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Contents

   



(Top)
 


1 The game  



1.1  Source books  





1.2  Campaigns  







2 Characters  





3 Critical reception  





4 Decline  





5 References  





6 External links  














Inquisitor (game)






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Inquisitor
DesignersGavin Thorpe and others
PublishersGames Workshop
Players2+
Setup time5 - 30 minutes
Playing time30 minutes - 3 hours
ChanceDice rolling
Age range12+ (though it is aimed at older, more mature players)
WebsiteInquisitor Homepage

Inquisitor was a tabletop miniatures game based in Games Workshop's Warhammer 40,000 (Warhammer 40K, or simply 40K) universe. Whereas the main line of Warhammer 40K games is based on squad based tactical warfare, Inquisitor focused on a small group of player characters akin to many role-playing games. Inquisitor miniatures are no longer produced by Games Workshop but, whilst they were, the game had its own website[1] and 54 mm scale models were available as "Specialist Games" from the Games Workshop catalogue.[2]

Players choose a warband, typically made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of characters from throughout the 40K universe's Imperium, such as Rogue Traders, Space Marines or Tech-priests. It also offers the chance for players to take on the guise of some of the Imperium's greatest enemies, such as Chaos Lords, the Demonic legions of Chaos, Genestealer Cult Leaders, or twisted Mutants.

The game

[edit]

The game was supported by Games Workshop's Specialist Games division, which periodically released new rules for the game through the Specialist Games website Home | Games Workshop Webstore. The game was intended for older wargamers, aged 16 and up.

The Inquisitor rulebook was available as a hard copy from Games Workshop,[3] or as a PDF from the Specialist Games website.[4] It gives information about the Inquisition and the Warhammer 40K universe in general. The name, when written, is sometimes shortened to =I=, =][=, or -][- by fans, in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.

Inquisitor uses a rules system in which two 10-sided dice (known together as a d100 or d%) are thrown to generate a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are also used for several of the game's mechanics.

There are, technically, no limitations on the effective power and equipment of a player character - the rules do not prevent a player from creating a character armed with extremely potent combinations of equipment and skills. The game rulebook does offer an optional "points" system that the organisers of a campaign might use to limit or guide their players, and the general expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or role-playing game, Inquisitor describes itself as a "narrative" skirmish game, with an emphasis on storytelling in the nature of action movies or adventure novels, as opposed to a focus on winning at all costs.

Source books

[edit]

There were several additional companion rulebooks for the Inquisitor game available:

This book details the background and history of the Thorian philosophy and those who follow it. Amongst other topics, the book focuses on the efforts of Promeus, a semi-legendary figure from the earliest days of the Imperium, and his desire to revive the Emperor of Mankind from his half-life existence on the Golden Throne. It traces his and his followers', the Promeans, attempts to achieve their end, and their conflict with their allies and later rivals led by Moriana. Over millennia, the two factions slowly disappear, but their history and achievements paved the way for two factions, the Thorians and the Horusians, to rise and seek out a new way to approach the divine nature of the Emperor.[5]
The book details additional characters and how the followers of the Thorian philosophy interact with other Ordos of the Inquisition. It also provides additional weapons and powers to be used by the Thorians.[5]

Campaigns

[edit]

There are three campaigns in the game and each has a Conspiracies book:[1][2] These books are no longer available from Games Workshop.

Characters

[edit]

Player characters are usually represented in-game by 54 mm miniatures purchased from Games Workshop, roughly twice as large as the standard 28 mm Heroic scale of WH40K miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook. Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.[3]

There are many different groups that players can play. Presented here are the archetypes represented in the Rulebook:[3]

Critical reception

[edit]

Inquisitor was given two primary critical reviews by RPGnet upon its release:

The first, in July 2001, was written by Charlie Engasser. In his review, he states that the positive aspects of the game include that "the production values as far as the printed material are excellent" and that "Anyone familiar with the Warhammer universe will be pretty much at ease here." Conversely, he includes as negatives the cost of the game, and stated that "Completely ignoring races like the Space Orks, Eldar and most importantly, the Tyranids is a pretty glaring omission."[6] The later release of random character generators (such as in White Dwarf Magazine, issue 258 and the second issue of the Inquisitor supplement Exterminatus) has partially rectified the latter problem, as well as the release of a supplement specifically describing a campaign against the Eldar.

The second, in August 2001, was written by Sean Broughton-Wright on the gameplay and mechanics. After noting problems with the variability of product quality ("the usual excellence displayed in such figures as Artemis to the rushed look of some others like Slick Devlan") and complimenting the quality of artwork ("all the good stuff that you'd expect of a Games Workshop product set in the 40K Universe"), he discusses the mechanics; he states, "The great strength of the GW game in its gearing towards competitive play is understandably missing here. As a war game it isn't very successful either." Among other issues, he was "bogged down in rules" and stated that he "Can't help but feel this would have been better as a first person shooter." This revolves around the issue that he points out, that "There seems to be very little support, even when compared to other sideline games like Mordheim."[7]

However, while the above points on competitive play are accurate (although there is an annual tournament,[8] the players are primarily ranked on their contribution to making the game an entertaining story), the introduction to the game rulebook sets out the game as having a narrative basis, with a focus on the internal machinations of the Imperium, and that it is designed to allow players and their gamemaster a large galactic sandbox for storytelling, and is not intended to present a balanced competitive experience.

Decline

[edit]

After a good period on release where Inquisitor experienced relatively good popularity when compared with other games outside of Games Workshop’s main franchises (Warhammer 40,000, Warhammer Fantasy Battles), the game has slowly lost both appeal and support from Games Workshop.

For a time articles featuring Inquisitor were commonly featured in Games Workshop’s flagship magazine White Dwarf together with new miniature releases. Partly due to the introduction of Games Workshop's The Lord of the Rings Strategy Battle Game, and the resultant use of the magazine space for articles relating to it, Inquisitor's coverage was later moved to the game's own magazine, Exterminatus. Exterminatus ran for a short period (10 quarterly issues), until Games Workshop grouped all of its Specialist Games range magazines into one larger magazine named Fanatic (for much of its run, Fanatic was solely an online magazine) which was also later discontinued. Together with this miniatures were restricted to online sales only and some have since gone out of production such as the Kal Jerico model. In 2004 the rulebook was made available as a free PDF within the Specialist Games section of the Games Workshop website.

The decline has also been reflected in the game's online support. In 2007 the game's online forum was removed from Games Workshop's servers (although a replacement is now hosted and run privately by fans at the-conclave.co.uk, where it still has a loyal fanbase).

At the same time, a considerable majority of the Fanatic online articles were taken down from the site. No "official" content has been released by Games Workshop since its site redesign, thus any new articles or updates since then have been fan-written.

Production of Inquisitor miniatures by Games Workshop has now ceased and, following a period when the remaining stock was sold off, the miniatures are no longer available from Games Workshop either online or in store.

References

[edit]
  1. ^ a b "Specialist Games". Games Workshop. Retrieved May 29, 2007.
  • ^ a b "Games-Workshop Online Store". Games Workshop. Archived from the original on May 30, 2007. Retrieved May 29, 2007.
  • ^ a b c Thorpe, Gav (2001). Inquisitor (1st ed.). Nottingham: Games Workshop. ISBN 1-84154-077-3.
  • ^ "Home | Games Workshop Webstore". Retrieved September 20, 2023.
  • ^ a b Thorpe, Gav. "The Thorians: Faction Sourcebook" (PDF). Inquistor Rulebook. Games Workshop. Retrieved March 28, 2006.
  • ^ "RPGnet: The Inside Scope Capsule". RPGnet. Retrieved May 26, 2007.
  • ^ "RPGnet: The Inside Scope Mechanics". RPGnet. Retrieved May 26, 2007.
  • ^ "Inquisitor Grand Tournament". Dark Magenta. Archived from the original on September 2, 2008. Retrieved December 29, 2009.
  • [edit]
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    This page was last edited on 4 December 2023, at 20:12 (UTC).

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