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This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming .[1] [2]
Among the 50 largest video game companies, thirteen are based in the United States , ten in Japan , six each in South Korea and China , four each in France and Sweden , and one each in Israel , Poland , Ireland , Canada , United Kingdom , Singapore , and Italy , respectively.
Warner Bros. Games , Annapurna Interactive and Valve Corporation are not included in this list. Warner Bros. Games is a subsidiary of a larger company, and Annapurna Interactive and Valve Corporation are private companies, and there is no available data or estimate pertaining to their revenues. Before Microsoft Gaming acquired Activision Blizzard in 2023, they reported a revenue of $8.8 billion, which would make them the 6th biggest publisher on this list.[3]
Companies [ edit ]
Rank
Company
Headquarter
Revenue
Ref.
1
Sony Interactive Entertainment
San Mateo, California
$29.8 billion
[4]
2
Tencent Interactive Entertainment
Shenzhen , China
$25.5 billion
[5]
3
Microsoft Gaming
Redmond, Washington
$25.1 billion
[6]
4
NetEase Games
Hangzhou , China
$11.5 billion
[7]
5
Nintendo
Kyoto , Japan
$10.8 billion
[8]
6
Electronic Arts
Redwood City, California
$7.5 billion
[9]
7
Epic Games
Cary, North Carolina
$5.8 billion
[10]
8
Take-Two Interactive
New York City , New York
$5.3 billion
[11]
9
Embracer Group
Karlstad , Sweden
$4.0 billion
[12]
10
miHoYo
Shanghai , China
$3.8 billion
[13]
11
Roblox Corporation
San Mateo, California
$2.8 billion
[14]
12
Playtika
Herzliya , Israel
$2.57 billion
[15]
13
Ubisoft
Saint-Mandé , France
$2.5 billion
[16]
14
Nexon
Minato-ku, Tokyo , Japan
$2.48 billion
[17]
15
37Games
Shanghai , China
$2.3 billion
[18]
16
Square Enix
Shinjuku , Japan
$2.29 billion
[19]
17
Oculus Studios
Menlo Park, California
$2.16 billion
[20]
18
Bandai Namco Entertainment
Minato, Tokyo , Japan
$2.1 billion
[21]
19
Sega
Shinagawa , Japan
$2.04 billion
[22]
20
Netmarble
Seoul , South Korea
$2.0 billion
[23]
21
NCSoft
Pangyo , South Korea
$1.99 billion
[24]
22
Konami Digital Entertainment
Ginza , Japan
$1.6 billion
[25]
23
Krafton
Seongnam , South Korea
$1.43 billion
[26]
24
Perfect World
Beijing , China
$1.15 billion
[27]
25
Garena
Singapore
$1.14 billion
[28]
26
NetDragon Websoft
Fuzhou , China
$1.11 billion
[29]
27
Wizards of the Coast
Renton , Washington
$1.0 billion
[30]
28
Scopely
Culver City, California
$1.0 billion
[31]
29
Capcom
Chūō-ku, Osaka , Japan
$978 million
[32]
30
Keywords Studios
Leopardstown , Ireland
$780 million
[33]
31
Kakao Games
Jeju , South Korea
$725 million
[34]
32
Niantic
San Francisco , California
$671 million
[35]
33
Koei Tecmo
Yokohama , Japan
$536 million
[36]
34
Gameloft
Paris , France
$338 million
[37]
35
CD Projekt Red
Warsaw , Poland
$311 million
[38]
36
Playstudios
San Francisco , California
$310 million
[39]
37
Thunderful Group
Gothenburg , Sweden
$274 million
[40]
38
Pearl Abyss
Gwacheon , South Korea
$260 million
[41]
39
Neowiz Games
Gyeonggi , South Korea
$250 million
[42]
40
Paradox Interactive
Stockholm , Sweden
$248 million
[43]
41
Marvelous
Shinagawa , Japan
$190 million
[44]
42
Enad Global 7
Stockholm , Sweden
$187 million
[45]
43
Focus Entertainment
Paris , France
$187 million
[46]
44
Nacon
Lesquin , France
$170 million
[47]
45
Behaviour Interactive
Montreal , Canada
$163 million
[48]
46
Saber Interactive
Fort Lauderdale, Florida
$161 million
[49]
47
FromSoftware
Tokyo , Japan
$152 million
[50]
48
Team17
Wakefield , England
$151 million
[51]
49
Digital Bros
Milan , Italy
$146 million
[52]
50
Devolver Digital
Austin, Texas
$135 million
[53]
Largest video game companies by country [ edit ]
See also [ edit ]
References [ edit ]
^ Samuel Tolbert (2022-02-03). "Activision Blizzard hits $8.8 billion in 2021 revenue despite lackluster Call of Duty sales" . Windows Central . Retrieved 2023-12-25 .
