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Contents

   



(Top)
 


1 How it works  





2 Scanimate today  





3 Use in television, music and films  



3.1  Music videos  





3.2  TV programs/movies  





3.3  TV channels/home video/TV productions  







4 See also  





5 References  





6 External links  














Scanimate






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From Wikipedia, the free encyclopedia
 


Scanimate is an analog computer animation (video synthesizer) system developed from the late 1960s to the 1980s by Computer Image CorporationofDenver, Colorado. Its predecessor was Animac, which generated its images internally, unlike Scanimate which also included TV-technology. Scanimate's successor was called Caesar, and used a digital computer to control the analog system.[1]

The 8 Scanimate systems were used to produce much of the video-based animation seen on television between most of the 1970s and early 1980s in commercials, promotions, and show openings. One of the major advantages the Scanimate system had over film-based animation and computer animation was the ability to create animations in real time. The speed with which animation could be produced on the system because of this, as well as its range of possible effects, helped it to supersede film-based animation techniques for television graphics. By the mid-1980s, it was superseded by digital computer animation, which produced sharper images and more sophisticated 3D imagery.

Animations created on Scanimate and similar analog computer animation systems have a number of characteristic features that distinguish them from film-based animation: The motion is extremely fluid, using all 60 fields per second (inNTSC format video) or 50 fields (inPAL format video) rather than the 24 frames per second that film uses; the colors are much brighter and more saturated; and the images have a very "electronic" look that results from the direct manipulation of video signals through which the Scanimate produces the images.

How it works[edit]

A special high-resolution (around 945 lines) monochrome camera records high-contrast artwork. The image is then displayed on a high-resolution screen. Unlike a normal monitor, its deflection signals are passed through a special analog computer that enables the operator to bend the image in a variety of ways. The image is then shot from the screen by either a film camera or a video camera. In the case of a video camera, this signal is then fed into a colorizer, a device that takes certain shades of grey and turns it into color as well as transparency. The idea behind this is that the output of the Scanimate itself is always monochrome. Another advantage of the colorizer is that it gives the operator the ability to continuously add layers of graphics. This makes possible the creation of very complex graphics. This is done by using two video recorders. The background is played by one recorder and then recorded by another one. This process is repeated for every layer. This requires very high-quality video recorders (such as both the Ampex VR-2000orIVC's IVC-9000 of Scanimate's era, the IVC-9000 being used quite frequently for Scanimate composition due to its very high generational quality between re-recordings).

Scanimate today[edit]

Two of the Scanimates are still in use at ZFx studios in Asheville, NC. The original "Black Swan" R&D machine has been updated with more modern power supplies and can produce material in standard or 1080P high definition video. The "white Pearl" machine is the last one produced and is being kept in its original configuration for historical purposes by David Sieg at ZFx inc. The machines are installed in a working production environment with Grass Valley switchers, Kaleidoscope digital video effects systems and Accom digital disk recorders for layering.

Use in television, music and films[edit]

Music videos[edit]

TV programs/movies[edit]

TV channels/home video/TV productions[edit]

See also[edit]

References[edit]

External links[edit]


Retrieved from "https://en.wikipedia.org/w/index.php?title=Scanimate&oldid=1229960326"

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This page was last edited on 19 June 2024, at 18:21 (UTC).

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