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Contents

   



(Top)
 


1 Story  





2 Gameplay  





3 Development  





4 Region differences  





5 Reception  





6 References  





7 External links  














Imperium (1992 video game)






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Imperium
North American cover art
Developer(s)Jorudan
Publisher(s)Vic Tokai
Composer(s)Tenpei Sato
Platform(s)Super NES/Super Famicom
Release
  • NA: November 1992
  • JP: December 18, 1992[1]
  • Genre(s)Vertically scrolling shooter
    Mode(s)Single-player

    Imperium (Mobile Armoured Dion [機動装甲 ダイオン Kidou Soukou Daion] in Japan) is a vertical scrolling shooter developed by Jorudan and published by Vic Tokai in 1992 for the Super Nintendo Entertainment System.

    Story

    [edit]

    Taking place in the year 2027, Earth is suddenly attacked by the planetoid space fortress Zektron. Many cities are decimated and occupied by the Zektron forces, threatening to annihilate humanity. An underground military squadron and lab develops a small mecha called Dion (Imperium in the US version) aboard the mothership Leinoa, a mecha capable of harnessing great firepower. The human's goal is to send Dion/Imperium into Zektron and destroy it only after the Earth occupation forces have been eliminated.

    Gameplay

    [edit]

    Imperium differs from most shooters in many ways. There is no high score counter, but instead an experience points counter is displayed. Players earn experience points by destroying multitudes of enemies and the numbers differ depending on the size of the enemy. Players then earn additional weapons and power-ups for each weapon through a set number of experience points. The player has a five-hit life bar. If a player takes a hit, then whatever weapon they were using when they were hit is down graded by one point. Players can replenish health and any downgraded weapon by earning back experience points. The player also has speed-change control, which they can use to change the speed of their mech to five different levels. The player has no lives. If the player dies, then it's Game Over. However, they can start on the level they died on by using the Continue option that shows up on the main menu after dying. The player can only use the continue option four times.

    Development

    [edit]

    In its September 1992 issue, Electronic Gaming Monthly estimated that Imperium was 80% complete and on track for November.[2]

    Region differences

    [edit]

    Although the game played out the same and featured similar music and sounds, the Western version does have different content from the Japanese version :

    Reception

    [edit]
    Aggregate score
    AggregatorScore
    GameRankings52.50% (3 reviews)[3]

    Super Gamer gave the SNES version an overall score of 60% writing: "This vertically scrolling shooter has a novel power-up system and plenty of challenge, but graphics are banal and gameplay is more frustrating then enjoyable."[4]

    References

    [edit]
    1. ^ "Kidou Soukou Daion". Famitsu (in Japanese). No. 221. p. 178.
  • ^ Staff (September 1992). "Fact File; Imperium". Electronic Gaming Monthly. No. 38. p. 107.
  • ^ "Imperium Review Score". Archived from the original on 2019-05-13.
  • ^ "Imperium Review". Super Gamer (2). United Kingdom: Paragon Publishing: 122. May 1994. Retrieved March 16, 2021.
  • [edit]


  • t
  • e

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Imperium_(1992_video_game)&oldid=1183852390"

    Categories: 
    1992 video games
    Jorudan games
    Single-player video games
    Super Nintendo Entertainment System games
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    Vertically scrolling shooters
    Vic Tokai games
    Video games about mecha
    Video games developed in Japan
    Video games scored by Tenpei Sato
    Video games set in 2027
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    This page was last edited on 6 November 2023, at 22:16 (UTC).

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