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Contents

   



(Top)
 


1 Plot  





2 Gameplay  





3 Reception  





4 See also  





5 Notes  





6 References  





7 External links  














Miami Vice: The Game






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Miami Vice: The Game
North American cover art
Developer(s)Rebellion Developments
Publisher(s)Vivendi Universal Games
Platform(s)PlayStation Portable
Release
  • NA: July 18, 2006
  • EU: July 21, 2006
  • AU: August 3, 2006[1]
  • Genre(s)Third-person shooter
    Mode(s)Single-player, multiplayer

    Miami Vice: The Game is a third-person shooter for the PlayStation Portable. It was released as a tie-in with the 2006 film of the same name. The likenesses of the narcotics officers Crockett and Tubbs are based on Colin Farrell and Jamie Foxx, respectively.

    Plot[edit]

    Set before the events of the film, the focus of the game is to bring down a South American drug lord known as Sacrenegra, whom the authorities are unable to link to his operations. As the player advances through the levels as either CrockettorTubbs, they get deeper and deeper into the drug operation, and closer to bringing down Sacrenegra.

    Gameplay[edit]

    While going through levels, the majority of the gameplay is combat, with enemies who must be killed to advance the level. Emphasis is put on taking cover, with health running out quite fast if player remains in the open during a shoot-out. All fire-arms have laser sightings, which acts as an aiming reticule.

    The player may also deal drugs amongst other suppliers, both buying and selling. Drugs can be bought at one point and kept for several days, in which they may increase in value, thus making a profit for the player. Additionally, varying drugs can be obtained throughout each of the levels, and sold for a profit once the level is complete. Drugs can also be sold to informants for information.

    Throughout each level, FlashRams can be recovered and later "hacked" at the police station. "Hacking" resembles that of an arcade game, in which a certain score must be obtained through destroying boxes, which often fire at the player icon. Each FlashRam contains three levels, which increase in difficulty. Completion of hacking a FlashRam unlocks stated extras, such as the ability to upgrade firearms, and locate drug dealers.

    Money earned can be spent on buying and upgrading weapons, buying suits (thus building a reputation for the player) and buying armour (thus protecting the player).

    The firearms in the game can be summed up into three basic categories:

    1. Pistols
    2. Shotguns
    3. Machine Guns

    Each of these weapons can be upgraded, giving them larger magazines, better accuracy, and higher power, thus killing enemies more effectively. Upon unlocking all of the upgrades, a hidden "Coke Head" mode can be activated by pressing the Triangle button, which allows the player to move and fire at twice the speed, at a cost of 50% of their health and loss of aiming accuracy.

    Reception[edit]

    Aggregate score
    AggregatorScore
    Metacritic63/100[2]
    Review scores
    PublicationScore
    Edge6/10[3]
    Eurogamer5/10[4]
    Famitsu28/40[5]
    Game Informer6.75/10[6]
    GamePro2.75/5[7]
    GameRevolutionC−[8]
    GameSpot7.3/10[9]
    GameSpy[10]
    GameZone6.8/10[11]
    IGN6.6/10[12]
    Official U.S. PlayStation Magazine3/10[13]
    The Sydney Morning Herald[14]
    The Times[15]

    The game received "mixed" reviews according to video game review aggregator Metacritic.[2] In Japan, Famitsu gave it a score of one eight, one six, and two sevens for a total of 28 out of 40.[5]

    See also[edit]

    Notes[edit]

    References[edit]

    1. ^ Jastrzab, Jeremy (3 July 2006). "Updated Australian release list, 3/07/06". PALGN. Archived from the original on 9 July 2006. Retrieved 16 May 2024.
  • ^ a b "Miami Vice: The Game for PSP Reviews". Metacritic. Archived from the original on 11 December 2015. Retrieved 29 March 2016.
  • ^ Edge staff (September 2006). "Miami Vice: The Game". Edge. No. 166. p. 86.
  • ^ Reed, Kristan (28 July 2006). "Miami Vice [The Game]". Eurogamer. Archived from the original on 13 April 2016. Retrieved 29 March 2016.
  • ^ a b "Collection of every PSP-game reviewed in Famitsu". NeoGAF. 27 August 2006. Archived from the original on 13 February 2016. Retrieved 29 March 2016.
  • ^ "Miami Vice: The Game". Game Informer. No. 162. October 2006. p. 110.
  • ^ Long Haired Offender (1 August 2006). "Review: Miami Vice: The Game". GamePro. Archived from the original on 15 February 2008. Retrieved 29 March 2016.
  • ^ Hurh, JP (15 August 2006). "Miami Vice: The Game Review". Game Revolution. Archived from the original on 9 October 2015. Retrieved 29 March 2016.
  • ^ Davis, Ryan (26 July 2006). "Miami Vice: The Game Review". GameSpot. Archived from the original on 5 June 2014. Retrieved 29 March 2016.
  • ^ McGarvey, Sterling (27 July 2006). "GameSpy: Miami Vice: The Game". GameSpy. Archived from the original on 29 October 2007. Retrieved 29 March 2016.
  • ^ Wrentmore, John (31 July 2006). "Miami Vice The Game - PSP - Review". GameZone. Archived from the original on 5 October 2008. Retrieved 29 March 2016.
  • ^ Dunham, Jeremy (27 July 2006). "Miami Vice: The Game Review". IGN. Archived from the original on 6 March 2016. Retrieved 29 March 2016.
  • ^ "Miami Vice: The Game". Official U.S. PlayStation Magazine. October 2006. p. 91.
  • ^ Fish, Eliot (12 August 2006). "Miami Vice [The Game]". The Sydney Morning Herald. Archived from the original on 17 May 2017. Retrieved 29 March 2016.
  • ^ "Miami Vice: The Game". The Times. 5 August 2006. Retrieved 29 March 2016.(subscription required)
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Miami_Vice:_The_Game&oldid=1233589055"

    Categories: 
    2006 video games
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    This page was last edited on 9 July 2024, at 21:53 (UTC).

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