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Contents

   



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1 Plot  





2 Gameplay  





3 Windows version  





4 Reception  





5 See also  





6 References  





7 External links  














Inindo: Way of the Ninja






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Inindo: Way of the Ninja
Developer(s)Koei
Publisher(s)Koei
Platform(s)PC-8801SR, PC-9801, MSX2, FM Towns, X68000, MS-DOS (Chinese), Super NES, Windows
Release
  • NA: March 1993[1]
  • EU: December 5, 2003
  • Genre(s)Role-playing
    Mode(s)Single-player

    Inindo: Way of the Ninja (伊忍道 打倒信長orInindou Datou Nobunaga, スーパー伊忍道 打倒信長orSuper Inindou Datou Nobunaga in its Super Famicom version) is a role-playing video game developed and published by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer and X68000, it was remade for the Super NES, which was also released in North America. The game is a fictional account of Japan's warring states period.[2]

    Plot[edit]

    Set in 1582, the player assumes the role of an Iga ninja whose village has been destroyed by the conquest of the demonic warlord Oda Nobunaga. The ninja must travel across feudal Japan, enlisting the aid of numerous ninja, sages, hermits, ronin, samurai, wizards and other companions, in order to avenge his clan.[3]

    The game is a fictitious account of the end of Oda Nobunaga's campaign to conquer and unify all of Japan. The beginning of the game references the rebellion of Akechi MitsuhideatHonnō-ji Temple, where the historical Nobunaga died by committing seppuku. The time of the game over point (the year 1601) would be just prior to the birth of the Tokugawa shogunate under Tokugawa Ieyasu.

    Gameplay[edit]

    The actual game begins in the year 1582. If the player does not kill Nobunaga by the end of year 1601, the game is over.

    Several hazardous dungeons stand in the path of victory, as well as a selection of optional dungeons which can be played in any order the player chooses. There are 18 dungeons overall. Encounters with monsters and outlaws occur randomly in dungeons and in the game's world map, during which the player characters and NPCs can move around the battlefield in turn-based fashion to attack, cast magic spells and use items.[4]

    To complete the game, the player must recruit NPCs in order to successfully survive dungeons and large scale battles. In order to recruit other characters, the player must build up a certain degree of trust by talking with them at tea houses and inns. Most of the NPCs can be recruited: characters of rival clans are not likely to join the player.

    There are strategy and war simulation elements to game as well. By gaining the trust of a Japanese feudal lord (by spying or committing acts of sabotage on competing daimyo), the player can join in the battle for the provinces that characterized the era. The outcome of these battles changes the lords' possession of individual provinces, which can alter the outcome of the game and aid or hinder the player's progress. Neighboring provinces to Nobunaga's must be conquered in order to advance to the final section of the game.

    In the middle of the stories, the player follows either the "normal" path or the "magician" path, which is randomly selected after completing the first dungeon quest. Each path leads to different enemies during random encounters. For example, the "magician" path causes Western mythological monsters such as HellhoundorMarchosias to appear.

    Due to the smaller resolution of the SNES, character names were shortened:

    Japanese class name English class name
    忍者 Ninja
    僧侶 Sage
    道士 Wizard
    Warrior
    伊賀忍者 Iga Ninja
    甲賀忍者 Koga Ninja
    伊賀女 Female Iga Ninja
    甲賀女 Female Koga Ninja
    風魔衆 Fuma Ninja
    根来衆 Negoro Ninja
    僧侶 Mendicant
    僧兵 Sohei
    山伏 Hermit
    羅漢 Sage
    道士 Mystic
    方士 Magician
    飯綱使い Sorcerer
    武士 Samurai
    浪人 Ronin
    剣術家 Swordsman

    Windows version[edit]

    The Chinese version was ported to MS-DOS in 1993, playable in English OS. In 2003, the PC-9801 version of the game was ported to Windows 98, as part of Koei 25th Anniversary Pack Vol.1; standalone version was published in 2005. The Windows version runs the PC-9801 game in emulator; when saving, the emulator emulates drive switching operation. The port requires the use of mouse and the third scenario is inaccessible because of running in emulated environment.

    Reception[edit]

    GamePro review called Inindo "an impressive mix of adventure, fantasy, and epic military strategy", "a good RPG, featuring myth, magic, mayhem, and history" and "a great fantasy".[5]

    See also[edit]

    References[edit]

    1. ^ "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 2012-09-07. Retrieved 2012-07-25.
  • ^ "Inindo: Way of the Ninja Review for Super Nintendo: Lengthy and difficult, this one will try your patience - GameFAQs". gamefaqs.gamespot.com. Retrieved 2020-03-26.
  • ^ "Inindo: Way of the Ninja (SNES) - Koei, 1993 | SNESguide". snesguide.com. Retrieved 2020-03-26.
  • ^ "Inindo: Way of the Ninja Review". www.flyingomelette.com. Retrieved 2020-03-26.
  • ^ GamePro 45 (April 1993), pages 70-71
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Inindo:_Way_of_the_Ninja&oldid=1193788047"

    Categories: 
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