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Contents

   



(Top)
 


1 Overview  



1.1  Season mode  





1.2  Arcade mode  





1.3  Time trial  





1.4  Multiplayer  







2 Development  





3 Reception and legacy  





4 References  





5 External links  














Sports Car GT






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From Wikipedia, the free encyclopedia
 


Sports Car GT
Cover art featuring a BMW M3
Developer(s)Point of View (PS1)
Image Space (Win)
Publisher(s)Electronic Arts
Platform(s)PlayStation, Windows
ReleasePlayStation
  • EU: April 23, 1999
  • Windows
    • NA: April 30, 1999
    Genre(s)Sim racing
    Mode(s)Single-player, multiplayer

    Sports Car GT is a 1999 racing sim game based on GT racing. It was published by Electronic Arts (EA) and developed by Image Space Incorporated for Microsoft Windows, and Point of View for PlayStation. Both editions of the game feature co-development by Westwood Studios. The PC version received "favorable" reviews, while the PlayStation version received "mixed" reviews.

    Overview

    [edit]

    The game features a range of cars from manufacturers including BMW, McLaren, Porsche, Panoz, Vector, Mosler, Callaway, Lister and Saleen.[2]

    Season mode

    [edit]

    In season mode (championship), the player has to race in four GT classes. Each of these classes have five race tracks (GT1 has four). The player starts in the GT qualifying class (GTQ), and progressively gets to GT3, GT2 and GT1 classes.[3]

    The player gets cash when they finish in the top three in each race. The player begins with $50,000 for the purchase of their first car. This gives the option to purchase an expensive car and hit the circuit, or purchase an inexpensive car and put extra money towards upgrades right away. The "paddock" is the garage area where the player will maintain and upgrade their cars. In the car shop, cars can be bought and sold.

    All cars can be upgraded. The player can modify the car to increase its performance and value. Once a component has been upgraded, it can be installed or removed at any time. Components that can be upgraded are: brakes, suspension, exhaust, engine, gearbox, aero kit and the tires of the car. The player can tune their car; not in making a design to the car or spray with colour, but change the optimum performance of the car. Components that can be adjusted are: brakes, suspension, ride height, transmission, gearbox, downforce and the tires.

    When a whole class is finished (all five races), the final results are shown. If the player has done well enough, there will be a special race held. The player can accept or not. If the player accepts, they will race against a car that has not been available. The player needs to beat the CPU player to win their car and $150,000.

    The first race in the first class (GTQ) is Sebring International Short, with three laps. The final race of the first class (GT1) is Sebring International Raceway, with 20 laps. The player's car does not get damaged but it can get slower from hitting other cars, people, or walls.

    Paris GT1, a bonus class, is made available when a player has completely finished the GT1 class. The bonus class has the same cars as GT1 but different tracks, based in Paris, France. This bonus class has six laps per race on each of its tracks, like the GTQ and GT3 classes.

    Arcade mode

    [edit]

    The "arcade" race is a stand-alone challenge that the player can configure in a number of ways. Adjustable parameters are: the player's car, the track, race length and the opponent's GT class car.

    Time trial

    [edit]

    The "time trial" mode lets the player take the customised car saved in "season" mode and go after the track records.

    Multiplayer

    [edit]

    Development

    [edit]

    Sports Car GT was initially a project of Virgin Interactive until Electronic Arts bought its North American division.[3][4] The game was created by entirely different developers each for the PC and PlayStation versions.[3]

    In 2005 the developers of Sports Car GT released the multi-class sim rFactor and the successor to the GMotor 1 engine first used in Sports Car GT for Windows.

    Reception and legacy

    [edit]
    Aggregate score
    AggregatorScore
    PCPS
    GameRankings80%[5]55%[6]
    Review scores
    PublicationScore
    PCPS
    AllGameN/A[7]
    CNET Gamecenter7/10[3]7/10[8]
    Computer Games Strategy Plus[9]N/A
    Electronic Gaming MonthlyN/A5.625/10[10]
    Game InformerN/A6/10[12]
    GameFanN/A78%[11]
    GamePro[13][14]
    GameSpot8.2/10[2]3.8/10[15]
    IGN7.3/10[16]4/10[17]
    PlayStation Official Magazine – UKN/A2/10[18]
    Official U.S. PlayStation MagazineN/A[19]
    PC Gamer (US)83%[20]N/A

