Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Reception  





2 Bug  





3 Legacy  





4 References  





5 External links  














Mechanized Assault & Exploration






Deutsch
Français
Ladin
مصرى
Norsk bokmål
Português
Русский
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


M.A.X.: Mechanized Assault & Exploration
Developer(s)Interplay Productions
Publisher(s)Interplay Productions
Designer(s)Ali N. Atabek
Paul Kellner
Gus Smedstad
Programmer(s)Dave Boulanger
Artist(s)Anthony Postma
Arlene Caberto Somers
Writer(s)Steve Perrin
Composer(s)Brian Luzietti
Albert Lloyd Olson
Platform(s)DOS, Windows
Release
  • NA: January 13, 1997[1]
  • Genre(s)Real-time strategy, turn-based strategy
    Mode(s)Single-player, multiplayer

    M.A.X.: Mechanized Assault & Exploration is a 1996 hybrid real-time/turn-based strategy video game for PC (MS-DOS, Windows) developed and published by Interplay Productions. The goal is to colonize newly-discovered planets, controlling the resources found there, and defend the colony against other rival factions.

    Reception[edit]

    Review scores
    PublicationScore
    Computer Gaming World[3]
    GameSpot8.6/10[4]
    Next Generation[6]
    PC Gamer (UK)61%[2]
    Computer Games Strategy Plus[5]

    According to Interplay, global sales of M.A.X. surpassed 150,000 copies by June 1998.[7]

    M.A.X. was met with overwhelmingly positive reviews. Writing for Computer Gaming World, Patrick C. Miller called it "an uncommonly high quality game with excellent gameplay; challenging artificial intelligence; and considerable depth, variety, and replay value."[3] Next Generation similarly described it as "a sophisticated, challenging, and enjoyable strategy game with a great deal of replayability",[6] while Kevin Mical of GameSpot deemed it superior to the critically acclaimed Command & Conquer.[4]

    Critics widely praised the game's large number of gameplay modes and options to play with,[3][4][5][6] huge variety of military units,[3][4][5][6] and sound effects.[3][4] Most were also pleased with the choice of real-time or turn-based play,[3][4][5] though Miller added that he found the single-player campaign frustratingly difficult in real-time mode, since the AI can make decisions and perform actions faster than humanly possible.[3] A more common subject of criticism was the instruction manual, which some reviewers stated is disorganized and omits key gameplay concepts.[3][6] However, reviews generally commented that the training missions are well-designed and do a great deal to overcome the difficulty of learning the game.[3][4][5]

    M.A.X. was a runner-up for Computer Game Entertainment's 1996 "Best Strategy Game" prize, which ultimately went to Civilization II. The editors called M.A.X. "a fantastic science fiction exploration and conquest game that demonstrated anew how completely satisfying a turn-based strategy game could be in a decided shift towards real-time strategy gaming."[8] It was also nominated as Computer Games Strategy Plus's 1996 real-time strategy game of the year, although it lost to Command & Conquer: Red Alert.[9]

    Bug[edit]

    Many players complained over the years of the game crashing at around 120 turns, due to a Memory Stack Overflow bug. This problem was never patched. However, downloading 32 Bit DOS32A, removing the old DOS4GW.EXE from your main MAX directory, and renaming the new DOS32A file DOS4GW.EXE, seems to solve the problem.[10]

    Legacy[edit]

    A sequel, Mechanized Assault & Exploration 2, was released in 1998. M.A.X. was re-released into digital distribution after years of non-availability on GOG.com in September 2008.

    References[edit]

    1. ^ "Interplay Ships Simultaneous Turn-Based Strategy Contest". Escapade. January 13, 1997. Archived from the original on January 25, 1997. Retrieved December 25, 2023.
  • ^ Jones, Nathon. "Plodding". PC Gamer UK. No. 38. Archived from the original on March 17, 2002. Retrieved March 30, 2020.
  • ^ a b c d e f g h i Miller, Patrick C. (June 1, 1997). "M.A.X.". Computer Gaming World. Archived from the original on August 16, 2000. Retrieved March 30, 2020.
  • ^ a b c d e f g Mical, Kevin (January 3, 1997). "M.A.X. Review". GameSpot. Retrieved 30 September 2018.
  • ^ a b c d e Wartofsky, Steve (1997). "M.A.X.: Mechanized Assault & Exploration". Computer Games Strategy Plus. Archived from the original on April 18, 2005. Retrieved March 30, 2020.
  • ^ a b c d e Staff (June 1997). "M.A.X." Next Generation (30): 128, 130.
  • ^ Interplay Entertainment Final Prospectus (Report). Irvine, California. June 22, 1998. p. 37. Archived from the original on February 26, 2017.
  • ^ Staff (July 1997). "The Computer Game Entertainment Awards 1996". Computer Game Entertainment (1): 54–58.
  • ^ Staff (March 25, 1997). "Computer Games Strategy Plus announces 1996 Awards". Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved November 2, 2010.
  • ^ "Any work done on this or just re release? :: M.A.X.: Mechanized Assault & Exploration General Discussions".
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Mechanized_Assault_%26_Exploration&oldid=1191790751"

    Categories: 
    1996 video games
    DOS games
    Games commercially released with DOSBox
    Interplay Entertainment games
    Real-time strategy video games
    Turn-based strategy video games
    Windows games
    Multiplayer hotseat games
    Video games developed in the United States
    Multiplayer and single-player video games
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
    Articles using Video game reviews template in single platform mode
     



    This page was last edited on 25 December 2023, at 20:54 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki