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Contents

   



(Top)
 


1 Gameplay  





2 Development  





3 Reception  





4 Notes  





5 References  





6 External links  














Mario Tennis






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Mario Tennis
North American Nintendo 64 box art
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Director(s)Haruki Kodera (N64)
Shugo Takahashi (GBC)
Producer(s)Shinji Hatano
Hiroyuki Takahashi
Shigeru Miyamoto
Shugo Takahashi (GBC)
Designer(s)Hiroyuki Takahashi
Shugo Takahashi
Composer(s)Motoi Sakuraba
SeriesMario Tennis
Platform(s)Nintendo 64, Game Boy Color
ReleaseNintendo 64
  • JP: July 21, 2000
  • NA: August 28, 2000
  • PAL: November 3, 2000
  • Game Boy Color
    • JP: November 1, 2000
  • NA: January 16, 2001
  • PAL: February 2, 2001
  • Genre(s)Sports
    Mode(s)Single-player, multiplayer

    Mario Tennis[a] is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.

    Camelot also developed a Game Boy Color (GBC) version, which was published under the same title in Western regions and as Mario Tennis GB in Japan.

    The N64 version was re-released on the Wii and Wii U Virtual Console, and on the Nintendo Switch Online + Expansion Pack, in 2010, 2015, and 2021 respectively; the GBC version was re-released on the Nintendo 3DS Virtual Console in 2014, and on the Nintendo Switch Online service in 2024.

    Gameplay[edit]

    The game uses a control system that differs from most other video tennis games. Shots are performed by pressing one, or both, of the two main buttons (A or B), which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lobordrop shot. Both buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, whilst also encouraging advanced players to take advantage of the variety of shots offered to come up with different strategies for winning points. A total of seven types of shot are possible using only the two main buttons of the controller. These gameplay mechanics were later brought to the newer games of the Mario Tennis series. Matches support singles or doubles play.

    The Nintendo 64 version includes several gameplay modes. Exhibition allows players to compete in a single basic tennis match. In Tournament mode, players compete in singles or doubles elimination tournaments against computer-controlled opponents, with higher difficulties being unlocked each time a tournament is completed; players can unlock new characters and tennis courts by completing certain tournaments with specific characters. Ring Shot features several game types based around hitting the ball through rings scattered around the court. Piranha Challenge is a single-player challenge mode in which three Piranha Plants randomly spit out balls that the player must return. Bowser Stage is a bonus mode in which the court tilts based on the players' positions, affecting movement, and the ball can be hit through Mario Kart item boxes that release items to disrupt opponents. Most modes support multiplayer for up to two players in singles and up to four players in doubles.

    In addition to Exhibition mode, the Game Boy Color version features an exclusive story mode with role-playing game mechanics called Mario Tour. In this mode, players begin as a rookie tennis player at the Royal Tennis Academy, who must build up their skill by leveling up through training and practice matches before entering various tournaments. The aim of this mode is to be crowned champion at the academy, although the second part of the game involves the player competing in a tournament to ultimately face Mario, the best tennis player. The role-playing is playable in singles and doubles (separately), effectively doubling the game's longevity. There are training facilities that can help the player progress. The GBC version also features multiple mini-games, such as controlling Donkey Kong to hit banana targets on a wall within a time limit. Multiplayer for two players is supported via use of the Game Link Cable.

    The N64 version of Mario Tennis features 16 playable characters, 10 of which did not appear in the previous Mario Tennis game. Notably, the character Waluigi makes his first appearance in this game, having been created to give Wario a doubles partner. In addition to the player's created character, the GBC version features 25 playable characters, consisting of nine Mario series characters and 16 human characters from the game's story mode.

    Through the use of a Nintendo 64 Transfer Pak, players are able to import their characters from the GBC version to the N64 game, retaining the characters' stats. Using these characters, experience points may be earned to transfer back to the GBC version. As the characters go up in levels, the player may send their improved characters to the N64 version to level up again. Linking the two games also unlocks Yoshi, Wario, Waluigi, Bowser, and their respective mini-games in the GBC version; completing these mini-games and connecting the two games again will in turn unlock up to six new tennis courts in the N64 version.[1][2] All Transfer Pak functionality was removed from subsequent digital re-releases of both games, though the additional characters and minigames are unlocked by default in the Nintendo Switch Online release of the GBC version.[3] Other features, such as the Ring Tournament mode in the N64 version and multiplayer functionality in the GBC version, are also omitted from the Virtual Console releases.[2]

    Development[edit]

    At Nintendo's suggestion, Princess Daisy was brought back from obscurity after having only ever appeared in Super Mario Land and NES Open Tournament Golf in order to give Luigi a doubles partner like Mario had Peach. Camelot asked Nintendo if the game could also feature girlfriends for Wario and Waluigi, but Miyamoto said that he "didn't even want to see their girlfriends."[4]

    Reception[edit]

    Aggregate scores
    AggregatorScore
    GBCN64Wii
    GameRankings91%[5]87%[6]N/A
    MetacriticN/A91/100[7]N/A
    Review scores
    PublicationScore
    GBCN64Wii
    AllGame[8][9]N/A
    Consoles +92%[10]95%[11]N/A
    EdgeN/A8/10[12]N/A
    Electronic Gaming Monthly8.33/10[13]9/10[14]N/A
    Famitsu30/40[15]32/40[16]N/A
    Game Informer8.75/10[18]8.25/10[19]N/A
    GameFanN/A97%[17]N/A
    GamePro[20]N/AN/A
    GameSpot8/10[21]8.2/10[22]N/A
    GameSpy90%[23]89%[24]N/A
    Hyper9/10[25]91/100[26]N/A
    IGN9/10[1]9/10[27]8.5/10[28]
    Nintendo Life[29][30]N/A
    Nintendo Power[31]9.1/10[32]N/A
    Official Nintendo MagazineN/A92%[33]N/A
    Video Games (DE)N/A83%[34]N/A
    64N/A92%[35]N/A
    MaximN/A10/10[36]N/A
    Award
    PublicationAward
    4th Annual Interactive Achievement AwardsConsole Family[37]

    Mario Tennis received critical acclaim, with critics citing the accessibility and depth of the controls as being very impressive. The game physics and amount of content have also been praised.[22][27] The Nintendo 64 version received "universal acclaim" according to the review aggregation website Metacritic.[7] The game was a runner-up for GameSpot's annual "Best Nintendo 64 Game" award, losing to Perfect Dark.[38] Its Game Boy Color version was nominated for the publication's 2001 "Best Game Boy Color Game" award, which went to Oracle of Seasons and Oracle of Ages.[39]

    Dutch magazine Power Unlimited gave the N64 version a score of 9.1 out of 10, calling it very addictive, especially with four players.[40]

    Mario Tennis sold over 200,000 copies within two weeks of its release.[41] It became the eighth best selling Game Boy Color game in Japan, with 357,987 copies sold.[42]

    During the 4th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences honored Mario Tennis with the "Console Family" award.[43]

    Notes[edit]

    1. ^ Known in Japan as Mario Tennis 64 (Japanese: マリオテニス64, Hepburn: Mario Tenisu Rokujūyon)

    References[edit]

    1. ^ a b Harris, Craig (January 24, 2001). "Mario Tennis GBC". IGN. Retrieved January 19, 2015.
  • ^ a b Thomas, Lucas M. (June 30, 2010). "Mario Tennis Review". IGN. Retrieved December 20, 2022.
  • ^ Life, Nintendo (March 13, 2024). "Camelot's Ace Little Tennis RPG Is Hard To Fault". Nintendo Life. Retrieved July 11, 2024.
  • ^ "Mario Tennis Interview". Nintendo Power. No. 135. United States: Nintendo. 2000.
  • ^ "Mario Tennis for Game Boy Color". GameRankings. CBS Interactive. Retrieved October 29, 2018.
  • ^ "Mario Tennis for Nintendo 64". GameRankings. CBS Interactive. Retrieved January 19, 2015.
  • ^ a b "Mario Tennis for Nintendo 64 Reviews". Metacritic. CBS Interactive. Retrieved January 19, 2015.
  • ^ Frankle, Gavin. "Mario Tennis (GBC) – Review". AllGame. Archived from the original on November 14, 2014. Retrieved January 19, 2015.
  • ^ Melville, Bryan. "Mario Tennis (N64) – Review". AllGame. Archived from the original on November 14, 2014. Retrieved January 19, 2015.
  • ^ Niiico (February 2001). "Mario Tennis". Consoles + (in French). No. 109. p. 97. Retrieved July 29, 2021.
  • ^ Gia. "Mario Tennis". Consoles+ (in French). No. 105. pp. 76–78. Retrieved July 29, 2021.
  • ^ Edge staff (October 2000). "Mario Tennis (N64)". Edge. No. 89.
  • ^ EGM staff (March 2001). "Mario Tennis (GBC)". Electronic Gaming Monthly. Archived from the original on March 9, 2001. Retrieved January 19, 2015.
  • ^ "Mario Tennis". Electronic Gaming Monthly. 2000.
  • ^ "ゲームボーイ – マリオテニスGB". Famitsu. Vol. 915. June 30, 2006. p. 111.
  • ^ "ニンテンドウ64 – マリオテニス64". Famitsu. Vol. 915. June 30, 2006. p. 30.
  • ^ "REVIEW for Mario Tennis (N64)". GameFan. 2000.
  • ^ Brogger, Kristian (February 2001). "Mario Tennis (GBC)". Game Informer. No. 94. Archived from the original on December 30, 2002. Retrieved January 19, 2015.
  • ^ McNamara, Andy; Helgeson, Matt; Reiner, Andrew (October 2000). "Mario Tennis – Nintendo 64". Game Informer. No. 90. Archived from the original on December 10, 2000. Retrieved January 19, 2015.
  • ^ Jake The Snake (January 5, 2001). "Mario Tennis Review for Game Boy Color". GamePro. Archived from the original on March 19, 2005. Retrieved January 20, 2015.
  • ^ Davis, Ryan (January 26, 2001). "Mario Tennis Review (GBC)". GameSpot. Retrieved January 19, 2015.
  • ^ a b Provo, Frank (August 30, 2000). "Mario Tennis Review (N64)". GameSpot. Retrieved January 19, 2015.
  • ^ Quigley, Shawn (February 7, 2001). "Mario Tennis (GBC)". SportPlanet. Archived from the original on February 23, 2001. Retrieved March 20, 2017.
  • ^ Ballerine, Bill (September 12, 2000). "Mario Tennis (N64)". SportPlanet. Archived from the original on December 27, 2004. Retrieved April 28, 2016.
  • ^ Fish, Eliot (April 2000). "Mario Tennis". Hyper. No. 90. p. 80. Retrieved July 29, 2021.
  • ^ Shea, Cam (November 2000). "Mario Tennis". Hyper. No. 85. pp. 50–51. Retrieved July 29, 2021.
  • ^ a b Casamassina, Matt (August 18, 2000). "Mario Tennis 64 [sic] (N64)". IGN. Retrieved January 19, 2015.
  • ^ Thomas, Lucas M. (June 30, 2010). "Mario Tennis Review (Wii)". IGN. Retrieved January 19, 2015.
  • ^ Latshaw, Tim (January 2, 2014). "Mario Tennis (3DS eShop / Game Boy Color) Review". NintendoLife. Retrieved January 20, 2015.
  • ^ van Duyn, Marcel (June 22, 2010). "Mario Tennis (Wii Virtual Console / Nintendo 64) Review". NintendoLife. Retrieved January 20, 2015.
  • ^ "Mario Tennis (GBC)". Nintendo Power. Vol. 141. February 2001. p. 124.
  • ^ "Mario Tennis (N64)". Nintendo Power. Vol. 135. August 2000. p. 116.
  • ^ "Mario Tennis". Official Nintendo Magazine. No. 98. November 2000. pp. 26–31. Retrieved July 28, 2021.
  • ^ Christian (December 2000). "Mario Tennis". Video Games (in German). p. 119. Retrieved July 29, 2021.
  • ^ "Mario Tennis". 64. No. 44. September 2000. pp. 50–53. Retrieved July 29, 2021.
  • ^ Boyce, Ryan (August 28, 2000). "Mario Tennis (N64)". Maxim. Archived from the original on August 10, 2001. Retrieved January 19, 2015.
  • ^ "The Academy of Interactive Arts & Sciences:: Awards". Interactive Achievement Awards. Archived from the original on October 6, 2008. Retrieved March 31, 2008.
  • ^ "Best and Worst of 2000". GameSpot. January 5, 2001. Archived from the original on February 13, 2002.
  • ^ GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.
  • ^ van de Ven, Boris (November 2000). "Mario Tennis". Power Unlimited. 8 (11): 68–69.
  • ^ IGN staff (August 3, 2000). "Mario Tennis Takes Japan". IGN. Retrieved January 19, 2015.
  • ^ "【GBC20周年企画(2)】いちばん売れたゲームボーイカラー専用ソフトは『遊☆戯☆王DM4』! では2位は? GBC専用ソフト販売ランキングTOP10!". Famitsu (in Japanese). Enterbrain. October 21, 2018. p. 1. Retrieved October 21, 2018.
  • ^ "D.I.C.E. Awards By Video Game Details Mario Tennis". Academy of Interactive Arts & Sciences. Retrieved July 24, 2023.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Mario_Tennis&oldid=1234333613"

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