Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Early history  



1.1  Sequential targets  





1.2  Infrared emitters  





1.3  Rectangular positioning  







2 Positional gun  





3 Models  





4 See also  





5 References  














Light gun






العربية
Deutsch
Eesti
Español
فارسی
Français

Italiano
Nederlands

Polski
Português
Română
Русский
Suomi
Svenska
Türkçe
Українська


 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 




In other projects  



Wikimedia Commons
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 

(Redirected from Positional guns)

NES Zapper
Light Phaser for the Master System
Atari XG-1

Alight gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

Early history[edit]

The first light guns were produced in the 1930s, following the development of light-sensing vacuum tubes. In 1936, the technology was introduced in arcade shooting games, beginning with the Seeburg Ray-O-Lite.[1]

These games evolved throughout subsequent decades, culminating in Sega's Periscope, released in 1966 as the company's first successful game, which requires the player to target cardboard ships.[2] Periscope is an early electro-mechanical game,[3] and the first arcade game to cost one quarter per play.[4] Sega's 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen,[5] and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are displayed using back image projection onto a screen.[6] Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973,[7] followed in 1974 by the arcade game Wild Gunman, which uses film projection to display the target on the screen.[8] In 1975, Sega released the early co-operative light gun shooters Balloon Gun[9] and Bullet Mark.[10]

Sequential targets[edit]

The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed. Essentially, the diode tells the computer whether or not the player hit something, and for n objects, the sequence of the drawing of the targets tell the computer which target the player hit after 1 + ceil(log2(n)) refreshes (one refresh to determine if any target at all was hit and ceil(log2(n)) to do a binary search for the object that was hit).[11]

A side effect of this is that in some games, a player can point the gun at a light bulb or other bright light source, pull the trigger, and cause the system to falsely detect a hit on the first target every time. Some games account for this either by detecting if all targets appear to match or by displaying a black screen and verifying that no targets match.[11]

Infrared emitters[edit]

The Wii Remote uses an infrared video camera in the handheld controller, rather than a simple sensor.[12] Wesley Yin-Poole stated that the Wii Remote was not as accurate as a traditional light gun.[13]

GunCon 3 is an infrared light gun used for arcade games.[14]

Rectangular positioning[edit]

Rectangular positioning is similar to image capture, except it disregards any on-screen details and only determines the rectangular outline of the game screen. By determining the size and distortion of the rectangle outline of the screen, it is possible to calculate where exactly the light gun is pointing. This method was introduced by the Sinden Lightgun.[15]

Positional gun[edit]

The positional gun is common in video arcades, as a non-optical alternative to a light gun. The positional gun is permanently mounted on a swivel on the cabinet, as an analog joystick for aiming crosshairs onscreen. This is typically more expensive initially but easier to maintain and repair. Positional gun games include Silent Scope,[16] the arcade version of Resident Evil Survivor 2, Space Gun,[17] Revolution X,[18] and Terminator 2: Judgment Day. Console conversions may use light guns.

A positional gun is essentially an analog joystick that records the position of the gun to determine the player's aim on the screen.[19][20] The gun must be calibrated, which usually happens after powering up. Early examples of a positional gun include Sega's Sea Devil in 1972,[21] Taito's Attack in 1976,[22] and Cross Fire in 1977,[23] and Nintendo's Battle Shark in 1978.[24]

Models[edit]

  • Shooting GalleryMagnavox Odyssey – 1972
  • Laser Clay Shooting System – Nintendo – 1973
  • Qwak!Atari – 1974
  • Wonder Wizard – General Home Products – 1976
  • ColorSport VIII – Granada – 1976
  • GD-1380 – Heathkit – 1976
  • TV-Sports 801 – Lloyds – 1976
  • Sportsman, Tournament 150, 200, 2000, 2501 – Unisonic – 1976/1976/1977/1977
  • Telstar Ranger, Telstar Arcade, Telstar MarksmanColeco – 1977/1977/1978
  • TV Fun Sportsrama – APF Electronics – 1977
  • TV Master 6 – Binatone – 1977?[25]
  • Visio Matic 101 – CIT Alcatel – 1977
  • Model 1199 – Interstate – 1977
  • Markint 6 – Markint – 1977
  • N20 – Philips – 1977
  • Visiomat 11 – Pizon-Bross – 1977
  • TV ScoreboardRadioShack – 1977
  • Home T.V. Game – Santron – 1977
  • TV gameSennheiser – 1977
  • 105 – Sportron – 1977
  • 501 – Starex – 1977
  • Mark V-C – Unimex – 1977
  • XK 600B – Ingersoll – 1978
  • Jeu TV TVG-6 – Klevox – 1978
  • OC 5000 Occitane – Société Occitane d'Electronique – 1978
  • Videosport – Prinztronic – 1978
  • Color TV game – Sands 1978
  • Telescore – Groupe SEB – 1978
  • Sports Centre, Colour TV game 3600 MK III – Granada plc – 1979
  • Color Multi-Spiel – Universum – 1979
  • NES ZapperNintendo – 1984
  • Light PhaserSega – 1986
  • Magnum Light Phaser - ZX Spectrum - 1987
  • XG-1Atari (XEGS) – 1987
  • Action MaxWorlds of Wonder – 1987
  • "Plus-X" Terminator Laser - ASCII - 1989
  • LaserScopeKonami – 1990
  • Super Scope – Nintendo – 1992
  • Menacer – Sega – 1994
  • Gamegun - 3DO Interactive Multiplayer
  • Peacekeeper RevolverPhilips CD-i – 1994
  • GunConNamco – 1997
  • Stunner - Sega Saturn − 1995
  • Dreamcast Light GunsSega – 2000–2003
  • GunCon 2Namco – 2001
  • Pulse Cannon – Pelican – 2001
  • Topgun – EMS – 2005
  • Topgun II – EMS – 2007
  • GunCon 3Namco – 2008
  • Integrated Pistol – MoProUsa – 2008
  • PSVR AIM Controller – Sony Computer Entertainment - 2017
  • Sinden Light Gun – 2020
  • See also[edit]

    References[edit]

    1. ^ Cowan, Michael (2018). "Interactive media and imperial subjects: Excavating the cinematic shooting gallery". NECSUS. European Journal of Media Studies. 7 (1): 17–44. doi:10.25969/mediarep/3438.
  • ^ Ashcraft, Brian, (2008) Arcade Mania! The Turbo Charged World of Japan's Game Centers, p. 133, Kodansha International
  • ^ Periscope at the Killer List of Videogames
  • ^ Steven L. Kent (2000), The First Quarter: A 25-Year History of Video Games, p. 83, BWD Press, ISBN 0-9704755-0-0
  • ^ Missile at the Killer List of Videogames
  • ^ Killer Shark at the Killer List of Videogames
  • ^ History of Nintendo – Toys & Arcades (1969–1982) (archived), Nintendo Land
  • ^ Wild Gunman (1974) at the Killer List of Videogames
  • ^ Balloon Gun at the Killer List of Videogames
  • ^ Bullet Mark at the Killer List of Videogames
  • ^ a b Teger, Daniel; Rogowski, Scott; Dinerman, Julie; Ramkishun, Kevin (May 13, 2011). "DuckFeed: An Embedded Take on Duck Hunt Columbia University, Spring 2011 CSEE 4840: Embedded System Design" (PDF). p. 5. Archived from the original (PDF) on June 23, 2018. Retrieved Jan 21, 2015.
  • ^ "Wiimote". WiiBrew. 2011-04-26. Retrieved 2011-06-01.
  • ^ Yin-Poole, Wesley (January 6, 2008). "Resident Evil: Umbrella Chronicles Review". Video Gamer. Retrieved February 11, 2022.
  • ^ Ashcraft, Brian (2007-06-13). "Reload: How The Time Crisis 4 Light Gun Works". Kotaku.com. Archived from the original on 2010-02-12. Retrieved 2011-06-01.
  • ^ "Sinden Lightgun". Lightgun Gamer. Retrieved 12 March 2019.
  • ^ Silent Scope at the Killer List of Videogames
  • ^ Space Gun at the Killer List of Videogames
  • ^ Revolution X at the Killer List of Videogames
  • ^ Morgan McGuire & Odest Chadwicke Jenkins (2009). Creating Games: Mechanics, Content, and Technology. A K Peters, Ltd. p. 408. ISBN 978-1-56881-305-9. Retrieved 2011-04-03. Light guns, such as the NES Zapper or those used in the House of the Dead series, are distinctly different from positional guns used by arcade games such as SEGA's Gunblade NY. ... Light guns differ from positional guns, such as in Gunblade NY (bottom), that are essentially analog joysticks. ... Positional guns are essentially analog sticks mounted in a fixed location with respect to the screen. Light guns, in contrast, have no fixed a priori relationship with a display.
  • ^ Yo-Sung Ho & Hyoung Joong Kim (November 13–16, 2005). Advances in Multimedia Information Processing-PCM 2005: 6th Pacific-Rim Conference on Multimedia, Jeju Island, Korea. Springer Science & Business. p. 688. ISBN 3-540-30040-6. Retrieved 2011-04-03. The two routes to conventional gun control are light guns and positional guns. Light guns are the most common for video game systems of any type. They work optically with screen and do not keep track of location on the screen until the gun is fired. When the gun is fired, the screen blanks for a moment, and the optics in the gun register where on the screen the gun is aimed. That information is sent to the computer, which registers the shot. ... Positional guns are mounted stationary on the arcade cabinet with the ability to aim left/right and up/down. They function much like joysticks, which maintain a known location on screen at all times and register the current location when fired.
  • ^ Sea Devil at the Killer List of Videogames
  • ^ Attack at the Killer List of Videogames
  • ^ Cross Fire at the Killer List of Videogames
  • ^ Battle Shark at the Killer List of Videogames
  • ^ "Binatone TV Master MK 6 (model n° 01 / 4907)". www.old-computers.com. Archived from the original on 2017-10-04. Retrieved 2015-09-19.

  • Retrieved from "https://en.wikipedia.org/w/index.php?title=Light_gun&oldid=1211622527#Positional_guns"

    Categories: 
    Light guns
    American inventions
    Hidden categories: 
    KLOV game ID not in Wikidata
    Articles with short description
    Short description is different from Wikidata
    Articles needing additional references from February 2018
    All articles needing additional references
     



    This page was last edited on 3 March 2024, at 15:08 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki