Oxide Games focuses primarily on games and game engines for the Personal computer (PC).[2][3] Initially founded to develop a next-generation game engine and games to use it[4] the studio developed the Nitrous engine to take advantage of new graphics APIs that allowed multiple CPU cores to simultaneously access the GPU such as DirectX 12 and Mantle.[5]
The studio's first release of its Nitrous technology came in the form of Star Swarm, a demonstration of thousands of 3D entities on screen to demonstrate the potential of a multicore rendering and task system.[6]
In 2016, the studio's first game was published by Stardock, Ashes of the Singularity. It was the first game to make use of DirectX 12 after previously making a pre-beta version of it available as a benchmark for the new API.[7]
On June 12, 2022 as part of the Xbox & Bethesda Games Showcase 2022,[10] Oxide announced Ara: History Untold.[11] This will be a 4X game comparable to the Civilization series of games that many members of the Oxide Games team worked on prior to the studio's formation.[12]
NitrousEngine[13] is the proprietary game engine software used in development for Oxide Games products. It uses the power of its proprietary SWARM (Simultaneous Work and Rendering Model) technology to achieve incredible performance on modern, multi-core computer hardware. SWARM allows Nitrous to do things previously thought impossible in real-time 3D rendering, like Object Space Lighting—the same techniques used in the film industry—and having thousands of unique individual units onscreen at once.[14]
In 2016 Oxide and Dan Baker were part of the first major tech Demo for DX12 along with Brian Langley, Microsoft's DirectX 12 lead, Max McMullen, Microsoft's principle lead for Direct3D.[15]
In April 2020 AMD and Oxide Games announced a multi-year partnership[16] to co-develop graphics technologies for the growing cloud gaming market. The companies plan to create a robust set of tools and technologies for cloud rendering designed from the ground up to embrace the real-time demands of cloud-based gaming.