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Contents

   



(Top)
 


1 Usage  



1.1  Basic usage  



1.1.1  In article  





1.1.2  In template  







1.2  Customization  



1.2.1  Points, wins or percentage  





1.2.2  Header options (points for/against and custom other headers)  





1.2.3  Order of losses and draws  





1.2.4  Goal ratio/goal average  





1.2.5  Goal percentage  





1.2.6  Footer options  



1.2.6.1  Dating  





1.2.6.2  Stacking  







1.2.7  Appearance  





1.2.8  Team highlighting and partial table  







1.3  Results and status  



1.3.1  Indicating results  





1.3.2  Indicating status  







1.4  Notes  





1.5  Matches  







2 Example usage  














Module:Sports table/WDL






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Permanently protected module

From Wikipedia, the free encyclopedia
 

< Module:Sports table

This style for Lua-based Module:Sports table is meant to build group and league tables for competitions with a win-draw-loss format. Note that this module is used extensively, so test potential changes rigorously in the sandbox and please ensure consensus exists before implementing major changes. The rest of this documentation explains how to use this module with the WDL style in an article or template, check the table of contents for specific items.

Usage

Basic usage

In its simplest form only several parameters need to be used to build a table

In article

What you type
{{#invoke:Sports table|main|style=WDL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5|loss_FDT=0 |gf_FDT=10|ga_FDT=0
|win_BBB=3|draw_BBB=1|loss_BBB=1|gf_BBB=3|ga_BBB=2|win_CCC=3|loss_CCC=2|gf_CCC=3|ga_CCC=3|win_DDD=1|draw_DDD=1|loss_DDD=3|gf_DDD=1|ga_DDD=4|win_EEE=0             |loss_EEE=5|gf_EEE= 0 |ga_EEE=6|name_FDT=[[FIFA World Cup Dream Team]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{fb|GIB}}
}}
What it looks like
Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
    2 Team 2 5 3 1 1 3 2 +1 10
    3 Team 3 5 3 0 2 3 3 0 9
    4 Team 4 5 1 1 3 1 4 −3 4
    5  Gibraltar 5 0 0 5 0 6 −6 0
    Updated to match(es) played on unknown. Source: [citation needed]

    The main command is the {{#invoke:Sports table|main|style=WDL}} statement which basically calls the module and enables you to set everything up. Then you list the positions of the teams as |team1=, |team2=, etc for however many teams you need in the table. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

    The |showteam= parameter is automatically forwarded from a template call (see #Team highlighting and partial table); the |only_pld_pts= is automatically forwarded to truncated tables, (see #Appearance); the |show_matches= is automatically forwarded to control match result visibility, see #Matches.

    In template

    Using this module in template is now deprecated per this discussion.

    Customization

    Several things can be customized in these tables

    Points, wins or percentage

    By default teams are ranked by points, which can be adjusted as follows:

    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |win_FDT=5|loss_FDT=0 |gf_FDT=10|ga_FDT=0 |adjust_points_FDT=1.5
    |win_BBB=3|draw_BBB=1|loss_BBB=1|gf_BBB=3|ga_BBB=2|win_CCC=3|loss_CCC=2|gf_CCC=3|ga_CCC=3|win_DDD=1|draw_DDD=1|loss_DDD=3|gf_DDD=1|ga_DDD=4|win_EEE=0             |loss_EEE=5|gf_EEE= 0 |ga_EEE=6|adjust_points_EEE=-1.5
    
    |name_FDT=[[FIFA World Cup Dream Team]]
    |name_BBB=Team 2
    |name_CCC=Team 3
    |name_DDD=Team 4
    |name_EEE={{fb|GIB}}
    
    |winpoints=2|drawpoints=1|losspoints=-0.1
    }}
    
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 11.5
    2 Team 2 5 3 1 1 3 2 +1 6.9
    3 Team 3 5 3 0 2 3 3 0 5.8
    4 Team 4 5 1 1 3 1 4 −3 2.7
    5  Gibraltar 5 0 0 5 0 6 −6 −2
    Updated to match(es) played on unknown. Source: [citation needed]

    As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=, |drawpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

    Alternatively teams can also be ranked by wins (set |ranking_style=winsor|ranking_style=percentage respectively)

    To order the points column before the played column, use |pts_first=y. To order the percentage column before the played column, use |perc_first=y.

    Header options (points for/against and custom other headers)

    What you type
    {{#invoke:Sports table|main|style=WDL
    |for_against_style=points
    |draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
    |team_header=Player
    }}
    
    What it looks like
    Pos Player
  • t
  • e
  • Pld W W+ L PF PA PD Pts
    Updated to match(es) played on unknown. Source: [citation needed]

    For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. |for_against_style=none removes these columns completely. Other valid options include: |for_against_style=frames |for_against_style=matches |for_against_style=games |for_against_style=sets |for_against_style=runs |for_against_style=legs

    The wording of the D (draw) column can be adjusted using |draw_header= and the wording of the Team column can be adjusted using |team_header=.

    The wording of the Grp (group) column can be adjusted using |group_header= in the same way as the draw header.

    Order of losses and draws

    What you type
    {{#invoke:Sports table|main|style=WDL|loss_before_draw=true
    
    |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |win_FDT=5|loss_FDT=0 |gf_FDT=10|ga_FDT=0
    |win_BBB=3|draw_BBB=1|loss_BBB=1|gf_BBB=3|ga_BBB=2|win_CCC=3|loss_CCC=2|gf_CCC=3|ga_CCC=3|win_DDD=1|draw_DDD=1|loss_DDD=3|gf_DDD=1|ga_DDD=4|win_EEE=0             |loss_EEE=5|gf_EEE= 0 |ga_EEE=6|name_FDT=[[FIFA World Cup Dream Team]]
    |name_BBB=Team 2
    |name_CCC=Team 3
    |name_DDD=Team 4
    |name_EEE={{fb|GIB}}
    }}
    
    What it looks like
    Pos Team
  • t
  • e
  • Pld W L D GF GA GD Pts
    1 FIFA World Cup Dream Team 5 5 0 0 10 0 +10 15
    2 Team 2 5 3 1 1 3 2 +1 10
    3 Team 3 5 3 2 0 3 3 0 9
    4 Team 4 5 1 3 1 1 4 −3 4
    5  Gibraltar 5 0 5 0 0 6 −6 0
    Updated to match(es) played on unknown. Source: [citation needed]

    As a default draws are listed before losses. To list losses first, use |loss_before_draw=true.

    Goal ratio/goal average

    What you type
    {{#invoke:Sports table|main|style=WDL
    |use_goal_ratio=yes
    
    |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |win_FDT=5|loss_FDT=0 |gf_FDT=10|ga_FDT=0
    |win_BBB=3|draw_BBB=1|loss_BBB=1|gf_BBB=3|ga_BBB=2|win_CCC=3|loss_CCC=2|gf_CCC=3|ga_CCC=3|win_DDD=1|draw_DDD=1|loss_DDD=3|gf_DDD=1|ga_DDD=4|win_EEE=0             |loss_EEE=5|gf_EEE= 0 |ga_EEE=6|name_FDT=[[FIFA World Cup Dream Team]]
    |name_BBB=Team 2
    |name_CCC=Team 3
    |name_DDD=Team 4
    |name_EEE={{fb|GIB}}
    }}
    
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GR Pts
    1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
    2 Team 2 5 3 1 1 3 2 1.500 10
    3 Team 3 5 3 0 2 3 3 1.000 9
    4 Team 4 5 1 1 3 1 4 0.250 4
    5  Gibraltar 5 0 0 5 0 6 0.000 0
    Updated to match(es) played on unknown. Source: [citation needed]

    Using |use_goal_ratio=yes use goal ratio instead of goal differential. To change the heading to goal average, use |use_goal_average=yes instead.

    Goal percentage

    What you type
    {{#invoke:Sports table|main|style=WDL
    |use_goal_percentage=yes
    
    |team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |win_FDT=5|loss_FDT=0 |gf_FDT=10|ga_FDT=0
    |win_BBB=3|draw_BBB=1|loss_BBB=1|gf_BBB=3|ga_BBB=2|win_CCC=3|loss_CCC=2|gf_CCC=3|ga_CCC=3|win_DDD=1|draw_DDD=1|loss_DDD=3|gf_DDD=1|ga_DDD=4|win_EEE=0             |loss_EEE=5|gf_EEE= 0 |ga_EEE=6|name_FDT=[[FIFA World Cup Dream Team]]
    |name_BBB=Team 2
    |name_CCC=Team 3
    |name_DDD=Team 4
    |name_EEE={{fb|GIB}}
    }}
    
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA PP Pts
    1 FIFA World Cup Dream Team 5 5 0 0 10 0 15
    2 Team 2 5 3 1 1 3 2 150.0 10
    3 Team 3 5 3 0 2 3 3 100.0 9
    4 Team 4 5 1 1 3 1 4 25.0 4
    5  Gibraltar 5 0 0 5 0 6 0.0 0
    Updated to match(es) played on unknown. Source: [citation needed]

    Using |use_goal_percentage=yes use goal percentage instead of goal differential.

    Footer options

    What you type
    {{#invoke:Sports table|main|style=WDL
    |update=1 January 1900
    |source=[https://en.wikipedia.org/wiki/Main_Page Wikipedia]
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |class_rules=1) points; 2) goal difference; 3) number of goals scored.
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 Team A 0 0 0 0 0 0 0 0
    2 Team B 0 0 0 0 0 0 0 0
    3 Team C 0 0 0 0 0 0 0 0
    4 Team D 0 0 0 0 0 0 0 0
    5 Team E 0 0 0 0 0 0 0 0
    Updated to match(es) played on 1 January 1900. Source: Wikipedia
    Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.

    The footer information can be customized (although notes and status will be inserted automatically if they are called; see XXX and YYY). The update date is set by |update=, see below for details. If no source is given a citation-needed tag is shown, |source= can provide an actual link. The classification results can be shown with |class_rules=, either directly or as a wikilink to a tie-breaker rules section. Using |only_pld_pts=no_hide_class_rules suppresses the classification rules (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

    Dating

    The default description is match(es), this can be changed by calling |matches_text= for any other term.

    Active season
    What you type
    {{#invoke:Sports table|main|style=WDL
    |update=1 January 1900
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    Updated to match(es) played on 1 January 1900. Source: [citation needed]

    When the season is active, the footer should include the date of the last match played that is included in the table. This can be achieved by setting |update=date.

    Completed season
    What you type
    {{#invoke:Sports table|main|style=WDL
    |update=complete
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    Source: [citation needed]

    When all matches have been played, the season is completed and the update line can be removed by setting |update=complete.

    Future season
    What you type
    {{#invoke:Sports table|main|style=WDL
    |update=future |start_date=1 January 2121
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    First match(es) will be played: 1 January 2121. Source: [citation needed]

    Before any games are played, the date of the first game should be indicated by using |update=future and setting the start date by |start_date=.

    Stacking

    Using |only_pld_pts= makes the table smaller, which may lead to undesired width and linebreaks in the footer that can be fixed with parameter |stack_footer=. By setting |stack_footer=yes (or y, t, true or 1 or upper case variant of those) every new information, such as "source" and statuses, is displayed on a new row.

    Without stack_footer
    What you type
    {{#invoke:Sports table|main|style=WDL
    |only_pld_pts=yes 
    
    |team1=AAA |name_AAA=The A Team
    |result1=RRR
    
    |status_AAA=DEOPRT
    
    |res_col_header=PQR
    |col_RRR= |text_RRR=Plain text
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld Pts
    1 The A Team (D, E, O, P, R, T) 0 0
    Updated to match(es) played on unknown. Source: [citation needed]
    (D) Disqualified; (E) Eliminated; (O) Play-off winners; (P) Promoted; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated
    With stack_footer
    What you type
    {{#invoke:Sports table|main|style=WDL
    |only_pld_pts=yes 
    |stack_footer=yes 
    
    |team1=AAA |name_AAA=The A Team
    |result1=RRR
    
    |status_AAA=DEOPRT
    
    |res_col_header=PQR
    |col_RRR= |text_RRR=Plain text
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld Pts
    1 The A Team (D, E, O, P, R, T) 0 0
    Updated to match(es) played on unknown.
    Source: [citation needed]
    (D) Disqualified;
    (E) Eliminated;
    (O) Play-off winners;
    (P) Promoted;
    (R) Relegated;
    (T) Qualified, but not yet for the particular phase indicated

    Appearance

    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |only_pld_pts=yes
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld Pts
    1 Team A 0 0
    2 Team B 0 0
    3 Team C 0 0
    4 Team D 0 0
    5 Team E 0 0
    Updated to match(es) played on unknown. Source: [citation needed]
    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |split2=yes
    |split3=
    |split5=1
    |teamwidth=250
    |postitle={{abbr|Exam.|Example}}
    }}
    What it looks like
    Exam. Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 Team A 0 0 0 0 0 0 0 0
    2 Team B 0 0 0 0 0 0 0 0
    3 Team C 0 0 0 0 0 0 0 0
    4 Team D 0 0 0 0 0 0 0 0
    5 Team E 0 0 0 0 0 0 0 0
    Updated to match(es) played on unknown. Source: [citation needed]
    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |show_groups=yes
    |group_AAA=A
    |group_BBB=A
    |group_CCC=B
    |group_DDD=B
    |group_EEE=C
    }}
    What it looks like
    Pos Grp Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 A Team A 0 0 0 0 0 0 0 0
    2 A Team B 0 0 0 0 0 0 0 0
    3 B Team C 0 0 0 0 0 0 0 0
    4 B Team D 0 0 0 0 0 0 0 0
    5 C Team E 0 0 0 0 0 0 0 0
    Updated to match(es) played on unknown. Source: [citation needed]

    Only the position, team, matches and points columns can be displayed by defining |only_pld_pts=yes (or y, t, true or 1 or upper case variant of those); |only_pld_pts=no_hide_class_rules suppresses the classification rules only (this should only be used in template calls when multiple groups are summarized on a page and the rules are listed elsewhere on that page).

    A line can be added between section of the table (if desired) by adding |splitN= with N the position below which the bar should be shown. (Note that this bar will not be shown for the bottom position in the table).

    A custom width of the team column can be set by |teamwidth=, for example when multiple groups exist within one tournament and you want to force the same width on all groups.

    The position column header can be customized by |postitle= and the position labels by |pos_TTT= for each team.

    When multiple a table compares teams from multiple groups, the group can also be listed by setting |show_groups=yes (or y, t, true or 1 or upper case variant of those) and using |group_TTT= to indicate what teams comes from what group. The group column header can be customized by |group_header=, for example |group_header=<abbr title="League">Lge</abbr>.

    Team highlighting and partial table

    What you type
    {{#invoke:Sports table|main|style=WDL
    |showteam=DDD
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |show_limit=3
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    3 Team C 0 0 0 0 0 0 0 0
    4 Team D 0 0 0 0 0 0 0 0
    5 Team E 0 0 0 0 0 0 0 0
    Updated to match(es) played on unknown. Source: [citation needed]

    When using a table on a team (season) page, you might want to highlight the team (and possibly only show part of the table), especially after a template call to a long league table. Team TTT is highlighted by |showteam=TTT. A limited part of the table is shown by |show_limit=, with the number indicating the number of position to show (if this is an even number, and it is in the middle of the table, then this number will be rounded up to the next odd number to show symmetry above and below).

    A table can also start at position N, by using |highest_pos=N in the module call.

    Results and status

    Indicating results

    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    |result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |res_col_header=QR
    |col_WC=green1 |text_WC=Qualification for [[World Cup]]
    |col_PO=blue1  |text_PO=Qualification for play-offs
    |col_RPO=red2  |text_RPO=Qualification for relegation play-offs
    |col_rel=red1  |text_rel=Relegation to lower division
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts Qualification or relegation
    1 Team A 0 0 0 0 0 0 0 0 Qualification for World Cup
    2 Team B 0 0 0 0 0 0 0 0 Qualification for play-offs
    3 Team C 0 0 0 0 0 0 0 0
    4 Team D 0 0 0 0 0 0 0 0 Qualification for relegation play-offs
    5 Team E 0 0 0 0 0 0 0 0 Relegation to lower division
    Updated to match(es) played on unknown. Source: [citation needed]

    The result of the table rankings can be indicated by a colored bar and text indicating the result. The header of this column is defined by |res_col_header= with predefined values of Q, QR, P, PQR, PR and R (indicating various combinations of promotion, qualification and relegation), any other entry than these exact codes will print as that entry in the column header. With N the position |resultN= declares the codes (or words if you want that instead) for the results column. Now when RRR is the results column, the colors are defined by |col_RRR=. The colors green1, green2, green3, green4, blue1, blue2, blue3, blue4, yellow1, yellow2, yellow3, yellow4, red1, red2, red3, red4, black1, black2, black3 and black4 are predefined and should be used preferentially per consensus on WT:FOOTY (you can use either html colors, or RGB color codes instead if you must [this is not recommended though, because it might violate WP:COLOR]). The text in the results column is now give by |text_RRR=, which can (and should) link to the relevant competition articles.

    Consensus is also to use the colors in the following way: Green should be used for the top-level positive event (promotion, qualification, advancing to next round), blue for the second-level positive events (promotion play-offs when direct promotion exists, play-offs when direct qualification exist, secondary continental tornament), red for bottom-level negative events (relegation) and yellow for other level events. In addition, lower level colors should be used when teams qualify for different rounds (with lower levels corresponding to entry in lower rounds [green1 first, then green2, etc].) Black should be used when teams do not play a full season and their results are expunged or void. This consensus exists to have a uniform table appearance across Wikipedia. In addition, some wikiprojects have more detailed guidelines:

    Color options
    Green green1 green2 green3 green4
    Blue blue1 blue2 blue3 blue4
    Yellow yellow1 yellow2 yellow3 yellow4
    Red red1 red2 red3 red4
    Black black1 black2 black3 black4
    Orange orange1 orange2 White white1

    Indicating status

    What you type
    {{#invoke:Sports table|main|style=WDL
    |status_pos=after
    
    |team1=AAA 
    |result1=RRR
    
    |status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ
    
    |name_AAA=Team A
    
    |res_col_header=PQR
    |col_RRR= |text_RRR=Plain text
    
    |status_text_X=Custom 1
    |status_text_Y=Custom 2
    |status_text_Z=Custom 3
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts Promotion, qualification or relegation
    1 Team A (A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z) 0 0 0 0 0 0 0 0 Plain text
    Updated to match(es) played on unknown. Source: [citation needed]
    (A) Advance to a further round; (B) ?; (C) Champions; (D) Disqualified; (E) Eliminated; (F) ?; (G) Guests; (H) Hosts; (I) ?; (J) ?; (K) ?; (L) ?; (M) ?; (N) ?; (O) Play-off winners; (P) Promoted; (Q) Qualified for the phase indicated; (R) Relegated; (S) ?; (T) Qualified, but not yet for the particular phase indicated; (U) ?; (V) ?; (W) ?; (X) Custom 1; (Y) Custom 2; (Z) Custom 3
    What you type
    {{#invoke:Sports table|main|style=WDL
    |status_pos=before
    
    |team1=AAA 
    
    |status_AAA=ABCDEFGHIJKLMNOPQRSTUVWXYZ
    
    |name_AAA=Team A
    
    |status_text_X=Custom 1
    |status_text_Y=Custom 2
    |status_text_Z=Custom 3
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts
    1 a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q, r, s, t, u, v, w, x, y, z – Team A 0 0 0 0 0 0 0 0
    Updated to match(es) played on unknown. Source: [citation needed]
    a – Advance to a further round; b – ?; c – Champions; d – Disqualified; e – Eliminated; f – ?; g – Guests; h – Hosts; i – ?; j – ?; k – ?; l – ?; m – ?; n – ?; o – Play-off winners; p – Promoted; q – Qualified for the phase indicated; r – Relegated; s – ?; t – Qualified, but not yet for the particular phase indicated; u – ?; v – ?; w – ?; x – Custom 1; y – Custom 2; z – Custom 3

    The promotion/qualification/relegation status of a team can be indicated by |status_TTT= with the letters indicated above (although only the ones in use for this style are shown below the table). The letters will appear next to the team in the order given. Whichever letters are called out in the table will automatically be explained alphabetically in the footer.

    These letters can be used for all scenarios as exemplified by the following group phase example with 4 teams that play 3 matches where the first advances directly, the second team will go to play-offs and the remaining two teams are eliminated:

    If these scenarios are not sufficient, some style have wild letters L (marked with a question mark in the overview). They should be accompanied by |status_text_L= to indicate a non-standard status.

    Most styles allow for these letter to be placed after the team name or before, set |status_pos=afteror|status_pos=before respectively, the default value can differ and its use differs between sports or regions.

    Notes

    What you type
    {{#invoke:Sports table|main|style=WDL
    
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    |result1=WC |result2=PO |result3=PO |result4=RPO |result5=rel
    
    |note_AAA=Team note
    |note_BBB=AAA |hth_BBB=Team 2 wins head-to-head against team 3
                  |hth_CCC=BBB
    |note_DDD=EEE
    
    |name_AAA=Team A
    |name_BBB=Team B
    |name_CCC=Team C
    |name_DDD=Team D
    |name_EEE=Team E
    
    |res_col_header=QR |note_header_res=Header note
    |col_WC=green1 |text_WC=Qualification for [[World Cup]] |note_res_WC=Result note
    |col_PO=blue1  |text_PO=Qualification for play-offs
    |col_RPO=red2  |text_RPO=Qualification for relegation play-offs   |note_res_RPO=WC
    |col_rel=red1  |text_rel=Relegation to lower division
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts Qualification or relegation[a]
    1 Team A[b] 0 0 0 0 0 0 0 0 Qualification for World Cup[c]
    2 Team B[b] 0 0 0 0 0 0 0 0[d] Qualification for play-offs
    3 Team C 0 0 0 0 0 0 0 0[d]
    4 Team D[e] 0 0 0 0 0 0 0 0 Qualification for relegation play-offs[c]
    5 Team E 0 0 0 0 0 0 0 0 Relegation to lower division
    Updated to match(es) played on unknown. Source: [citation needed]
    Notes:
    1. ^ Header note
  • ^ a b Team note
  • ^ a b Result note
  • ^ a b Team 2 wins head-to-head against team 3
  • ^ EEE
  • When notes are present, they are automatically added to the footer. The following notes are available for teams with |note_TTT= for a note for a team, when this note is a team code with a defined notes, they will share the note. Results can have notes with |note_res_RRR= and the result header can have a note with |note_header_res=. Head-to-head result tiebreakers are listed in the points column and can be inserted with |hth_TTT=, which can be shared between teams as with all-purpose notes.

    Matches

    What you type
    {{#invoke:Sports table|main|style=WDL
    |show_matches=true
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE
    
    |name_AAA=Team A  |short_AAA=AAA
    |name_BBB=Team B  |short_BBB=BBB
    |name_CCC=Team C  |short_CCC=CCC
    |name_DDD=Team D  |short_DDD=DDD
    |name_EEE=Team E  |short_EEE=EEE
    
    |match_AAA_BBB=1–0
    |match_AAA_CCC=0–1
    |match_AAA_DDD=<small>16 Nov '14</small>
    |match_AAA_EEE=<small>3 Sep '15</small>
    
    |match_BBB_AAA=
    |match_BBB_CCC=<small>3 Sep '15</small>
    |match_BBB_DDD=B–D
    |match_BBB_EEE=<small>3 Sep '15</small>
    
    |match_CCC_AAA=<small>16 Nov '14</small>
    |match_CCC_BBB=C–B
    |match_CCC_DDD=<small>16 Nov '14</small>
    |match_CCC_EEE=C–E
    
    |match_DDD_AAA=D–A
    |match_DDD_BBB=<small>3 Sep '15</small>
    |match_DDD_CCC=D–C
    |match_DDD_EEE=<small>3 Sep '15</small>
    
