Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 History  





2 Contents  





3 Editions of Mekton  





4 Official settings  





5 Reception  





6 Other reviews and commentary  





7 References  





8 External links  














Mekton






Polski
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Mekton
Cover of the first edition
DesignersMike Pondsmith
PublishersR. Talsorian Games
Publication1984 (Mekton board game)
1985 (Mekton role-playing game)
1987 (Mekton II)
1994 (Mekton Z),
GenresHigh fantasy, police drama, mecha science fiction, universal
SystemsCustom, Interlock System (Mekton II &Z)

Mekton is a role-playing game which centers on the conventions of mecha anime and science fiction (although it can easily enough be adapted to other genres like police dramaorhigh fantasy). It has seen several editions since its introduction in 1984, the most recent, Mekton Zeta (メクトン Z; a reference to the seminal mecha anime series Mobile Suit Zeta Gundam) being first published in 1994.

Mekton was the first anime role-playing game available in North America; the anime influence was muted compared to later editions, but this is in parallel with North America's growing exposure to and awareness of anime in general. The use of katakana to represent the title of the game begins with the "Zeta" edition and may or may not be carried over into future editions. A "fourth edition," usually referred to as Mekton Double Zeta and assumed to be using the Fuzion System rules (Mekton II and Mekton Z use the older Interlock System), has been rumored to be in development by publishers R. Talsorian Games since 1997.[citation needed] According to designer Mike Pondsmith, one of the biggest stumbling blocks to the introduction of a new edition is a lack of a true "generic" pre-made campaign setting for the game. Mekton is a moderately supported system (though no new official material has been released since 1996), with a very active albeit small fanbase, centered on the Mekton Zeta Mailing List, an ezmlm based mailing list active since the fall of 1996.

The intricate detail of the mecha that can be built in Mekton is both the game's biggest strength and biggest drawback; while nearly anything can be built with the game's construction system, from personal armor to gigantic spaceships, it is very time-consuming and can make it nearly impossible to play a quick "pick-up" game.[citation needed]

Within the context of the RPG, mecha are referred to as "mektons," abbreviated as "meks" and sometimes alternately called "suits" (as in "power suits" or power armor). Several official settings have been published.

Mekton II is an important historical artifact in that it was among the first RPG books to use the then-new technique of desktop publishing.[citation needed] Mekton Zeta has a more pronounced anime influence than the previous two editions; the full cover title of this edition if read in Japanese and translated into English reads "Super Dimension Mobile Warrior Mekton Z", the title of the game referring to both Macross (The Super Dimension Fortress Macross) and Gundam (Mobile Suit Gundam).

History

[edit]
Mike Pondsmith designed Mekton.

Mike Pondsmith decided to self-publish a game which originated in his interest in the Mobile Suit Gundam manga which he combined with the Imperial Star game system, which he had designed for his own amusement: this led to the "white box edition" of Mekton (1984), a role-playing game which would focus on giant robot combat.[1]: 207  Mekton was designed by Pondsmith and Mike Jones and published as a boxed set with a 32-page book, a large color map, two cardstock counter sheets, and dice.[2] Pondsmith founded R. Talsorian Games in 1985, which he used to release a second edition of Mekton (1986) as a 100-page rulebook.[1]: 208  The second edition rulebook also included counters and two maps.[2] Mekton II (1987) was the third edition of the game and was the first game to make full use of the company's Interlock System.[1]: 208  Mekton II was designed by Pondsmith and published as a 96-page book, and included art by Ben Dunn.[2] The fourth edition of Mekton was called Mekton Zeta (1994), with a supplement of advanced rules called Mekton Zeta Plus (1995).[1]: 210  R. Talsorian published a reprint of that game as the ANimechaniX-branded Mekton Zeta (2000).[1]: 212 

Contents

[edit]

The first edition of Mekton was a science-fiction system of combat between giant robots, drawing on Japanese animation for inspiration - the first of its type. The second edition from 1985 would add basic role-playing rules. The game covers character and robot construction and combat, including a boardgame-combat-resolution system, plus historical background for the world of Algol and an introductory scenario.[2]

Mekton II is a complete revision of the original Mekton rules, including expanded character generation and political info on Algol. This version is compatible with Cyberpunk.[2]

Editions of Mekton

[edit]

Official settings

[edit]

Reception

[edit]

In Issue 72 of Space Gamer, Allen Varney commented that "its slick appearance and novel topic will sucker any Japanese-robot fan who can't wait for one of the other robot games due out soon. Pass the word."[5]

Phil Frances reviewed Mekton for White Dwarf #87, and stated that "In all, a most worthwhile effort – not as slick as FASA's MechwarriororBattletech, but admirably simple and flexible."[6]

In Issue 79 of Space Gamer/Fantasy Gamer, David Jacobs commented that "Even if you've seen all of the Japanese animation featuring giant robots, I strongly suggest that you at least give it a once-over, because these guys and gals at R. Talsorian Games know how to put together a good game. This reviewer strongly suggests that Mekton is a must for any game shelf."[7]

In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan thought that this game "has more in common with tactical military simulations than RPGs." Swan liked designing the robots, calling the process "fun and simple, easily the most enjoyable part of the game." However, Swan found the character generation rules "the game's weakest feature, apparently included for the sole purpose of generating pilots for the robots ... [the pilots] are essentially irrelevant to the focus of the game." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "It's possible to design a campaign setting from the information provided ... but I'm not sure it's worth the trouble, because it's merely a way to kill time until the next robotic showdown."[8]

Other reviews and commentary

[edit]

References

[edit]
  1. ^ a b c d e Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  • ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 299. ISBN 0-87975-653-5.
  • ^ "Mekton Zero by Mike Pondsmith".
  • ^ "Update 111: AN IMPORTANT ANNOUNCMENT [sic] TO ALL BACKERS. PLEASE READ! · Mekton Zero". Kickstarter. Retrieved 2020-06-24.
  • ^ Varney, Allen (Jan–Feb 1985). "Capsule Reviews". Space Gamer. No. 72. p. 34.
  • ^ Frances, Phil (March 1987). "Open Box". White Dwarf. No. 87. p. 4.
  • ^ Jacobs, David (August–September 1987). "Mekton: The Game of Japanese Robot Combat". Space Gamer/Fantasy Gamer. No. 79. pp. 18–19.
  • ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 134–135.
  • ^ "Different Worlds #47". 1987.
  • ^ https://archive.org/details/australian-realms-magazine/Australian%20Realms%20%2325%20OctoberNovember%201995/page/4/mode/2up
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Mekton&oldid=1235584862"

    Categories: 
    Mekton
    Fiction set around Algol
    Mecha role-playing games
    Mike Pondsmith games
    R. Talsorian Games games
    Role-playing games introduced in 1984
    Hidden categories: 
    Articles needing additional references from August 2014
    All articles needing additional references
    Articles with short description
    Short description is different from Wikidata
    All articles with unsourced statements
    Articles with unsourced statements from August 2007
     



    This page was last edited on 20 July 2024, at 02:39 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki