Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 3D plane to plane equation  





2 Affine homography  





3 See also  





4 References  





5 Toolboxes  





6 External links  














Homography (computer vision)






Svenska
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Geometrical setup for homography: stereo camerasO1 and O2 both pointed at Xinepipolar geometry. Drawing from Neue Konstruktionen der Perspektive und Photogrammetrie by Hermann Guido Hauck (1845 — 1905)

In the field of computer vision, any two images of the same planar surface in space are related by a homography (assuming a pinhole camera model). This has many practical applications, such as image rectification, image registration, or camera motion—rotation and translation—between two images. Once camera resectioning has been done from an estimated homography matrix, this information may be used for navigation, or to insert models of 3D objects into an image or video, so that they are rendered with the correct perspective and appear to have been part of the original scene (see Augmented reality).

3D plane to plane equation

[edit]

We have two cameras a and b, looking at points in a plane. Passing from the projection ofinb to the projection ofina:

where and are the z coordinates of P in each camera frame and where the homography matrix is given by

.

is the rotation matrix by which b is rotated in relation to a; t is the translation vector from atob; n and d are the normal vector of the plane and the distance from origin to the plane respectively. Ka and Kb are the cameras' intrinsic parameter matrices.

The figure shows camera b looking at the plane at distance d. Note: From above figure, assuming as plane model, is the projection of vector along , and equal to . So . And we have where .

This formula is only valid if camera b has no rotation and no translation. In the general case where and are the respective rotations and translations of camera a and b, and the homography matrix becomes

where d is the distance of the camera b to the plane.

Affine homography

[edit]

When the image region in which the homography is computed is small or the image has been acquired with a large focal length, an affine homography is a more appropriate model of image displacements. An affine homography is a special type of a general homography whose last row is fixed to

See also

[edit]

References

[edit]

Toolboxes

[edit]
[edit]
Retrieved from "https://en.wikipedia.org/w/index.php?title=Homography_(computer_vision)&oldid=1133752470"

Categories: 
Geometry in computer vision
Functions and mappings
Hidden categories: 
Articles with short description
Short description is different from Wikidata
 



This page was last edited on 15 January 2023, at 10:04 (UTC).

Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



Privacy policy

About Wikipedia

Disclaimers

Contact Wikipedia

Code of Conduct

Developers

Statistics

Cookie statement

Mobile view



Wikimedia Foundation
Powered by MediaWiki