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Contents

   



(Top)
 


1 Abstracting and indexing  





2 References  





3 External links  














Simulation & Gaming







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From Wikipedia, the free encyclopedia
 


Simulation & Gaming
DisciplineComputer simulation, gaming
LanguageEnglish
Edited byToshiko Kikkawa, Marlies P. Schijven
Publication details
History1970-present
Publisher

SAGE Publications

FrequencyBimonthly
Standard abbreviations
ISO 4Simul. Gaming
Indexing
ISSN1046-8781 (print)
1552-826X (web)
LCCN90640929
OCLC no.41552194
Links

Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,[1] is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.[2] It was established in 1970 and is published by SAGE Publications.[1]

Abstracting and indexing[edit]

The journal is abstracted and indexed in:

References[edit]

  1. ^ a b "Journal Description". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
  • ^ "Editorial Board". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Simulation_%26_Gaming&oldid=1152389350"

    Categories: 
    SAGE Publishing academic journals
    English-language journals
    Computer science journals
    Bimonthly journals
    Academic journals established in 1970
    Hidden categories: 
    Articles lacking reliable references from February 2022
    All articles lacking reliable references
    Articles needing additional references from February 2022
    All articles needing additional references
    Articles with multiple maintenance issues
    Articles with short description
    Short description is different from Wikidata
    Bimonthly journals (infobox)
     



    This page was last edited on 29 April 2023, at 23:34 (UTC).

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