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Discipline | Computer simulation, gaming |
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Language | English |
Edited by | Toshiko Kikkawa, Marlies P. Schijven |
Publication details | |
History | 1970-present |
Publisher | |
Frequency | Bimonthly |
Standard abbreviations ISO 4 (alt) · Bluebook (alt1 · alt2) NLM (alt) · MathSciNet (alt ![]() | |
ISO 4 | Simul. Gaming |
Indexing CODEN (alt · alt2) · JSTOR (alt) · LCCN (alt) MIAR · NLM (alt) · Scopus | |
ISSN | 1046-8781 (print) 1552-826X (web) |
LCCN | 90640929 |
OCLC no. | 41552194 |
Links | |
Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,[1] is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.[2] It was established in 1970 and is published by SAGE Publications.[1]
The journal is abstracted and indexed in: