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Contents

   



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1 Original version  





2 Video game version  





3 Popular culture  





4 See also  





5 Notes  





6 References  





7 External links  














Wild Gunman






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From Wikipedia, the free encyclopedia
 


Wild Gunman
Package of Nintendo Entertainment System version
Developer(s)Nintendo R&D1
Intelligent Systems
Publisher(s)Nintendo
Director(s)Shigeru Miyamoto[3]
Producer(s)Hiroshi Imanishi
Shigeru Miyamoto
Gunpei Yokoi
Designer(s)Gunpei Yokoi
Shigeru Miyamoto
Makoto Kanoh
Composer(s)Hirokazu Tanaka
Platform(s)Famicom/NES
Arcade
Release
  • JP: 1974 (arcade)
  • US: April 24, 1976 (arcade)[1]
  • JP: January 23, 1984[2]
  • US: October 18, 1985 (NES)
  • CAN: February 3, 1986
  • EU: February 15, 1988
  • Genre(s)Light gun game
    Mode(s)Single-player
    Arcade systemSimulation System[4]
    PlayChoice-10 (NES)

    Wild Gunman[a] is a light gun shooter game developed and published by Nintendo. Originally created as an electro-mechanical arcade game in 1974 by Gunpei Yokoi, it was adapted to a video game format for the Famicom console in 1984. It was released in 1985 as a launch game for the Nintendo Entertainment System (NES) with the Zapper light gun.

    Original version[edit]

    The original version of Wild Gunman is one of Nintendo's electro-mechanical (EM) arcade games created by Gunpei Yokoi and released in 1974. It consists of a light gun connected to a 16 mm projection screen. Full-motion video footage of an American Wild West gunslinger is projected onto the screen. When this enemy character's eyes flash, the player draws and fires the gun. If the player is fast enough, the projection changes to that of the shot gunman falling down; otherwise it shows the gunman drawing and firing his gun.

    Regardless of their success,[5] the player continues to face off against other gunslinger opponents, of which there are five in total.[6]

    Should the player draw their gun prematurely, a "foul" light turns on and the player's input is ignored for the rest of the duel, rendering it unwinnable.

    This version of Wild Gunman was released in North America by Sega in 1976.[7] The game's footage was filmed with local, uncredited extras on location around Kyoto and at the Nara Dreamland amusement park.[8][9]

    The second version has a plastic gunman figure mounted on top of a plastic battery box called Custom Gunman, which later became one of the microgames in the Game Boy Advance title WarioWare, Inc.: Mega Microgames!.

    In Japan, Wild Gunman was the sixth highest-grossing EM arcade game of 1976, below two other Nintendo Laser Clay Shooting System titles, Sky Hawk at fourth place and Mini Laser Clay at fifth.[10] In North America, Wild Gunman was one of the most popular arcade machines at the AMOA 1976 show.[11]

    The game consists of four film scenes, called Film-A, Film-B, Film-C and Film-D. Each scene was shot on two 16 mm film reels, for displaying alternate outcomes, making up a total of eight film reels. Two of the original reels were discovered by collector Benjamin Solovey in 2021.[12]

    Video game version[edit]

    Screenshot showing typical gameplay of Wild Gunman for the NES

    Nintendo converted the electro-mechanical concept into a video game, replacing filmed footage with cartoon-style sprites.

    In 1984 in Japan, the Famicom version was released for use with the original version of the Zapper gun peripheral. This version, named the Beam Gun, was a plastic, western-style revolver accessory (modeled after the Colt Single Action Army) that came packaged with a plastic holster belt. In 1985 in the United States, it was released on the Nintendo Entertainment System.

    In the NES version, the player waits for the opponent's eyes to flash (accompanied by a speech bubble reading "FIRE!!") before shooting. It features a shooting gallery where opponents are to be shot from the windows of a saloon. A piece of Frédéric Chopin's "Funeral march" indicates the player's defeat. This version was also published on the PlayChoice-10 arcade system. On the Wii U Virtual Console, the Wii Remote pointer is used instead of the Zapper.

    Popular culture[edit]

    Experimental filmmaker Craig Baldwin's 1978 short Wild Gunman features footage from the original 1974 arcade game which was re-edited, sped up, and slowed down to surreal effect.[13]

    The original 1974 arcade game also appears in the 1981 film Gas, being played by the main antagonist. The film establishes the antagonist's ruthless cowboy-like personality by juxtaposing directly captured clips of the game with footage of him giving an expository monologue to his sons (and the audience) while playing. After delivering the monologue, he loses to a gunman and proceeds to shoot the game's projector screen multiple times with a real gun. The game's appearance is also a nod to the character's actor, frequent western star Sterling Hayden.[14]

    In the 1989 film Back to the Future Part II, protagonist Marty McFly plays a non-existent arcade version of the NES Wild Gunman resembling a Nintendo VS. System cabinet. The 1990 follow-up, Part III, reveals that frequently playing the game has given Marty the skill to shoot a real revolver. Nintendo re-released the game to the Wii U Virtual Console on October 21, 2015, to coincide with Back to the Future Day, honoring the game's appearance in the film.[15][16]

    In the Super Smash Bros. series, the Duck Hunt duo can summon Wild Gunman characters to attack their opponents. Their "Final Smash" attack causes opponents to get caught in the middle of a shootout between the gunmen and the enemy characters from Hogan's Alley.

    See also[edit]

    Notes[edit]

    1. ^ Japanese: ワイルドガンマン, Hepburn: Wairudo Ganman

    References[edit]

    1. ^ "SEGA Introduces Two New Games" (PDF). Cash Box. April 24, 1976. p. 45.
  • ^ Yamashita, Akira (January 8, 1989). "Shigeru Miyamoto Interview: Profile of Shigeru Miyamoto". Micom BASIC (in Japanese) (1989–02). Famicom (as director & game designer) - Hogan's Alley, Excitebike, Super Mario Bros., The Legend of Zelda, Wild Gunman, Duck Hunt, Devil World, Spartan X
  • ^ "Sales Flyer". The Arcade Flyer Archive.
  • ^ "Wild Gunman - Vierzon 2011". YouTube. - Note that the game continues on to the next scene even when the players lose a duel.
  • ^ Wild Gunman (1974) at the Killer List of Videogames
  • ^ "SEGA Introduces Two New Games" (PDF). Cashbox. April 24, 1976. Retrieved December 10, 2019.
  • ^ Ken Horowitz (August 6, 2020). Beyond Donkey Kong: A History of Nintendo Arcade Games. McFarland. p. 15. ISBN 9781476684208.
  • ^ "In The Chair with Satoru Okada". Retro Gamer. No. 163. Future Publishing. p. 93.
  • ^ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. February 1, 1977. pp. 2–3.
  • ^ "Quick Draw" (PDF). Cash Box. December 18, 1976. p. 42.
  • ^ Lane, Gavin (July 2, 2021). "16mm Film From Nintendo's 1974 Wild Gunman Arcade Cabinet Has Been Found". Nintendo Life.
  • ^ "Craig Baldwin". Hi-beam.net. Retrieved April 9, 2016.
  • ^ "Wild Gunman '74: The Forgotten First FMV Game". acriticalhit.com. February 22, 2021. Retrieved June 18, 2021.
  • ^ Kohler, Chris (October 21, 2015). "Nintendo Re-Releases Marty McFly's Favorite Game This Week". Wired. Retrieved October 21, 2015.
  • ^ Fingas, Jon (September 21, 2015). "Nintendo revives 'Wild Gunman' in time for 'Back to the Future' Day". Engadget. Retrieved December 10, 2019.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Wild_Gunman&oldid=1231792805"

    Categories: 
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