    |match_EEE_AAA=
    |match_EEE_BBB=9–5
    |match_EEE_CCC=<small>16 Nov '14</small>
    |match_EEE_DDD=E–D |match_EEE_DDD_note=Pitch was taken by [[Martian|Martians]], the match will be played in [[Iani Chaos]] instead.
    }}
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts AAA BBB CCC DDD EEE
    1 Team A 0 0 0 0 0 0 0 0 1–0 0–1 16 Nov '14 3 Sep '15
    2 Team B 0 0 0 0 0 0 0 0 3 Sep '15 B–D 3 Sep '15
    3 Team C 0 0 0 0 0 0 0 0 16 Nov '14 C–B 16 Nov '14 C–E
    4 Team D 0 0 0 0 0 0 0 0 D–A 3 Sep '15 D–C 3 Sep '15
    5 Team E 0 0 0 0 0 0 0 0 9–5 16 Nov '14 E–D[a]
    Updated to match(es) played on unknown. Source: [citation needed]
    Notes:
    1. ^ Pitch was taken by Martians, the match will be played in Iani Chaos instead.

    The match list can be added by displayed by defining |show_matches=yes (or y, t, true or 1 or upper case variant of those). The column headers for the match results are defined by |short_TTT= for team TTT. The results for the game TTT vs. SSS can now be input by |match_TTT_SSS=. Future games can be listed with their date (possibly between small tags) or they can be left blank. (Note that this calls Module:Sports results to build the match table.) A note can be added to a result using |match_TTT_SSS_note=, this note can be shared with team TTT note by setting |match_TTT_SSS_note=TTT when |note_TTT= is set. The width of the match columns can be customized by setting |match_col_width= to the desired width.



    Example usage

    The module parameters can be arranged in different orders depending on the editor and article but below is an example use that can be copied when creating a module table.

    What you type
    {{#invoke:Sports table|main|style=WDL
    |update = future <!-- When tournament started update the update-parameter with date of latest update and remove start_date-->
    |start_date = Unknown <!-- On form 24 April 2165. When tournament started remove start_date-->
    |source = Unknown <!-- Add source for table here with single bracket [webadress info] -->
    
    <!--Update team positions here-->
    |team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL
    
    <!--Update team qualifications here (defined below)-->
    |result1=PRO |result2=CLG |result3=KO|result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL
    
    <!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
    |win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ<!-- Team A -->
    |win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C<!-- Team B -->
    |win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A<!-- Team C -->
    |win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T<!-- Team D -->
    |win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
    |win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
    |win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
    |win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
    |win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
    |win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
    |win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
    |win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R<!-- Team L -->
    
    <!--Team definitions (wikilinks in table)-->
    |name_AAA = A team<!-- Add wikilink for Team A here -->
    |name_BBB = B team<!-- Add wikilink for Team B here -->
    |name_CCC = C team<!-- Add wikilink for Team C here -->
    |name_DDD = D team<!-- Add wikilink for Team D here -->
    |name_EEE = E team<!-- Add wikilink for Team E here -->
    |name_FFF = F team<!-- Add wikilink for Team F here -->
    |name_GGG = G team<!-- Add wikilink for Team G here -->
    |name_HHH = H team<!-- Add wikilink for Team H here -->
    |name_III = I team<!-- Add wikilink for Team I here -->
    |name_JJJ = J team<!-- Add wikilink for Team J here -->
    |name_KKK = K team<!-- Add wikilink for Team K here -->
    |name_LLL = L team<!-- Add wikilink for Team L here -->
    
    <!--Table settings and rules-->
    |show_limit = <!-- For league tables and other big tables use showlimit = 5 (standard per consensus to only show five teams on individual articles) -->
    |class_rules =1) Points; 2) Goal difference; 3) Number of goals scored; <!-- Add the classification rules here -->
    
    <!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
    |res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
    |col_PRO = green1 |text_PRO = Promotion to <!-- Wikilink to higher level, pipe year and association -->
    |col_KO  = green1 |text_KO  = Advance to <!-- Wikilink to next stage for example knockout stage (KO) -->
    |col_CLG = green1 |text_CLG = Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
    |col_CLPO= green2 |text_CLPO= Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
    |col_ELG = blue1  |text_ELG = Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
    |col_ELPO= blue2  |text_ELPO= Qualification for <!-- Wikilink to tournament stage, pipe year and association -->
    |col_RPO = red2   |text_RPO = Qualification for <!-- Wikilink to relegation playoff, pipe to Relegation playoffs -->
    |col_REL = red1   |text_REL = Relegation to <!-- Wikilink to lower level, pipe year and association -->
    }}
    
    What it looks like
    Pos Team
  • t
  • e
  • Pld W D L GF GA GD Pts Promotion, qualification or relegation
    1 A team (C, Q) 0 0 0 0 0 0 0 0 Promotion to
    2 B team (Q) 0 0 0 0 0 0 0 0 Qualification for
    3 C team (A) 0 0 0 0 0 0 0 0 Advance to
    4 D team (T) 0 0 0 0 0 0 0 0 Qualification for
    5 E team 0 0 0 0 0 0 0 0 Qualification for
    6 F team 0 0 0 0 0 0 0 0
    7 G team 0 0 0 0 0 0 0 0
    8 H team 0 0 0 0 0 0 0 0 Qualification for
    9 I team 0 0 0 0 0 0 0 0
    10 J team 0 0 0 0 0 0 0 0
    11 K team 0 0 0 0 0 0 0 0 Qualification for
    12 L team (R) 0 0 0 0 0 0 0 0 Relegation to
    First match(es) will be played: Unknown. Source: Unknown
    Rules for classification: 1) Points; 2) Goal difference; 3) Number of goals scored;
    (A) Advance to a further round; (C) Champions; (Q) Qualified for the phase indicated; (R) Relegated; (T) Qualified, but not yet for the particular phase indicated

    -- Style for football tables
    local pp = {}
    
    function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
     -- Load relevant modules
     local yesno = require('Module:Yesno')
     
