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Contents

   



(Top)
 


1 Gameplay  





2 Reception  





3 Reviews  





4 References  





5 External links  














Soldier Boyz (video game)







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Soldier Boyz
Developer(s)Hypnotix
Publisher(s)DreamCatcher Interactive; MCPA Interactive; Olympic ROM World
Director(s)Jed Weintrob (game and cutscenes)
Darren Aronofsky (cutscenes)
Producer(s)Brad Krevoy
Steve Stabler
Jed Weintrob
Designer(s)Gregory Aranaga
Jed Weintrob
Andrew Osborne
Darren Aronofsky
Jeannette Draper
Programmer(s)Tom Kirchner
John Moschetto
Stephen Hadley
Artist(s)Mike Taramykin
Writer(s)Andrew Osborne
Platform(s)MS-DOS, Windows
Release1997
Genre(s)First-person shooter

Soldier Boyz is a 1997 video game by Hypnotix and DreamCatcher Interactive for Microsoft Windows 95.

Gameplay

[edit]

The game was an adaptation of the film Soldier Boyz and was a rail shooter that utilized full-motion video to retell the story of the movie. There are some notable changes from the original story, but the end goal is much the same. The game has three difficulty settings: Chump, Punk, and Bad Ass.

Reception

[edit]

The Soldier Boyz game received a score of 0 out of 5 from Computer Games Strategy Plus, who called it, "one of the worst games to ship in the last few years, one that has no redeeming qualities," and said: "no current shooter is nearly as bad as this game."[1]

A May 2000 review from GameSpot called the game "unsatisfying", saying "It doesn't look good; it doesn't play good" and giving it a 3.8/10. The review criticized the characters as unrelatable, the crosshairs as laggy, and the jungle scenes as "a blurry mass of pixels". The review concluded: "the bottom line is that if you're looking for gory movie violence, you're better off renting a John Woo flick than shelling out money for the predictable gameplay, muddy control, and cliched plot of Soldier Boyz."[2]

Computer Gaming World lambasted the game, stating that it "just might be the game that drives a stake into the heart of FMV." They called the acting "ludicrously overwrought," the gameplay "limp", the controls "redefin[ing] sluggish and unresponsive," and the graphics as akin to having "been shot through a scuba mask smeared with Vaseline".[3]

Reviews

[edit]

References

[edit]
  1. ^ Bauman, Steve (November 1997). "Soldier Boyz". Computer Games Strategy Plus. No. 84. p. 184. Archived from the original on March 20, 2005.{{cite magazine}}: CS1 maint: unfit URL (link)
  • ^ Poole, Stephen (May 2, 2000). "Soldier Boyz Review". GameSpot. Archived from the original on June 10, 2019. Retrieved December 5, 2020.
  • ^ Coffey, Robert (September 1997). "Soldier Boyz". Computer Gaming World. No. 158. p. 31. Retrieved March 23, 2021.
  • [edit]
    Retrieved from "https://en.wikipedia.org/w/index.php?title=Soldier_Boyz_(video_game)&oldid=1214173548"

    Categories: 
    1997 video games
    DOS games
    First-person shooters
    Full motion video based games
    Hypnotix games
    ScummVM-supported games
    Video games developed in the United States
    Windows games
    Hidden categories: 
    CS1 maint: unfit URL
    Articles with short description
    Short description is different from Wikidata
    Articles using Infobox video game using locally defined parameters
    Articles using Wikidata infoboxes with locally defined images
     



    This page was last edited on 17 March 2024, at 10:12 (UTC).

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