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Contents

   



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1 Overview  





2 Prize winners  





3 References  





4 External links  














Lumen Prize







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From Wikipedia, the free encyclopedia
 


Carla Rapoport giving a presentation on the Lumen Prize at the EVA London 2016 conference in July 2016[1]

The Lumen Prize is an international award which celebrates art created with technology, especially digital art.[2]

Overview[edit]

The prize was founded by Carla Rapoport in 2012,[3] The Lumen Prize has visited more than ten cities around the world including Amsterdam, Athens, Hong Kong, New York, Riga, Swansea[4] and Shanghai.[citation needed]

Through its parent company Lumen Art Projects,[5] which promotes the work of longlisted, shortlisted and winning artists, Lumen has collaborated with the Barbican Centre,[6] Computer Arts Society[7] and the EVA London Conferences[1] as well as the Tate,[8] Photomonitor, Goldsmiths, University of London, Eureka! (Halifax), the British Computer Society, IBM UK, the Royal College of Art (London), CYLAND Media Lab (Saint Petersburg), etc.[citation needed]

Since its launch, the Lumen Prize has given away more than $80,000 in prize money and staged over 45 exhibitions globally.[citation needed][when?]

Prize winners[edit]

Past Lumen Prize Gold Award winners include artists Refik Anadol, Andy Lomas, Gibson/Martelli and Mario Klingemann.[citation needed] The 2019 shortlist was profiled by SeditionArt.[9]

2021 winners

2020 winners
2019 winners
2018 winners

References[edit]

  1. ^ a b Lambert, Nicholas (2016), "The Lumen Prize at EVA London 2016" (PDF), in Bowen, Jonathan P.; Diprose, Graham; Lambert, Nicholas (eds.), Electronic Visualisation and the Arts (EVA 2016), London, UK, 12–14 July 2016, London, UK: BCS, Electronic Workshops in Computing, doi:10.14236/ewic/EVA2016.57
  • ^ "About the Lumen Prize". lumenartprize.artopps.co.uk. Retrieved 29 April 2020.
  • ^ "Carla Rapoport: CEO of Lumen Prize". Cardiff School of Art & Design. 16 November 2012. Retrieved 28 October 2016.
  • ^ "Lumen Prize Exhibition: Swansea's Adventure in Digital Art to support Creative Industries". www.swansea.ac.uk.
  • ^ Lumen Art Projects.
  • ^ Playing Democracy is a giant two player game of Pong, exploring the principles of democracy, Barbican Centre, London, UK.
  • ^ "The 2014 Lumen Prize Exhibition Catalogue" (PDF). Computer Arts Society. Archived from the original (PDF) on 6 January 2017. Retrieved 28 October 2016.
  • ^ Preserving Immersive Media, Tate, UK.
  • ^ Lumen Prize Shortlist 2019, SeditionArt, 4 September 2019.
  • ^ "Gold Award Winner". The Lumen Prize. Retrieved 2024-01-26.
  • ^ "Moving Image Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "Still Image Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "3D/Interactive Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "Futures Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "Global South Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "Nordic Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "Student Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  • ^ "BCS Immersive Environment Award Winner". The Lumen Prize. Retrieved 2024-01-26.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Lumen_Prize&oldid=1218424150"

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