^ Co, Alex (2024-05-14). "Sony Interactive Entertainment Names New CEOs; FY2023 and Q4 Results Detailed" . MP1st . Retrieved 2024-05-14 .
^ "TENCENT ANNOUNCES 2023 ANNUAL AND FOURTH QUARTER RESULTS" (PDF) . March 20, 2024.
^ Ballard, John (2023-10-18). "Did Microsoft Waste $69 Billion on Activision Blizzard?" . The Motley Fool . Retrieved 2023-11-08 .
^ Writer, Sophie McEvoy Staff (2024-03-05). "NetEase revenue rises 7.2% to $14.6bn in 2023" . GamesIndustry.biz . Retrieved 2024-03-05 .
^ "Nintendo Co., Ltd Results for the Years Ended March 31, 2023 and 2024" (PDF) .
^ Maas, Jennifer (2024-05-07). "Electronic Arts Finishes Fiscal Year With Record 'Madden NFL' Growth, but Projects Harder First Quarter" . Variety . Retrieved 2024-05-07 .
^ "Epic Games annual revenue 2026" . Statista . Retrieved 2023-12-25 .
^ "Take-Two Interactive Software, Inc. Reports Results for Fourth Quarter and Fiscal Year 2024" . Yahoo Finance . 2024-05-16. Retrieved 2024-05-17 .
^ Whittock, Jesse (2024-06-20). " 'Lord Of The Rings' Owner Embracer Sees Full-Year Entertainment Sales Grow To $678M" . Deadline . Retrieved 2024-06-20 .
^ "MiHoYo's revenue in 2022 breaks records at US$2.3 billion | ONE Esports" . www.oneesports.gg . 2023-06-20. Retrieved 2023-12-25 .
^ "Roblox Reports Fourth Quarter and Full Year 2023 Financial Results" (PDF) .
^ "Playtika Holding Corp. Reports Q4 and 2023 Financial Results" . Yahoo Finance . 2024-02-26. Retrieved 2024-03-03 .
^ "Ubisoft reports full-year 2023-24 earnings figures" (PDF) .
^ Dealessandri Deputy, Marie (2023-02-10). "Nexon hits "record revenue" in 2022 but net income down 11%" . GamesIndustry.biz . Retrieved 2023-12-24 .
^ "37 Interactive Entertainment: annual revenue 2022" . Statista . Retrieved 2023-12-24 .
^ "Financial Results for FY2024" (PDF) .
^ Hatmaker, Taylor (2023-02-03). "Meta's Reality Labs lost $13.7 billion on VR and AR last year" . TechCrunch . Retrieved 2023-12-24 .
^ Partis, Danielle (2022-02-08). "Bandai Namco revenues up 15.5% to $5.4bn" . GamesIndustry.biz . Retrieved 2023-12-24 .
^ Sinclair, Brendan (2024-05-10). "Sega's full-year sales jump 20% as Persona and Like a Dragon sales surge" . GamesIndustry.biz . Retrieved 2024-05-10 .
^ "Mobile game dev Netmarble shares Q4 2022 financial results" . Pocket Tactics . 2023-02-20. Retrieved 2023-12-24 .
^ "NEWS | NCSOFT" . kr.ncsoft.com . Retrieved 2023-12-25 .
^ "Konami FY2024 Financial Result" (PDF) .
^ " "KRAFTON, INC. REPORTS $1.577 BILLION USD IN REVENUE FOR 2021, THE HIGHEST IN THE COMPANY'S HISTORY" - KRAFTON Press Room" . press.krafton.com . Retrieved 2023-12-25 .
^ "Perfect World: annual revenue 2022" . Statista . Retrieved 2023-12-25 .