     -- Create table header
     -- Pre stuff
     local team_width = Args['teamwidth'] or '190'
     local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
     local show_played = not yesno(Args['hide_played'] or 'no')
     local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
     table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')               -- Open table
     -- Table title
     if Args['title'] or Args['table_header'] then
      table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
     end
     -- Custom header options
     local played_head_text = Args['pld_header'] or '<abbr title="Played">Pld</abbr>'
     local draw_head_text = Args['draw_header'] 
      or (yesno(Args['use_tie'] or 'no') and '<abbr title="Tied">T</abbr>') or '<abbr title="Drawn">D</abbr>'
     local group_head_text = Args['group_header'] or '<abbr title="Group">Grp</abbr>'
     local team_head_text = Args['team_header'] or 'Team'
     local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Away goals">AG</abbr>'
     local bonus_head_text = Args['bonus_header'] or '<abbr title="Bonus points">BP</abbr>'
     local rw_head_text = Args['rw_header'] or '<abbr title="Rounds won">RW</abbr>'
     local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
     -- What to rank the teams by
     local ranking_style = string.lower(Args['ranking_style'] or 'pts')
     local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
     if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
      -- Based on wins
     elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
      show_wperc = true
     elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
      -- Based on percentage
      show_perc = true
     elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
      -- Based on points per game
      show_ppg = true
     elseif ranking_style=='percpts' or ranking_style=='%pts' then
      -- Based on percentage and points
      show_perc = true
      show_points = true
     elseif ranking_style=='ppgpts' then
      -- Based on ppg and points
      show_ppg = true
      show_points = true
     else
      -- Based on points
      show_points = true
     end
     local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
     local show_away_goals = yesno(Args['show_away_goals'] or 'no')
     local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
     local show_win = yesno(Args['show_win'] or 'yes')
     local show_draw = yesno(Args['show_draw'] or 'yes')
     local show_loss = yesno(Args['show_loss'] or 'yes')
     -- Use points instead of goals for/against
     local for_against_style = Args['for_against_style']  or 'goals'
     local fa_letter, fa_word_sing, fa_word_plur
     local hide_for_against = false
     -- First convert to lower case if it is a string
     for_against_style = string.lower(for_against_style)
     if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
      fa_letter = 'G'
      fa_word_sing = 'Goal'
      fa_word_plur = 'Goals'
     elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
      fa_letter = 'F'
      fa_word_sing = 'Frame'
      fa_word_plur = 'Frames'
     elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
      fa_letter = 'M'
      fa_word_sing = 'Match'
      fa_word_plur = 'Matches'
     elseif for_against_style=='game' or for_against_style=='games' then
      fa_letter = 'G'
      fa_word_sing = 'Game'
      fa_word_plur = 'Games'
     elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
      fa_letter = 'P'
      fa_word_sing = 'Point'
      fa_word_plur = 'Points'
        elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
            fa_letter = 'S'
            fa_word_sing = 'Set'
            fa_word_plur = 'Sets'  
        elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
            fa_letter = 'R'
            fa_word_sing = 'Run'
            fa_word_plur = 'Runs' 
        elseif for_against_style=='l' or for_against_style=='leg' or for_against_style=='legs' then
            fa_letter = 'L'
            fa_word_sing = 'Leg'
            fa_word_plur = 'Legs'
     elseif for_against_style=='none' then
      hide_for_against = true
     else
      fa_letter = 'G'
      fa_word_sing = 'Goal'
      fa_word_plur = 'Goals'
     end
     -- Whether to use goal ratio (goal average) instead
     local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
     local do_average = yesno(Args['use_goal_average'] or 'no')
    
     -- Whether to use goal percentage instead
     local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')
     
     local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')
     
     -- Whether to suppress the GR/GA/G% column entirely
     local do_difference = yesno(Args['use_goal_diff'] or 'yes')
    
     -- Use games behind header
     local show_GB = yesno(Args['show_GB'] or 'no')
     
     -- Initialize
     local tt = {}
     tt.count = 0   -- Up by one after every call
     tt.tab_text = t  -- Actual text
     -- Actual headers
     if pos_label ~= nil then
      tt = p_sub.colhead(tt,28,pos_label)         -- Position col
     end
     -- Add group header
     if full_table and group_col then
      tt = p_sub.colhead(tt,28,group_head_text)   -- Group col
     end
     tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)    -- Team col
     if pts_perc_first then
      if show_points then
       tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')     -- Points col
      end
      if show_perc then
       tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')   -- Win percentage col
      end
      if show_ppg then
       tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')  -- Points per game col
      end
     end
     if show_played then
      tt = p_sub.colhead(tt,28,played_head_text)       -- Matches played col
     end
     if full_table then
      if show_win then
       tt = p_sub.colhead(tt,28,'<abbr title="Won">W</abbr>')   -- Win col
      end
      if loss_first then
       if show_loss then
        tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')  -- Loss col
       end
       if show_draw then
        tt = p_sub.colhead(tt,28,draw_head_text)     -- Draw col
       end
      else
       if show_draw then
        tt = p_sub.colhead(tt,28,draw_head_text)     -- Draw col
       end
       if show_loss then
        tt = p_sub.colhead(tt,28,'<abbr title="Lost">L</abbr>')  -- Loss col
       end
      end
      if rounds_won then
       tt = p_sub.colhead(tt,28,rw_head_text)  -- Rounds won
      end
      if not hide_for_against then
       if not yesno(Args['hide_for_against_columns'] or 'no') then
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' for">'..fa_letter..'F</abbr>')  -- For col
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' against">'..fa_letter..'A</abbr>') -- Against col
       end
       if do_ratio or do_average then
        local ratio_word = do_ratio and ' ratio' or ' average'
        local ratio_letter = do_ratio and 'R' or 'Av'
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..ratio_word..'">'..fa_letter..ratio_letter..'</abbr>') -- Ratio col
       elseif do_percentage then
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' percentage">PP</abbr>')   -- Percentage col
       elseif do_point_for_avg then
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_plur..' per match">'..fa_letter..'PM</abbr>') -- Points per match
       elseif do_difference then
        tt = p_sub.colhead(tt,28,'<abbr title="'..fa_word_sing..' difference">'..fa_letter..'D</abbr>') -- Difference col
       end
      end
     end
     if show_away_goals then
      tt = p_sub.colhead(tt,28,away_goals_head_text)  -- Away goals col
     end
     if show_bonus_points then
      tt = p_sub.colhead(tt,28,bonus_head_text)   -- Bonus points col
     end
     if not pts_perc_first then
      if show_points then
       tt = p_sub.colhead(tt,28,'<abbr title="Points">Pts</abbr>')     -- Points col
      end
      if show_perc then
       tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">PCT</abbr>')   -- Win percentage col
      elseif show_wperc then
       tt = p_sub.colhead(tt,36,'<abbr title="Win percentage">WPCT</abbr>')   -- Win percentage col
      end
      if show_ppg then
       tt = p_sub.colhead(tt,36,'<abbr title="Points per game">PPG</abbr>')  -- Points per game col
      end
     end
     if full_table then
      if show_GB then -- Games behind header
       tt = p_sub.colhead(tt,28,'<abbr title="Games behind">GB</abbr>')
      end
      tt.count = tt.count+1
      table.insert(tt.tab_text,results_header_txt)
     end
    
     return tt
    end
    
    -- Numeric alignment
    local function num_align(num, digits)
     if tonumber(digits) and tonumber(num) then
      local n = tonumber(num)
      digits = tonumber(digits)
      if digits == 1 then
       if n >= 0 and n < 10 then
        return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
       end
      elseif digits == 2 then
       if n >= 0 and n < 10 then
        return '<span style="visibility:hidden;color:transparent;">00</span>' .. num
       elseif n >= 10 and n < 100 then
        return '<span style="visibility:hidden;color:transparent;">0</span>' .. num
       end
      end
     end
     return num
    end
    
    function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
     -- Build the inner parts of individual rows
     
     -- Sub-module usage
     local mm = require('Module:Math')
     local yesno = require('Module:Yesno')
    
     -- Get custom/default options for in table
     local show_win = yesno(Args['show_win'] or 'yes')
     local show_draw = yesno(Args['show_draw'] or 'yes')
     local show_loss = yesno(Args['show_loss'] or 'yes')
     local win_points = tonumber(Args['winpoints'])    or (show_draw and 3 or 2)
     local draw_points = tonumber(Args['drawpoints'])   or (show_draw and 1 or 0)
     local loss_points = tonumber(Args['losspoints'])   or (show_draw and 0 or 1)
     local rw_points = tonumber(Args['rwpoints'])    or 1
     local digits = Args['digitpad']
     
     local total_row_name = 'SPORTS_TABLE_TOTAL'
     -- Add to tallies if enabled
     if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
      for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
       Args[v .. '_' .. total_row_name] = 
        (tonumber(Args[v .. '_' .. total_row_name]) or 0) 
        + (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
      end
     end
    
     -- Order of draws and losses --
     local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false 
    
     -- Optional rounds won
     local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
     
     -- Get some input
     local wins = tonumber(Args['win_'..team_code_ii])   or 0
     local draws = tonumber(Args['draw_'..team_code_ii])   or 0
     local losses = tonumber(Args['loss_'..team_code_ii])  or 0
     local rw = tonumber(Args['rw_'..team_code_ii])  or 0
     local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
     local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
     local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
     local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
     local ranking_style = string.lower(Args['ranking_style'] or 'pts')
     local pct_style = string.lower(Args['pct_style'] or 'ratio')
    
     -- Then calculate some values
     local matches = wins + draws + losses
     local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts
     
     if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
      points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
     end
     
     local matches_text = matches
     if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
      matches = tonumber(Args['matches_'..team_code_ii]) or matches
      matches_text = Args['matches_'..team_code_ii] or matches
     end
     
     local win_perc = ''
     local ppg = ''
     if tonumber(matches) == nil or matches == 0 then 
      -- Escape for zero matches
      win_perc = '&mdash;'
      ppg = '&mdash;'
     else
      --Some sports use draw as well
      win_perc = (pct_style == 'ratio') and
       mm._precision_format((2*wins + draws  + s_pts) / (2*matches), 3) or
       mm._precision_format(100*(2*wins + draws  + s_pts) / (2*matches), 2)
       -- Allow win_perc to be altered due to point deductions/additions
      ppg = mm._precision_format(points / matches, 2)
      if (losses > 0 or draws > 0) and pct_style == 'ratio' then
       -- Drop the leading zero (from the string)
       win_perc = string.sub(win_perc,2,string.len(win_perc))
      end
     end
     if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
      if matches == 0 then
       win_perc = '&mdash;'
      else
       win_perc = mm._precision_format(100 * wins / matches, 2)
      end
     end
    
     -- Show for/against
     local for_against_style = Args['for_against_style']  or 'goals'
     local hide_for_against = false
     for_against_style = string.lower(for_against_style)
     if for_against_style=='none' then
      hide_for_against = true
     end
    
     -- Comparison of for against
     local gcomp = nil
     -- Whether to use goal ratio (goal average) or goal percentage instead
     local skip_sign
     if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
      -- Now it is the goal ratio/goal average
      if (gfor == '?') or (gaig == '?') or gaig == 0 then
       gcomp = '&mdash;'
      else
       gcomp = mm._precision_format(gfor / gaig, 3)
      end
     elseif yesno(Args['use_goal_percentage'] or 'no') then
      -- Now it is the percentage
      if (gfor == '?') or (gaig == '?') or gaig == 0 then
       gcomp = '&mdash;'
      else
       gcomp = mm._precision_format(100 * gfor / gaig , 1)
      end
     elseif yesno(Args['use_point_percentage'] or 'no') then
      -- Now it is the point percentage
      if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
       gcomp = '&mdash;'
      else
       gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
      end
     elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
      -- Now it is the point for average
      if (gfor == '?') or matches <= 0 then
       gcomp = '&mdash;'
      else
       gcomp = mm._precision_format(gfor / matches , 1)
      end
     elseif yesno(Args['use_goal_diff'] or 'yes') then
      -- It's goal difference
      if (gfor == '?') or (gaig == '?') then
       gcomp = '&mdash;'
      else
       gcomp = gfor - gaig
       -- Formatting with signs
       if gcomp>0 then
        gcomp='+'..num_align(gcomp,digits)
       elseif gcomp < 0 then
        gcomp='&minus;'..-num_align(gcomp,digits)
       end
      end
     end
     -- Use actual values if gfor or gaig is not numeric
     if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
     if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end
    
