Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 Game play  



1.1  Setup  





1.2  Playing  





1.3  Winning  





1.4  Variations  





1.5  Pieces  







2 History  





3 See also  





4 References  





5 External links  














Rivers, Roads & Rails






Deutsch
 

Edit links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Rivers, Roads & Rails
Inside the original box, showing the tiles
Players1–8
Setup time1 minute
Playing time30 minutes
ChanceLow
Age range5–adult
SkillsPlanning

Rivers, Roads & Rails is a matching game similar to dominoes, but with 140 square tiles and in some respects similar to Bendomino. The game consists of square card pieces featuring different coloured tracks. The game was created by Ken Garland and Associates and first published in 1969 under the name Connect. Since 1982 it has been produced by Ravensburger, first in an abstract form, and since 1984 under the current theme with artwork by Josef Loeflath.

Game play[edit]

A game in action

Setup[edit]

A large area like a tabletop or the floor is used. The tiles are turned face down and all players randomly draw ten tiles and place them face up in front of them. The youngest player is the first player to start. The starting player randomly chooses a face-down tile, and turns it face up in the center of the play area.

Playing[edit]

Beginning with the starting player, each player on their turn draws a face-down tile (while there are ones remaining). Each tile has at least one of the river, road or rail on it. The player chooses one of his or her tiles and places it so that it matches up with river, road and/or rail on the tiles that have already been played. If that player cannot play a tile, then they must pass. Play then proceeds to the next player (rules don't specify which direction) until all of the tiles of one player have been played, or no one can play a tile.

Winning[edit]

The winner is the person who first plays all of their tiles. If no more tiles can be played, then the winner is the person with the fewest tiles remaining.

Connect enthusiasts wonder if it is possible to arrange the 140 cards in a way so that all lines are closed, without any end left open, and the cards forming a square without a gap. A possible solution would include a square of 10 x 14 cards, which then would resemble the shape of the original cardboard box.

Variations[edit]

Experienced players often vary the rules for making the game more challenging. One version provides for each player taking 35 cards (as long as 4 players are involved), displaying ten cards open in front of him/her and trying, when it is his/her turn, to place as many as possible. Afterwards he/she will refill his/her 10 cards from his/her private stack. A variation of the rules allows removing cards (if this leads to a more compact layout of routes, aiming at a final layout without gaps in the field) and adding the removed card to the next player's private stack.

Pieces[edit]

In more detail, Connect's overall 140 pieces include

a) Regular cards (continuous tracks)

a1) Mono-line

a2) Double line

a3) Triple line

b) 40 straight switch-track-cards where one or more colour lines stop whereas the other one(s) either continue or start. They can be grouped into 20 pairs similar but mirror-inverted cards.

c) Two split-route pieces which differ one from the other (they are not mirror-inverted) but can be attached one to another at their three-line-side.

History[edit]

Ken Garland designed the game with Robert Chapman.[1] Garland produced more games for Galt Toys between 1964 and 1972.[2]

In 1982 the licence for Connect game was transferred to Ravensburger of Germany. In 1984 Garland agreed to a new version using the drawings of Josef Loeflath and it was renamed Rivers, Roads & Rails.[3] Rivers, Roads & Rails is still produced by Ravensburger of Germany.[4] The 1984 game has a different look than the original but has the same gameplay.

See also[edit]

References[edit]

  1. ^ Garland, Ken. "james galt and company (galt toys)". www.kengarland.co.uk. Archived from the original on 3 November 2013. Retrieved 7 September 2021.
  • ^ Garland, Ken. "james galt and company (galt toys)". www.kengarland.co.uk. Archived from the original on 18 February 2012. Retrieved 2012-09-21.
  • ^ Garland, Ken (1984). "ravensburger". www.kengarland.co.uk. Archived from the original on 14 July 2006. Retrieved 7 September 2021.
  • ^ "Welcome to Ravensburger Global".
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Rivers,_Roads_%26_Rails&oldid=1171434229"

    Categories: 
    Board games introduced in 1969
    Domino games
    Tile-based board games
    Railroad games
    Ravensburger games
     



    This page was last edited on 21 August 2023, at 02:20 (UTC).

    Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



    Privacy policy

    About Wikipedia

    Disclaimers

    Contact Wikipedia

    Code of Conduct

    Developers

    Statistics

    Cookie statement

    Mobile view



    Wikimedia Foundation
    Powered by MediaWiki