Jump to content
 







Main menu
   


Navigation  



Main page
Contents
Current events
Random article
About Wikipedia
Contact us
Donate
 




Contribute  



Help
Learn to edit
Community portal
Recent changes
Upload file
 








Search  

































Create account

Log in
 









Create account
 Log in
 




Pages for logged out editors learn more  



Contributions
Talk
 



















Contents

   



(Top)
 


1 See also  





2 References  














Snare rush







Add links
 









Article
Talk
 

















Read
Edit
View history
 








Tools
   


Actions  



Read
Edit
View history
 




General  



What links here
Related changes
Upload file
Special pages
Permanent link
Page information
Cite this page
Get shortened URL
Download QR code
Wikidata item
 




Print/export  



Download as PDF
Printable version
 
















Appearance
   

 






From Wikipedia, the free encyclopedia
 


Snare rush[1] is a term often used in electro culture to refer to impossibly fast rolls. A snare rush can vary in tempo considerably, from 16th notes even to 2048th notes. At that sort of speed, the effect is a buzzing sound, but with a detectable pitch, so some artists vary the repeat rate, and can even play a tune. One example is the last 18 seconds of "Ghetto Body Buddy" by Venetian Snares, where the theme from Sesame Street is played using only extremely fast snare rushes.[citation needed] The defining characteristic of a snare rush, as opposed to a roll, is the sheer virtuosity it would take for a physical drummer to play a successful one. As such, almost all snare rushes are computer-programmed and can be used with bass drums, tom-toms, and cymbals to intensify the effect. They are often used as fills, alongside complex programmed breakbeats. Snare rushes are also often run through analog or dsp effects together with variations in volume, such as a filtersorpitch shifting. They are common in trance music, hard techno, gabber music, oldschool jungle, IDM, drill 'n bass, breakcore and glitch music.[citation needed]

If human pitch perception begins at 20 Hz (1200 vibrations per minute), then 64th notes become pitched at quarter note = 75 bpm.

See also

[edit]

References

[edit]
  1. ^ "How to write drum beats". mccormick.cx. April 28, 2008. Retrieved 16 August 2023.

Retrieved from "https://en.wikipedia.org/w/index.php?title=Snare_rush&oldid=1190592548"

Categories: 
Electronica
Percussion performance techniques
Hidden categories: 
Articles with short description
Short description matches Wikidata
Articles needing additional references from April 2007
All articles needing additional references
Articles with hAudio microformats
All articles with unsourced statements
Articles with unsourced statements from July 2014
 



This page was last edited on 18 December 2023, at 19:44 (UTC).

Text is available under the Creative Commons Attribution-ShareAlike License 4.0; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization.



Privacy policy

About Wikipedia

Disclaimers

Contact Wikipedia

Code of Conduct

Developers

Statistics

Cookie statement

Mobile view



Wikimedia Foundation
Powered by MediaWiki