^ Nutt, Christian (September 6, 2006). "The minds behind .hack//G.U." GamesRadar. Retrieved June 14, 2020.
  • ^ "Game Info.hack//G.U. Last Recode Development Background Explained by CyberConnect2". RPGSite. Retrieved June 6, 2020.
  • ^ a b "The Helba Gate: .hack//Liminality Review". Archived from the original on 2006-12-21. Retrieved 2007-01-26.
  • ^ Hamazaki, Tatsuya (January 1, 2006). "Area.4 Memory". .hack//AI buster. Tokyopop Press Inc. ISBN 1-59532-869-6.
  • ^ a b CyberConnect2 (October 24, 2006). .hack//G.U. Vol.1 Rebirth (PlayStation 2). Bandai. Level/area: End of The World.{{cite book}}: CS1 maint: numeric names: authors list (link)
  • ^ a b c Hamazaki, Tatsuya (February 28, 2006). "Wotan's Spear". .hack//AI buster 2. Tokyopop Press Inc. ISBN 1-59816-407-4.
  • ^ a b c d Yokote, Michiko (May 2003). "RE: 2000". .hack//Zero〈Vol.1〉Phantom Pain. Kadokawa Shoten. ISBN 4-04-419903-5.
  • ^ BT: "It's lettuce." Tsukasa: "Lettuce?" BT: "There's not enough taste to dislike it, and there's not smell to it. Most people say that. But I dislike it because I dislike it." .hack//Sign, episode 17, Conflict.
  • ^ "The Helba Gate: .hack//Sign character guide". Archived from the original on 2006-12-08. Retrieved 2007-01-26.
  • ^ Ito, Kazunori. "CyberConnect2: .hack//Sign, episode 23, "The Eve" Screenplay outline" (in Japanese). Archived from the original on 2007-09-27. Retrieved 2007-06-01. Translation: Police station, investigation room (?). Various items including two CDs, a pair of sneakers, and a child's brassiere are on a table. (All she really wanted was the bra. The rest was just for camouflage.) Tsukasa just sits there obstinately, along with a policewoman who is waiting for something. The door opens, and Tsukasa's father enters. Without saying anything, he hits Tsukasa with an open hand. She falls from her chair, and glares weakly up at her father through her long bangs. Her father, enraged, raises his hand to hit again, and the policewoman hurriedly grabs his arm.
  • ^ Dunham, Jeremy (February 10, 2003). ".hack//INFECTION (Part 1) Review". IGN. Archived from the original on March 18, 2011. Retrieved June 23, 2010.
  • ^ ".hack Infection Review". Game Informer. GameStop. March 2003. p. 82.
  • ^ ".hack//Sign Review". Anime Academy. Archived from the original on April 4, 2007. Retrieved March 24, 2007.
  • ^ Synger, Lauren. ".hack//Sign Voice Box Review". DVDVisionJapan. Archived from the original on April 8, 2007. Retrieved March 24, 2007.
  • ^ Sullivan, Meghan (2007-10-05). ".hack//G.U. Vol.2//Reminisce Review". IGN. Archived from the original on 4 July 2010. Retrieved 2010-08-05.
  • ^ ".hack//Roots Vol.1". Mania. Archived from the original on 2012-10-05. Retrieved July 17, 2012.
  • ^ Kimlinger, Carl. ".hack//G.U. Trilogy Sub DVD". Anime News Network. Retrieved May 4, 2020.
  • ^ Bruno, Travos (October 24, 2015). ".hack//G.U. Trilogy The Movie Review". Capsule Monsters. Retrieved June 17, 2020.

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