Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Gameplay  





2 Development  



2.1  Physics  







3 Ports  





4 Reception  



4.1  Accolades  







5 Legacy  



5.1  Sequels  







6 References  





7 External links  














Hard Drivin'






Ελληνικά
Français
Italiano
Ladin
Nederlands

Русский
Suomi

 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Hard Drivin'
Flyer
Developer(s)Atari Games Applied Research Group
Ports
Tengen
Domark
Sterling Silver
NuFX
Publisher(s)
  • NA: Atari Games
  • JP: Namco
  • Designer(s)Rick Moncrief
    Programmer(s)Stephanie Mott
    Max Behensky
    Artist(s)Sam Comstock
    Kris Moser
    Deborah Short
    Composer(s)Don Diekneite
    Platform(s)Arcade, Amiga, Amstrad CPC, Lynx, Atari ST, Commodore 64, DOS, Genesis, ZX Spectrum
    ReleaseArcade
    • NA: February 12, 1989[2]
  • EU: February 1989[1]
  • JP: June 1989[3]
  • HK: November 1989[4]
  • Amiga, CPC, ST, C64
    1989
    MS-DOS, Spectrum
    1990
    Genesis
    • JP: December 21, 1990
  • NA: 1991
  • EU: 1991
  • Lynx
    • WW: 1991
    Genre(s)Driving simulation[5]
    Mode(s)2 players (alternating)
    Arcade systemAtari Hard Drivin'

    Hard Drivin' is a sim racing arcade video game developed by Atari Gamesin1989.[5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments[6] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.[7]

    Gameplay[edit]

    Arcade version screenshot

    Players drive a sports car in a first-person perspective, navigating one to two laps around a stunt track for their best time while avoiding hazards such as vehicles and obstacles. If scoring in the top 10 during certain modes, the player races against the computer-controlled Phantom Photon car. A manual transmission mode includes a clutch pedal and the possibility of stalling the car, along with a vibrating haptic vibrating steering wheel.

    The player's driving progress is tracked by invisible waypoints, denoted by flags on the course map when the game ends due to time running out. Passing the waypoint half-way through the track grants the player extra time.

    After crashing (either into another vehicle or missing an airborne landing), a ten second instant replay shows a wide aerial view of the player's movement and surrounding vehicles leading up to the crash. Following the replay, the player's car is placed back on the track at the last waypoint passed, which may be a significant distance from the point of collision. If the player's car goes off-road, a ten second countdown begins to return to the track, or else they will be stopped and returned, at a standstill, to the previous waypoint.

    Development[edit]

    Development of the 3D computer graphics arcade hardware that was eventually used for Hard Drivin' began in the mid-1980s, several years before the game was released. At the time, Atari Games was owned by Namco, and the two companies began working on a 3D arcade system. After Atari and Namco separated, each company developed its own arcade system in the late 1980s, based on the same prototype. Atari used an earlier version of the hardware for Hard Drivin', and Namco developed a more advanced version of the hardware called the Namco System 21, used for Winning Run (1988).[8]

    The development of Hard Drivin' began in 1988. Atari originally intended a 1988 release, but according to one of Atari's engineers and designers, it was delayed due to the dispute from its vice president claiming that no one would buy an arcade cabinet for US$10,000 (equivalent to $26,000 in 2023) after The Last Starfighter arcade game was canceled for that reason a few years earlier. Weeks of research concluded that this price was acceptable.[9][10]

    In addition to the main CPU, Hard Drivin' uses two TMS34010 32-bit graphics-oriented processors and a digital signal processor.[7]

    Physics[edit]

    The engine, transmission control, suspension, and tire physics were modeled in conjunction with Doug Milliken[11] who is listed as a test driver in the game credits. In the 1950s, his father William Milliken of Milliken Research led a team at Cornell Aeronautical LaboratoryinBuffalo, New York (later Calspan) that converted aircraft equations of motion to equations of motion for the automobile, and became one of the world's leading experts in car modeling.[12]

    Ports[edit]

    The contemporary home systems Hard Drivin' was ported to have tremendously less computing power than the arcade machine. These include the Amstrad CPC, Mega Drive / Genesis, and Atari Lynx. The Commodore 64 version was only released as part of the Wheels of Fire compilation. A version for the NES was programmed by Mark Morris, but was unreleased.

