Version
|
Build
|
Release date
|
Notes
|
Features
|
Release notes
|
v1.0
|
Oculus Audio SDK 1.0.2
|
February 5, 2016
|
|
|
[14]
|
Oculus OVRLipSync for Unity 5 1.0.0-beta
|
February 10, 2016
|
|
|
[15]
|
Oculus Mobile SDK 1.0.0.1
|
March 1, 2016
|
|
|
[16]
|
System Activities/VrApi 1.0.2.2
|
March 16, 2016
|
|
|
[17]
|
v1.3
|
Rift 1.3.1
|
April 4, 2016
|
|
-
Sensor firmware update
-
bug fixes
|
[18]
|
Rift 1.3.2
|
April 18, 2016
|
|
-
support for installing Oculus and VR applications to a different drive
-
bug fixes
|
[19]
|
v1.4
|
Oculus App 1.4
|
May 19, 2016
|
|
-
improvements to performance and stability
-
bug fixes
-
AUD, CAD, Euro, Pound, and Yen currencies supported by all games
|
[20]
|
Oculus SDK 1.4
|
May 20, 2016
|
|
|
[21]
|
Platform SDK 1.2
|
May 20, 2016
|
|
|
v1.5
|
Oculus App 1.5
|
June 23, 2016
|
|
-
improvements to notifications
|
[22]
|
Oculus PC SDK 1.5
|
June 24, 2016
|
|
|
[23]
|
Unreal Engine 4 Integration 1.5
|
June 24, 2016
|
|
|
[24]
|
Oculus Platform SDK 1.5
|
June 24, 2016
|
|
|
[25]
|
Oculus Utilities for Unity 5 Version 1.5
|
June 30, 2016
|
|
|
[26]
|
v1.6
|
Oculus App 1.6
|
July 14, 2016
|
|
-
addition of "Coming Soon" section to Oculus Store and Library
-
option to choose how much bandwidth to use for Oculus downloads
-
automatic resumption of download if interrupted
-
automatic updates for installed apps
-
user ratings for apps and games in Oculus Store
|
[27]
|
Oculus App 1.6.1
|
July 29, 2016
|
|
|
|
Oculus SDK for Windows 1.6
|
July 15, 2016
|
|
|
[28]
|
Unreal Engine 4 Integration 1.6
|
July 15, 2016
|
|
|
[29]
|
Oculus Platform SDK 1.6
|
July 15, 2016
|
|
|
[30]
|
Oculus Utilities for Unity 5 Version 1.6
|
July 29, 2016
|
|
|
[31]
|
v1.7
|
Unreal Engine 4 Integration 1.7.0
|
August 11, 2016
|
|
-
adaptive viewport scaling with configurable min/max (Rift only)
-
Oculus Platform SDK support to mobile VR applications
-
Blueprint for Oculus Platform entitlement checks (available in SI 1.6).
-
cylinder TimeWarp overlay support (Gear VR only)
-
ability develop using GearVR plugin and Mobile renderer on the PC using the Oculus Rift
|
[32]
|
Oculus Platform SDK 1.7.0
|
August 11, 2016
|
|
-
VoIP Filters
-
automatic Developer and Admin Entitlements to all apps in organization
-
minor improvements, bug fixes, and updates
|
[33]
|
Oculus SDK for Windows 1.7.0
|
August 11, 2016
|
|
|
[34]
|
Oculus Utilities for Unity 5 1.7
|
August 24, 2016
|
|
|
[35]
|
v1.8
|
Unreal Engine Integration 1.8
|
September 14, 2016
|
|
-
support for the Oculus Guardian System
-
depth ordering support
-
cubemap support (mobile only)
-
Blueprint for retrieving Oculus ID/Username
|
[36]
|
Oculus Platform SDK 1.8
|
September 14, 2016
|
|
-
Quickmatch matchmaking mode
|
[37]
|
Oculus SDK for Windows 1.8
|
September 14, 2016
|
|
|
[38]
|
Oculus Utilities for Unity 5 1.8
|
September 15, 2016
|
|
|
[39]
|
v1.9
|
Oculus App 1.9
|
October 13, 2016
|
|
-
Star ratings on Oculus Store for all apps, games and experiences
-
performance improvements, stability enhancement, and bug fixes
|
[40]
|
Oculus Platform SDK 1.9
|
October 19, 2016
|
|
|
[41]
|
Oculus SDK for Windows 1.9
|
October 19, 2016
|
|
|
[42]
|
Oculus Utilities for Unity 5 1.9
|
November 1, 2016
|
|
|
[43]
|
v1.10
|
Rift 1.10
|
November 16, 2016
|
first combined update for Rift
|
-
Asynchronous Space Warp
-
write reviews for apps and games in Oculus Store
-
performance improvements, stability enhancement, and bug fixes
|
[44]
|
Rift 1.10.1
|
December 2, 2016
|
|
-
setup for Touch using the Oculus app
-
Guardian System for boundaries
-
Experimental support for 2-sensor 360º and 3-sensor roomscale configurations
-
custom Oculus Avatars
-
performance improvements, stability enhancement, and bug fixes
|
[45]
|
Rift 1.10.2
|
December 5, 2016
|
|
-
performance improvements, stability enhancement, and bug fixes
|
[46]
|
v1.11
|
Rift 1.11
|
February 3, 2017
|
|
-
option to skip updating the controller firmware when repeating Oculus setup
-
better visibility and hand animations in Guardian System
-
instructions for Oculus sensor positioning during setup
-
experimental roomscale and experimental 360º support
|
[47]
|
v1.12
|
Rift 1.12
|
February 27, 2017
|
|
-
ability to report user reviews as spam in Oculus Store
-
finish installing new apps and games when they're done downloading while in VR (requires admin privileges in Windows)
-
improvements:
-
tracking quality with Oculus Rift and Touch
-
support for Unity content
-
support for Unreal Engine UE4 content
|
[48]
|
v1.13
|
Rift 1.13
|
March 23, 2017
|
|
-
ability to enroll in Public Test Channel
-
ability to move forward by looking at skip button
-
update to First Contact
-
bug fixes
|
[49]
|
Rift Debug Tool 1.13
|
March 28, 2017
|
|
|
[50]
|
v1.15
|
Rift 1.15
|
May 22, 2017
|
|
-
improved 360 degree tracking and roomscale support
|
[51]
|
v1.16
|
Rift 1.16
|
June 15, 2017
|
|
-
support for Mixed reality capture
-
redesign of update interface
-
ability to report issues in VR
-
addition of Cityscape environment
-
ability to see whether friends are using Rift or Gear VR
-
option to choose one of four supported languages during setup of Rift or Touch
-
support for 360º-only content, with notifications for 360-only games and apps and compatibility with headset configurations
-
bug fixes
|
[52]
|
v1.19
|
Rift SI 1.19
|
October 5, 2017
|
|
-
Camera Calibration Tool update in Mixed reality capture
-
bug fixes
|
[53]
|
v1.20
|
Rift SI 1.20
|
October 23, 2017
|
|
-
Dynamic Bundle Pricing in Oculus Store
|
[54]
|
v1.21
|
Rift SI 1.21
|
December 6, 2017
|
|
-
wishlist option in desktop
-
beginning of Rift Core 2.0 Beta
-
UI redesign replacing the existing Universal Menu and Home with a new Touch-native interface for Dash, Oculus Home, and Oculus desktop app
-
requirement for Windows users to upgrade to Windows 10 to support some Core 2.0 features
-
persistent overlay system for Dash
-
use of Windows desktop apps in VR
-
notification redesign in Oculus desktop app
|
[55]
|
v1.22
|
Rift SI 1.22
|
January 18, 2018
|
|
-
install and manage VR apps across more than one hard drive or Windows folder
-
detailed information about usage of each app
-
8x MSAA support
-
Rift Core 2.0 Beta
-
Graphics settings made into its own section in Options menu
-
performance and bug fixes
|
[56]
|
v1.23
|
Rift SI 1.23
|
February 5, 2018
|
|
-
add apps and games to wishlist in VR
-
Rift Core 2.0 Beta
-
create and customize multiple homes
-
bug fixes
|
[57]
|
v1.24
|
Rift SI 1.24
|
March 5, 2018
|
|
-
Installed apps can now be moved between library locations
-
Rift Core 2.0 Beta
-
performance improvements and bugfixes
|
[58]
|
v1.25
|
Rift SI 1.25
|
April 13, 2018
|
|
-
populating search bar with recommended “trending” apps and recent searches
-
Rift Core 2.0 Beta
-
Updates tab and the ability to sort apps by comfort/location in the Dash Library panel
-
Improved virtual keyboard input
-
mouse cursor in Dash
|
[59]
|
v1.26
|
Rift SI 1.26
|
May 4, 2018
|
|
-
public, discoverable events on Rift
-
Rift Core 2.0 Beta
-
improvements to Oculus Desktop usability in Dash
|
[60]
|
v1.27
|
Rift SI 1.27
|
May 30, 2018
|
|
-
updates to Oculus desktop search
-
options for sorting and filtering in library
-
results page to browse, sort, and filter results in Oculus desktop search
-
notifications for friend activity and content updates (experimental)
-
Rift Core 2.0 Beta
-
overlay UI for Dash panels to show distance and scale while position them with the thumbstick
-
Dash stability improvement
|
[61]
|
v1.28
|
Rift SI 1.28
|
June 26, 2018
|
|
-
support across core software for Danish, Finnish, Dutch, Swedish, Spanish (Spain), Spanish (Latin American), Italian, Norwegian, and Polish
-
per-application language pack support for developers in Oculus desktop app
-
Rift Core 2.0 Beta
-
new custom hair, skin shading, clothing, and eyewear designs in the Avatar Editor
-
ability to invite up to eight people to Home, but user's Home is locked while guests are present
-
experimental support for broadcasting Oculus Desktop in multiplayer
-
new "Movement" section in Home to set up options for moving around in VR, including Walk Mode, Smooth Turning, and Snap Turning
|
[62]
|
v1.29
|
Rift SI 1.29
|
August 2, 2018
|
|
-
Rift Core 2.0 Beta
-
new Belt UI design for Dash
-
new contextual menus for panels within Dash
-
basic animation support for custom assets in Home
-
improvements to display of 3rd party apps in Library
|
[63]
|
v1.30
|
Rift 1.30
|
August 23, 2018
|
|
-
Rift Core 2.0 Beta
-
greater graphics card support for ability to stream desktop content directly to displays in Home
-
Long Press for Oculus Button to avoid accidental pressing
-
ability to bulk import applications and re-add previously deleted apps in Library
-
design updates
|
[64]
|
v1.31
|
Rift 1.31
|
October 10, 2018
|
|
-
Exit of Rift Core 2.0 out of Beta
-
new "Experiments" section
-
playback of skinned animations for user generated content
-
Customer Developer Items
|
[65][66]
|
v1.32
|
Rift 1.32
|
November 6, 2018
|
|
-
new Dash rollover menu
-
performance improvements to Dash
-
add embedded panels to custom 3D objects for importing to Home (solo users only)
-
Updated fonts and localizations
|
[67]
|
v1.33
|
Rift 1.33
|
December 11, 2018
|
|
-
new system keyboard for Dash
-
new textures and lighting for Dash's background environment
-
ability to report offensive behavior and content within Home
|
[68]
|
v1.34
|
Rift 1.34
|
January 22, 2019
|
|
-
livestream directly to Facebook page using Dash
-
pressing “Edit Avatar” tab on the Social Panel in Dash opens Avatar Editor
-
option to make Home public
-
updated multiplayer features in Home to allow for play and redesign while friends are present
-
ability to use Avatar Editor in Home while friends are present
|
[69]
|
v1.35
|
Rift 1.35
|
February 12, 2019
|
|
-
ability to import one's own Home geometry as a replacement for the standard “cabin” geometry
-
performance improvements and additional bug fixes, including a Dash issue impacting memory clock speed on NVIDIA cards
|
[70]
|
v1.36
|
Rift 1.36
|
March 6, 2019
|
|
-
new sound objects
-
link between own Home and other Homes using Gateway feature
-
ability to share a link to one's own Home
-
Miscellaneous graphics updates
|
[71]
|
v1.37
|
Rift 1.37
|
May 9, 2019
|
|
-
UI and Tutorial refresh
-
Avatars updated to simulate eye and mouth movement
-
new outfits and customization options like eye color and lipstick
|
[72]
|
v1.38
|
Rift and Rift S 1.38
|
June 12, 2019
|
First update for Oculus Rift S
|
-
ability to rename Homes
-
relocate items directly from the inventory menu to move or reposition them
-
reduced download sizes
-
Homes UI refresh
|
[73]
|