Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Plot  





2 Reception  





3 Reviews  





4 References  





5 External links  














Null-A Three






Français
Português
Română
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Null-A Three
Cover of the first edition
AuthorA. E. van Vogt
Cover artistBruce Pennington
LanguageEnglish
GenreScience fiction
PublisherSphere Books
Publication placeUnited States
Media typePrint
Pages215
ISBN0-7221-8841-2
Preceded byThe Pawns of Null-A 

Null-A Three, usually written Ā Three, is a 1985 science fiction novel by Canadian-American writer A. E. van Vogt. It incorporates concepts from the General semanticsofAlfred Korzybski and refers to non-Aristotelian logic.

The novel is a continuation of the adventures of Gilbert Gosseyn from The World of Null-A (1945) and The Pawns of Null-A (1948).

Plot

[edit]

Gilbert Gosseyn wakes to find he is Gosseyn Three, in telepathic contact with Gosseyn Two. One of the spare bodies used in his reincarnation machinery was found and forced to life by the approach of an immense space fleet from another galaxy, crewed by the primordial ancestors of humans, gripped in an eon-long war with mutants equally old. The space-fleet is ruled by an unstable youngster who seems to possess many of the same powers, including a double-brain, as Gosseyn.

Gosseyn must school the youth in Null-A sanity, save the Earth from a cabal of gangsters and businessmen who oppose the return of the Games Machine, discover the secret reasons behind the endless horrifying war, and stop the intrigues of Enro the Red to return to power.

Reception

[edit]

Dave Langford reviewed Null-A Three for White Dwarf #64, and stated that "The book can only be read as parody or in a spirit (several bottles' worth) of overwhelming nostalgia for the 'Golden Age'."[1]

Reviews

[edit]

References

[edit]
  1. ^ Langford, Dave (April 1985). "Critical Mass". White Dwarf. No. 64. Games Workshop. p. 11.
  • ^ "Title: Null-A Three".
  • [edit]


  • t
  • e
  • t
  • e

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Null-A_Three&oldid=1181530826"

    Categories: 
    1985 Canadian novels
    General semantics
    Novels by A. E. van Vogt
    Sphere Books books
    1980s science fiction novel stubs
    Canadian novel stubs
    Hidden categories: 
    Articles with short description
    Short description matches Wikidata
    All stub articles
     



    This page was last edited on 23 October 2023, at 16:37 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki