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Contents

   



(Top)
 


1 Gameplay  





2 Playable Characters  





3 Reception  





4 References  





5 External links  














Kensei: Sacred Fist






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Kensei: Sacred Fist
North American cover art
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
Director(s)Hirotaka Ishikawa
Producer(s)Gozo Kitao
Composer(s)Suzuki Kyoban
Norikazu Miura
Akira Yamaoka
Platform(s)PlayStation
Release
  • JP: November 19, 1998
  • NA: December 11, 1998[1][2]
  • EU: 1998
  • Genre(s)Fighting
    Mode(s)Single-player, multiplayer

    Kensei: Sacred Fist, known in JapanasBugi (武戯 -BUGI-), is a 1998 3D-based fighting game developed by Konami Computer Entertainment Tokyo and published by Konami. It was first released in Japan on November 19, 1998, in North America on December 11, 1998, and in Europe the same year. It was later re-released in 2001 under the reissue title Kensei: Sacred Fist Value Series. The game is a straight-to-console release, without an arcade counterpart.

    Gameplay[edit]

    Kensei uses a button distribution style, separating them into punch, kick, throw and guard. The system provides the player with a large array of moves and combos, and multi-step throws are available, though both normal and multi-throws can be countered by pressing a button that flashes on the screen. Game speed is rather slow (one of the reasons for it not to become an arcade game), and relies more on timing, strategy and accurate knowledge of attack ranges to land successful combo strings and juggles. Button-mashing is often a bad tactical choice, since the characters remain vulnerable for long times after performing an unsuccessful combo. Jumping is realistic, albeit for some extra height. Sidestepping is allowed but is a much slower move, aside from some characters who integrate special sidesteps in their movesets.

    The guard button acts rather as a "dodge" button, as the characters' animation shows them avoiding the attacks rather than taking them on their guard. Characters may assume rapidly a counter-offensive position or be "bounced back" to dodge, and the recovery time relies on the player's ability to press the guard button with sufficient time. Low attacks must be guarded by pressing Down + Guard Button, while pressing Up + Guard Button may allow the character to sidestep at the end of a combo.

    The Arcade game structure of Kensei comprises 10 stages, with the first eight being made up of random opponents. The specific playing character will encounter a sub-boss in the ninth stage while the tenth one will have them facing off against the crime lord Leimeng and the eleventh (and final) one will have the playing character battle against Leimeng's bodyguard Kaiya. Along with the classical Survival, Training, and Time Attack modes, a special mini-game can be activated once all characters have been unlocked: it's a "racing" mode where the player controls a character and makes it run through a circuit, using button mashing to gain speed.

    Playable Characters[edit]

    The game features 9 initial playable fighters from around the world with their own varied fighting styles and 14 hidden characters that can be unlocked through the completion of the game. Most of the unlockables share a moveset with one of the main characters, with slight modifications regarding the attacking range and combo length.

    The following is a list of the 9 main characters, with their unlockable counterparts:

    Other unlockable characters are:

    Reception[edit]

    Review scores
    PublicationScore
    GamePro3.625/5[5]
    GameSpot4.7/10[4]
    IGN5.5/10[3]
    Official U.S. PlayStation Magazine[6]

    The game was largely not well received by critics. IGN and Gamespot were both quite critical of the game calling it mediocre. James Mielke wrote "Kensei: Sacred Fist is little more than a bland footnote in fighting game history."[3][4]

    References[edit]

    1. ^ "Konami of America". 1999-05-02. Archived from the original on 1999-05-02. Retrieved 2023-04-18.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ "Game Informer News". Game Informer. 1999-10-13. Archived from the original on 1999-10-13. Retrieved 2023-04-10.{{cite magazine}}: CS1 maint: bot: original URL status unknown (link)
  • ^ a b IGN Staff (December 10, 1998). "Kensei: Sacred Fist". IGN. Archived from the original on February 10, 2021.
  • ^ a b Mielke, James (May 2, 2000). "Kensei: Sacred Fist Review". GameSpot. Archived from the original on February 10, 2021.
  • ^ Boba Fatt (February 1999). "Kensai: Sacred Fist". GamePro. No. 214. IDG Communications. p. 125.
  • ^ Maruyama, Wataru (February 1999). "Kensai Sacred Fist". Official U.S. PlayStation Magazine. Vol. 2, no. 5. Ziff Davis. p. 80.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Kensei:_Sacred_Fist&oldid=1161826035"

    Categories: 
    1998 video games
    3D fighting games
    Fighting games
    Konami games
    Multiplayer and single-player video games
    PlayStation (console) games
    PlayStation (console)-only games
    Video games developed in Japan
    Video games scored by Akira Yamaoka
    Hidden categories: 
    CS1 maint: bot: original URL status unknown
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
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    Articles containing Japanese-language text
    Articles using Video game reviews template in single platform mode
     



    This page was last edited on 25 June 2023, at 08:47 (UTC).

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