     -- Show games behind
     local show_GB = yesno(Args['show_GB'] or 'no')
     local GB_text = '&mdash;'
     if show_GB then
      local GB_team_no = tonumber(Args['GB_team']) or 1
      if ii == GB_team_no then
       -- Do nothing, it's vs this team
      else
       local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])  or 0
       local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]]) or 0
       local GB_num = (wins_GB-wins+losses-losses_GB)/2
       -- Display options
       if GB_num >0 then
        -- Indicates trailing GB_team
        GB_text = num_align(GB_num,digits)
       elseif GB_num == 0 then
        -- Equal, do nothing to get dash
       else 
        -- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
        GB_text = '+'..num_align(-GB_num,digits)
       end
      end
     end
     
     -- Some local vars 
     local hth_string
     local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
     hth_string = tt_return.str
     hth_id_list = tt_return.list
     notes_exist = tt_return.notes_exist
     
     -- What to rank the teams by
     local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
     local win_fw, win_string
     
     if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
      -- Based on wins
      win_fw = 'font-weight: bold;'
      win_string = hth_string
     elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
      -- Based on percentage
      rank_perc = true
      win_fw=ii_fw
      win_string = ''
     elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
      -- Based on percentage
      rank_wperc = true
      win_fw=ii_fw
      win_string = ''
     elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
      -- Based on points per game
      rank_ppg = true
      win_fw=ii_fw
      win_string = ''
     elseif ranking_style=='percpts' or ranking_style=='%pts' then
      -- Based on percentage and points
      rank_perc = true
      rank_points = true
      win_fw=ii_fw
      win_string = ''
     elseif ranking_style=='ppgpts'  then
      -- Based on ppg and points
      rank_ppg = true
      rank_points = true
      win_fw=ii_fw
      win_string = ''
     elseif ranking_style=='none' then
      win_fw=ii_fw
      win_string = ''
     else
      -- Based on points
      rank_points = true
      win_fw=ii_fw
      win_string = ''
     end
     local show_played = not yesno(Args['hide_played'] or 'no')
     local show_away_goals = yesno(Args['show_away_goals'] or 'no')
     local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
     local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
     -- Row building
     if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
      table.insert(t,'[[Category:Pages using sports table with both adjust and startpoints]]\n')
     end
     if pts_perc_first then
      if rank_points then
       -- Add &minus; for negative point totals
       if points<0 then
        table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
       else
        table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
       end
      end
      if rank_perc then
       table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
      elseif rank_wperc then
       table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
      end
      if rank_ppg then
       table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
      end
     end
     if show_played then
      table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n')   -- Played
     end
     if full_table then
      -- Use actual values if wins, draws, and losses are not numeric
      if (wins == 0 and draws == 0 and losses == 0) then
       local function numorval(s)
        return s and ((s == '' and 0) or tonumber(s) or s) or 0
       end
       wins = numorval(Args['win_'..team_code_ii])
       draws = numorval(Args['draw_'..team_code_ii])
       losses = numorval(Args['loss_'..team_code_ii])
      end
      if show_win then
       table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n')  -- Won
      end
      
      if loss_first then
       if show_loss then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
       end
       if show_draw then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n')  -- Drawn
       end
      else
       if show_draw then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n')  -- Drawn
       end
       if show_loss then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n') -- Lost
       end
      end
      if rounds_won then
       if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
        rw = Args['rw_' .. team_code_ii] or ''
       end
       table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')         -- Rounds won
      end
      if not hide_for_against then
       if not yesno(Args['hide_for_against_columns'] or 'no') then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n')   -- GF
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n')  -- GA
       end
       if gcomp then
        table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
       end
      end
      
     end
     if show_away_goals then
      table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
     end
     if show_bonus_points then
      if s_pts < 0 then
       table.insert(t,'| style="'..bg_col..'" | &minus;'..num_align(-s_pts,digits)..'\n')
      else
       table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
      end
     end
     if not pts_perc_first then
      if rank_points then
       -- Add &minus; for negative point totals
       if points<0 then
        table.insert(t,'| style="font-weight: bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
       else
        table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
       end
      end
      if rank_perc then
       table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
      elseif rank_wperc then
       table.insert(t,'| style="font-weight: bold;text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
      end
      if rank_ppg then
       table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..ppg..hth_string..'\n')
      end
     end
     if show_GB then
      table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
     end
     return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
    end
    
    function pp.status(Args)
     -- Declare status options
     -- ------------------------------------------------------------
     -- NOTE: If you add to status_code, also add to status_called and status_letters!!
     -- Or functionality will be compromised
     -- ------------------------------------------------------------
     local status_code, status_called = {}, {}
     status_code = { A='Advance to a further round', C='Champions', D='Disqualified', 
      E='Eliminated', G='Guests', H='Hosts', O='Play-off winners', P='Promoted', Q='Qualified for the phase indicated',
      R='Relegated', T='Qualified, but not yet for the particular phase indicated'}
     local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
     
     -- Status position (before or after read and default)
     local stat_pos_val = string.lower(Args['status_pos'] or '')
     local status_position = 'after'  -- Default location
     if stat_pos_val=='before' then
      status_position = 'before'
     elseif stat_pos_val=='after' then
      status_position = 'after'
     end
     -- Read in custom status options
     for l in mw.text.gsplit(status_letters, '') do
      status_called[l] = false
      status_code[l] = status_code[l] or '?'
      status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
    
      if Args['status_text_' .. l] then
       status_code[l] = Args['status_text_' .. l]
      end
      end
     
     return {code=status_code, called=status_called, letters=status_letters, position=status_position}
    end
    
    return pp
    

    Retrieved from "https://en.wikipedia.org/w/index.php?title=Module:Sports_table/WDL&oldid=1174110942"

    Categories: 
    Modules for general use
    Modules subject to page protection
    Sports modules
    Hidden categories: 
    Wikipedia template-protected modules
    Pages using sports table with possibly ignored parameters
     



    This page was last edited on 6 September 2023, at 11:36 (UTC).

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