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Contents

   



(Top)
 


1 Gameplay  





2 Gamemodes  



2.1  Defuse  





2.2  Team Deathmatch  





2.3  Arms Race  



2.3.1  MMR System  









3 Reception  





4 References  





5 External links  














Standoff 2






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Standoff 2
Current game logo
Developer(s)Axlebolt
Publisher(s)Axlebolt
Composer(s)Ivan Sysoev
Sava Tsurkanu
SeriesStandoff
EngineUnity
Platform(s)Android, iOS, HarmonyOS
Release
  • iOS: March 28, 2018
  • HarmonyOS: July 23, 2020
  • Genre(s)First-person shooter
    Mode(s)Multiplayer

    Standoff 2 is a free-to-play online mobile multiplayer first-person shooter game developed and published by Axlebolt in 2017 for Android, in 2018 for iOS[1] and in 2020 for HarmonyOS[2] smartphones.

    Gameplay[edit]

    Screenshot of gameplay in the "Allies" mode

    Standoff 2 is a classical first-person shooter game with multiple different gamemodes and modern Russian and non-Russian weapons. Each weapon has different characteristics, divided into the following categories: damage, fire rate, recoil control, range accuracy, movement rate, armor penetration and penetration power.[3]

    Multiple gamemodes are available, such as Defuse, Team Deathmatch and Escalation. Reaching level 15 unlocks the "Allies" mode and reaching level 20 unlocks the "Competitive" mode.[4]

    Unlike most mobile shooters, in Standoff 2 there is no auto-shooting and aiming assistance, but at the same time there is also a flexible control setting: the ability to move, change the visibility and size of most of the interface elements. Only decorative items that do not affect the gameplay are sold for real money in the game.[5]

    Gamemodes[edit]

    Defuse[edit]

    10 Players in two teams of five players (Counter-Terrorists (CT) and Terrorists (T)) play on one of the six maps available for this gamemode. The goal of the Terrorist team is to plant the bomb on one of the two planting zones and to defend the bomb until it explodes. The Counter-Terrorists have to fight the Terrorists and defuse the bomb before it explodes. Players spawn in dedicated spawning points for their team at opposite sides of the map. Depending on the kills achieved by a player in a round, the player gets rewarded with money which he can use to buy new weapons that are available for his team. Weapons have limited ammo and can run out of ammo. After dying in-game, the players can not respawn until the next round starts. The game runs for 15 matches with no chance for the result being a draw. The first team to reach 8 points wins.[5]

    Team Deathmatch[edit]

    Up to 10 Players in two teams play on one of the six maps available for this gamemode. Players respawn instantly after being killed. The goal of both teams is to get more total kills than the other team in 5 minutes. Players have infinite ammo and can select any weapons available for their team. Players spawn in dedicated spawning points for their team at opposite sides of the map.[5]

    Arms Race[edit]

    Two teams play against each other but only one player from the team can win. Instead of a weapon selection there is a level system that gives the player a different weapon depending on the match level of the player. To increase the match level, the player has to do two kills with the current weapon without dying. Alternatively, the player can use a knife, which is available at all times, to instantly increase the level. If the player reaches level 20, the match ends with that player as the winner. The maps are the same as in "Team Deathmatch".[5]

    MMR System[edit]

    For the first 10 matches of "Competitive" mode and "Allies" mode, a player has no rank. After those, the player is assigned an initial rank. After each game in the two ranked gamemodes, a player gains or loses points depending on one of three factors.[6]

    Reception[edit]

    Critics often compare Standoff 2 to Counter-Strike: Global Offensive and call it a mobile clone.[4][7][8] Sushant Rohan from PCQuest called the game the best mobile adaptation of CS:GO and an ideal FPS game and praised good frame rate, enjoyable gameplay, good weapon skins and strong protection against cheaters and hackers. Sushant noted that the game may not be optimized enough, as some players experience slow performance in the game, but in his opinion that is typical for any multiplayer mobile game, or the freeze is due to the fact that Standoff 2 is not designed to work on MediaTek devices.[7] In the third quarter of 2021, Standoff 2 entered the top three most profitable games on the Russian mobile game market.[9]

    References[edit]

  • ^ Primakov, Kirill. Подробный гайд по оружию Standoff 2
  • ^ a b Letsky, Svyatoslav. Рассказываем о Standoff 2. Мобильный шутер в стиле PUBG и CS от российской студии VGTimes.
  • ^ a b c d Ueldanova, Adele. Как играть в Standoff 2: гайд для новичков
  • ^ Об изменениях в Соревновательном режиме
  • ^ a b Singh, Sushant Rohan. Axlebolt’s Standoff 2 Review: Counter Strike on Mobile and it is Good
  • ^ Jordan, Jon. Glocal successes in the Russian mobile games market
  • ^ Россияне провели в приложениях 4,3 часа в день в 3 квартале 2021 года
  • External links[edit]


    Retrieved from "https://en.wikipedia.org/w/index.php?title=Standoff_2&oldid=1234117865"

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    This page was last edited on 12 July 2024, at 17:38 (UTC).

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