    The PC version received "favorable" reviews, while the PlayStation version received "mixed" reviews, according to the review aggregation website GameRankings.[5][6] CD Mag rated the PC version 4 out of 5, giving praise to the physics, computer AI, and compared it to "Need for Speed meets Gran Turismo".[9] Other reviewers have also praised the graphics.[2] PC Gamer gave it 83 out of 100 saying that it provides the balance of playability and realism.[21] Electric Games with a score of 7 out of 10 praised the graphics, the car and track designs, and car handling, but disliked HUD and lack of visible damage.[22]

    On the contrary, the PlayStation version received a more negative reception. Game Informer thought that the graphics were "dull" and instead recommended Gran TurismoorNeed For Speed: High Stakes as better alternatives.[12] GameSpot rated it 3.8 out of 10 calling it "unpolished" and criticizing the music, physics and graphics.[15] IGN gave it 4/10 and praised the official licenses of the various cars, but said that the graphics are outdated "in almost every department", though credited the weather and night lighting effects.[17]

    The PC game retained a following and the game's open engine means hundreds of mods such as additional cars were made for it by the community.[23]

    References

    [edit]
    1. ^ "Electronic Arts Ships Sports Car GT for the PlayStation". Business Wire. March 31, 1999. Archived from the original on May 12, 2013. Retrieved November 2, 2022 – via The Free Library.
  • ^ a b c Gregson, Chris (June 11, 1999). "Sports Car GT Review (PC) [date mislabeled as "April 12, 2000"]". GameSpot. CBS Interactive. Retrieved January 19, 2019.
  • ^ a b c d Goble, Gordon (June 3, 1999). "Sports Car GT (PC)". Gamecenter. CNET. Archived from the original on July 9, 2000. Retrieved February 26, 2021.
  • ^ "GameOver - Sports Car GT (C) Electronic Arts".
  • ^ a b "Sports Car GT for PC". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved October 4, 2020.
  • ^ a b "Sports Car GT for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved October 4, 2020.
  • ^ Sutyak, Jonathan. "Sports Car GT (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved January 19, 2018.
  • ^ Mahood, Andy (May 7, 1999). "Sports Car GT (PS)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved February 26, 2021.
  • ^ a b Mouneimne, Neil (May 2, 1999). "Sports Car GT". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 30, 2003. Retrieved January 19, 2019.
  • ^ "Sports Car GT (PS)". Electronic Gaming Monthly. No. 119. Ziff Davis. June 1999.
  • ^ Higgins, Geoff "El Nino" (June 1999). "Sports Car GT (PS)". GameFan. Vol. 7, no. 6. Shinno Media. p. 72. Retrieved October 4, 2020.
  • ^ a b "Sports Car GT (PS)". Game Informer. No. 72. FuncoLand. June 1999. Archived from the original on May 27, 2000. Retrieved January 19, 2019.
  • ^ Chick, Tom (1999). "Sports Car GT Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 15, 2005. Retrieved January 20, 2019.
  • ^ The Rookie (June 1999). "Sports Car GT Review for PlayStation on GamePro.com". GamePro. No. 129. IDG Entertainment. Archived from the original on February 15, 2005. Retrieved January 20, 2019.
  • ^ a b MacDonald, Ryan (April 29, 1999). "Sports Car GT Review (PS) [date mislabeled as "May 2, 2000"]". GameSpot. CBS Interactive. Retrieved January 19, 2019.
  • ^ Butts, Steve (June 3, 1999). "Sports Car GT (PC)". IGN. Ziff Davis. Retrieved January 19, 2019.
  • ^ a b Perry, Douglass C. (April 6, 1999). "Sports Car GT (PS)". IGN. Ziff Davis. Retrieved January 19, 2019.
  • ^ Price, James (June 1999). "Sports Car GT". Official UK PlayStation Magazine. No. 46. Future Publishing. p. 99. Retrieved October 4, 2020.
  • ^ Rybicki, Joe (June 1999). "Sports Car GT". Official U.S. PlayStation Magazine. Vol. 2, no. 9. Ziff Davis. p. 98. Retrieved October 4, 2020.
  • ^ "Sports Car GT". PC Gamer. Vol. 6, no. 8. Imagine Media. August 1999.
  • ^ "Sports Car GT for Windows (1999) MobyRank".
  • ^ "Electric Games Review - Sports Car GT by Electronic Arts". Archived from the original on 2005-05-15. Retrieved 2024-02-24.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  • ^ "Throwback Thursdays: Sports Car GT". 28 March 2014.
  • [edit]
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