    Reception[edit]

    Review scores
    PublicationScore
    ACE937/1000 (Atari ST)[13]
    921/1000 (Spectrum)[14]
    Crash92% (Spectrum)[15]
    GamePro21/25 (Genesis)[16]
    IGN6/10 (Lynx)[17]
    Sinclair User78% (Spectrum)[18]
    Your Sinclair90% (Spectrum)[19]
    Commodore User8/10 (arcade)[5]
    MegaTech89% (Mega Drive)[20]
    Award
    PublicationAward
    CrashSmash[21]

    Atari sold 3,318 Hard Drivin' arcade cabinets.[1] In Japan, Game Machine listed Hard Drivin' in its June 1, 1989, issue as the second most successful upright/cockpit arcade cabinet of the month.[3] It became Japan's sixth highest-grossing dedicated arcade game of 1990.[22] On Hong Kong's Bondeal charts, it topped the dedicated arcade cabinet chart in November 1989.[4] The Spectrum version rose to number 2 in the UK sales charts, behind Gazza's Superstar Soccer.[23]

    Nick Kelly of Commodore User reviewed the arcade version and said: "Hard Drivin' is exactly what its name suggests — difficult. You won't master this quickly, and if you aren't used to driving a car it's going to be very tough for you indeed. But Atari can be proud of themselves for producing a coin-op which really does put you in the driving seat, and that is undeniably a major first".[5]

    Zzap!64 magazine regarded the Commodore 64 port as one of the worst C64 games of all time—criticizing the monochrome graphics, painful slowdown, and the lack of instant replays in the other 8-bit conversions. The magazine gave the game 20%.[24] In Japan, the Mega Drive version received a score of 30 out of 40 from a panel of four reviewers.[25]

    Accolades[edit]

    Your Sinclair listed it as the best arcade game of 1989.[26] Computer and Video Games listed it as the fourth best arcade game of 1989.[27] The home computer ports received the Best Coin-Op Conversion prize at the 1989 Golden Joystick Awards.[28] Crash gave it a Crash Smash award.[15] The Games Machine gave it a Star Player award.[29]

    Legacy[edit]

    In 2004, Hard Drivin' was released for the GameCube, PlayStation 2, and Xbox as part of the Midway Arcade Treasures 2 collection.

    Sequels[edit]

    Race Drivin' (1990) is an arcade system sequel. Hard Drivin' II - Drive Harder (1991) is for Atari ST, Amiga, and MS-DOS.[30] Hard Drivin's Airborne (1993) and Street Drivin' (1993) were unreleased.[31]

    References[edit]