^ "Sea Surges After Gaming Sales Defy Post-Covid Internet Slowdown" . Yahoo Finance . 2022-05-18. Retrieved 2023-12-25 .
^ Morris, Iwan; Writer, Staff (2023-03-28). "NetDragon announces 2022 full-year financial results" . pocketgamer.biz . Retrieved 2023-12-25 .
^ "Wizards of the Coast Passed $1 Billion in Revenue in 2021" . Gaming . Retrieved 2023-11-14 .
^ Perez, Matt. "Mobile Games Publisher Scopely Hits $1 Billion In Lifetime Revenue" . Forbes . Retrieved 2023-11-14 .
^ "Capcom Achieves Record-High Net Sales and Seventh Consecutive Year of Record-High Profits Driven by Digital Contents Business in Consolidated Earnings for the Year Ended March 2024 – Achieves 11 consecutive fiscal years of operating profit growth and 45.89 million units in Consumer home video game sales, the highest in its history – | Press Release | CAPCOM" . www.capcom.co.jp . Retrieved 2024-05-09 .
^ "Keywords Studios plc Full Year Results for the period to 31 December 2023" .
^ "Q4 2023 Kakao Earnings" . kakaocorp.com . Retrieved 2024-04-14 .
^ "Niantic annual IAP revenue 2023" . Statista . Retrieved 2023-12-25 .
^ "Financial Results for the Fiscal Year Ending March 2024" (PDF) .
^ Szalai, Georg (2023-03-08). "Studiocanal Revenue Falls As Gaming, Pay TV Drive Vivendi Earnings" . The Hollywood Reporter . Retrieved 2023-12-25 .
^ "Result Center Archive" . CD PROJEKT . Retrieved 2024-04-05 .
^ "PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year Results" . PLAYSTUDIOS, Inc . 2022-02-24. Retrieved 2023-12-25 .
^ Astle, Aaron (2024-03-22). "Thunderful lost $59 million in 2023 after Q4 profit fell 574%" . pocketgamer.biz . Retrieved 2024-04-04 .
^ "pearl abyss investor relations" . Bing . Retrieved 2024-02-07 .
^ "NEOWIZ HOLDINGS" . www.neowiz.com . Retrieved 2024-02-07 .
^ Rousseau, Jeffrey (2024-02-07). "Paradox Interactive sees its full-year revenue grow by 34%" . GamesIndustry.biz . Retrieved 2024-04-04 .
^ "Key Statistics" . Yahoo Finance . Retrieved 2024-04-04 .
^ "YEAR-END and Q4 REPORT 2023" . Enad Global 7 . 2024-02-13. Retrieved 2024-04-27 .
^ MarketScreener (2024-04-18). "FOCUS ENTERTAINMENT: PULLUP ENTERTAINMENT ANNOUNCES FOURTH-QUARTER REVENUE GROWTH OF +12% TO €59M - MarketScreener" . www.marketscreener.com . Retrieved 2024-04-18 .
^ "PRESS RELEASE: NACON: FOURTH-QUARTER 2023/24 SALES UP 9.8% TO €41.0 MILLION" . Yahoo Finance . 2024-04-29. Retrieved 2024-04-29 .
^ "Montreal indie game studio Behaviour opens new Toronto office after decade-long turnaround" . The Globe and Mail . 2022-04-25. Retrieved 2024-04-14 .
^ Yin-Poole, Wesley (2024-03-14). "Saber Interactive Splits From Embracer, Taking 38 Video Game Projects With It" . IGN . Retrieved 2024-05-02 .
^ "Largely Thanks to Elden Ring, FromSoftware Made over $150 Million Last Year" . FandomWire . 2023-08-10. Retrieved 2024-04-13 .
^ "Team17 Group Full Year 2022 Earnings: Revenues Beat Expectations, EPS Lags" . Yahoo Finance . 2023-05-29. Retrieved 2023-12-25 .
^ "Documents and Results" . Digital Bros . Retrieved 2023-12-25 .
^ "Devolver Digital, Inc. Reports Earnings Results for the Full Year Ended December 31, 2022" . www.marketscreener.com . 2023-04-11. Retrieved 2023-08-02 .
R e t r i e v e d f r o m " https://en.wikipedia.org/w/index.php?title=List_of_largest_video_game_companies_by_revenue&oldid=1231742423 "
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