    1. ^ a b "Atari Production Numbers Memo". Atari Games. January 4, 2010. Archived from the original on January 20, 2013. Retrieved March 18, 2012.
  • ^ "Hard Drivin' (Registration Number PA0000441184)". United States Copyright Office. Retrieved May 25, 2021.
  • ^ a b "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 357. Amusement Press, Inc. June 1, 1989. p. 21.
  • ^ a b "The Bondeal Chart". RePlay. Vol. 15, no. 4. January 1990. p. 148.
  • ^ a b c d Kelly, Nick (March 1989). "Arcades - Hard Drivin'". Commodore User. EMAP. pp. 78–79.
  • ^ "allgame - Hard Drivin'". Archived from the original on November 14, 2014. Retrieved June 22, 2008.
  • ^ a b "system16.com". Retrieved July 10, 2008.
  • ^ Harrison, Phil (August 1989). "Arcades: Namco's Winning Streak". Commodore User. No. 72 (September 1989). pp. 90–1.
  • ^ "the last starfighter [coin-op] arcade video game, atari, inc. (1984)". Retrieved March 10, 2015.
  • ^ "The Last StarFighter article". Archived from the original on March 28, 2008.
  • ^ Jed Margolin. "Hard Drivin'/Race Drivin' Schematics". Jmargolin.com. Retrieved August 26, 2014.
  • ^ "Karl Ludvigsen - Mister Supernatural - Bill Milliken". Bentleypublishers.com. Retrieved August 26, 2014.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved August 26, 2014.
  • ^ "Hard Drivin' Domark put the hammer down". ACE Magazine. January 1990. p. 47. Retrieved August 13, 2018 – via archive.org.
  • ^ a b "Archive - Magazine viewer". World of Spectrum. Retrieved August 26, 2014.
  • ^ Doctor Dave (January 1991). "Genesis ProView: Hard Drivin" (PDF). GamePro. p. 87.
  • ^ Robert A. Jung (July 6, 1999). "Hard Drivin' Atari's arcade port reviewed". IGN Entertainment. Retrieved August 13, 2018.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved August 26, 2014.
  • ^ "Hard Drivin'". Ysrnry.co.uk. Archived from the original on April 2, 2015. Retrieved August 26, 2014.
  • ^ MegaTech rating, EMAP, issue 6, page 80, June 1992
  • ^ Game review, Crash magazine, Newsfield Publications, issue 72, January 1990
  • ^ ""Tetris" Has Still Earned More Than "Final Fight"" (PDF). Game Machine (in Japanese). No. 396. Amusement Press, Inc. February 1, 1991. p. 22.
  • ^ "The YS Rock'n'Roll Years - Issue 51". Ysrnry.co.uk. Archived from the original on June 20, 2014. Retrieved August 26, 2014.
  • ^ "Hard Drivin'". Zzap!64. No. 68. December 1990. p. 86. Retrieved March 10, 2015.
  • ^ "30 Point Plus - ハードドライビン". Shūkan Famicom Tsūshin. No.362. Pg.32. November 24, 1995.
  • ^ "Your Sinclair's Top of the Slots '89". Your Sinclair. March 1990.
  • ^ "The C+VG Top Arcade Games of 1989". Computer and Video Games. No. 98 (January 1990). December 16, 1989. p. 9.
  • ^ "High Society". ACE. No. 33. EMAP. June 1990. p. 10.
  • ^ "Archive - Magazine viewer". World of Spectrum. Retrieved August 26, 2014.
  • ^ "Atari ST Hard Drivin' II - Drive Harder". Atari Mania.
  • ^ "Beta Blues, Vol. 1 - IGN". ign.com. May 5, 2008. Retrieved August 26, 2014.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Hard_Drivin%27&oldid=1227226942"

    Categories: 
    1989 video games
    Amiga games
    Amstrad CPC games
    Arcade video games
    Atari arcade games
    Atari Lynx games
    Atari ST games
    Commodore 64 games
    Domark games
    DOS games
    Crash Smash! award winners
    Golden Joystick Award winners
    Multiplayer and single-player video games
    Multiplayer hotseat games
    NuFX games
    Racing simulators
    Sega Genesis games
    Tengen (company) games
    Video games developed in Ireland
    Video games developed in the United Kingdom
    Video games developed in the United States
    Video games scored by Alex Rudis
    ZX Spectrum games
    Hidden categories: 
    CS1 Japanese-language sources (ja)
    Articles with short description
    Short description is different from Wikidata
    Use mdy dates from November 2023
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles using Video game reviews template in single platform mode
    KLOV game ID same as Wikidata
    Articles with BNF identifiers
    Articles with BNFdata identifiers
     



    This page was last edited on 4 June 2024, at 14:32 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki